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Category:Causality in fiction ontology
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== Fiction and social construction == <ol class="hue clean"> </li><li class="field_exstruct" value="6030" data-dimension="S2">All arrangements of things begin as fictions -> kind of. ... don't connect this to Free Will, don't you dare do that, but ... many things about society and even causality inside society are "put together" as a designed or undesigned construct before they are actually realized. ... </li></ol> <ol class="hue clean compound"> {{HueNumber|BecauseAuthorSaidSo}} <!-- en: Fictional events only happen because the author said so --> </ol> <ol class="hue clean"> </li><li class="field_horror" value="6110" data-dimension="S2">An RPG world is a magic circle, and this means all of it is at least somewhat arbitrary </li><li class="field_horror" value="6111" data-dimension="S">fantasy war as cultural fabrication </li><li class="field_horror" value="6116" data-dimension="S">[[E:Q6317|RPG progression as horror]] -> Undertale; Deltarune chapter 3; FNaF Security Breach & Gregory destroying not-so-scary artificial beings. </li><li class="field_trotsky" value="6044" data-dimension="S">fake historical period -> the motif of bad events in history being treated as a detour from "real" history. [Stalin's government, Confederacy, etc., depending on who's telling it] ... </li><li class="field_exstruct" value="6045" data-dimension="F2">The only explanation of history is the defiance of history / The only explanation of historical patterns is the defiance of historical patterns -> this claim is inherently contradictory because it proposes an explanation of history, which is forbidden by the claim; the claim forbids itself. there is one way to fix it: cross out the word "defiance" and propose that Free Will and The Subject are material phenomena which can themselves be studied by historical materialism and reduced down to a number of partly-predictable patterns. this produces existential materialism. </li><li class="field_exstruct" value="6069" data-dimension="S2">Deltarune is an example of [[Term:historical existentialism|historical existentialism]] -> the claim that Deltarune broadly (not necessarily super literally) embodies the concept of treating history as something that can always be defied; ... that Deltarune throwing around tropes about prophecies and narratives is significant <em>because</em> these tropes resonate with the way players intuitively want to understand history. you can see a similar thing going on in <cite>Wings of Fire</cite>: wars in a Europe-like "fantasy World War I" setting ... spun solely as a matter of Free Will. ... </li><li class="field_gramsci" value="6118" data-dimension="S2">Novels about Communism can change everyone's minds </li><li class="field_nations" value="6088" data-dimension="S2">The history of slavery doesn't belong in textbooks -> no need to spend much time on the actual reactionary arguments ... I'm much more interested in the potential arguments that teaching about the history of racism is theoretically unnecessary for anti-racists just because ... the hardships of the past should in theory be less relevant than the study of actively constructing the future. ... </li></ol>
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