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Category:Deltarune themes ontology
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== Trauma == {{HueCSS}}<ol class="hue clean compound"> {{E:Q618/Fy|Q=6624|dimension=S|eggs of unclear importance |li=y}} {{E:Q618/Fy|Q=6645|dimension=S|Asriel and eggs |li=y}} {{HueNumber|Q61,16}} <!-- RPG progression as horror --> {{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}} {{E:Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / β lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains |li=y}} {{E:Q618/Fy|class=field_horror element_empty|Q=69,13|dimension=S2|More darkness means more forgotten |li=y}} {{E:Q618/Fy|class=field_horror|Q=618|dimension=S2|In Chapter 3, Rouxls Kaard represents Susie |li=y}} </ol> == Insanity == <ol class="hue clean compound"> {{E:Q618/Fy|class=field_horror|Q=6625|dimension=S|Shadow Crystals |li=y}} {{E:Q618/Fy|class=field_horror element_empty|Q=6697|dimension=S|getting instructions from a phone |li=y}} </ol> == Imagination == <ol class="hue clean compound"> {{E:Q618/Fy|Q=618|dimension=S|Dark World user interface |li=y}} </dfn></li><li><dfn class="field_fantasy" data-qid="618" data-dimension="S">Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial </dfn></li> {{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}} {{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}} </ol> == Gaster == <ol class="hue clean compound"> {{HueNumber|Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|two red and blue doors, door in between}} </ol> [[Category:Undertale-Deltarune ontology]]
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