Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Prototype
Items
Properties
All Categories
Recent changes
Random page
Help about MediaWiki
Philosophical Research
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
User:Reversedragon/Aurora
User page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
User contributions
Logs
View user groups
Special pages
Page information
In other projects
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Aurora is a currently-hypothetical tabletop-style card game system about [[redlink - Social-Philosophical System|would-be civilizations of various ideologies]] attempting to win over a larger population of people. It is intended as a kind of Communist or Anarchist counterpart to games like <cite>Arcmage</cite> and <cite>Magic: the Gathering</cite>. The Aurora system interprets civilizations and societal transitions through the lens of [[Ontology:Q1086|metatransitional realism]], meaning that a work is open to portraying populations of people transitioning into more than one possible ideology and the overall world as transitioning into multiple different rival ideologies at a time. As a card game system, Aurora is meant to encourage <i>telling interesting stories</i> more than optimization; the real intent of the game is to feel like a hybrid between a basic tabletop RPG and a card game. Players are asked to score the game by how interesting the narrative was. Mechanics and event cards are supposed to build up into vague narratives, and new cards are to be introduced based on what kinds of un-explored narrative possibilities previous gameplay and combinations of things within previous games have suggested. The overall goals of the Aurora system are closely aligned with the goals of Wavebuilder and Litho<em>graph</em>ica's ontology project; Litho<em>graph</em>ica propositions and source text Items can be used to inform new cards. The Aurora system is considered inactive or shelved at the moment, just like [[User:Reversedragon/Ironblood|Ironblood]]. My focus at the time of writing is more on Wavebuilder and finishing the basic setup of this wiki. == Blocs == Blocs are categories separating (or combining) characters of different ideologies into their respective "sides". There are a few major Blocs with distinct colors, and then there are minor blocs which share the same color as another Bloc to allow them to be part of it in some cases. * Fire bloc - passion, Trotskyism ** Lightning bloc - Trotskyism's version of Wind/Chaos blocs * Earth bloc - persistence, mainstream Marxism-Leninism * Water bloc - fluidity / patience, Maoism, Gramscianism * Wind bloc - bravery / ambush tactics, Third World Marxisms * Space bloc - freedom, anarchism ** Chaos bloc - disorder, Zinovievism, Existentialism, Liberal-republicanism * Cyber bloc - identities, Existentialism-Structuralism * Poison bloc - destruction, fascism [[Category:Ironblood setting scraps]]
Summary:
Please note that all contributions to Philosophical Research may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar
free resource
.
Copyright is complete nonsense
, but people do have to buy items to be able to charge anyone taxes.
Cancel
Editing help
(opens in new window)