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<pre> ------ r3 # icons I am really possessed to make a font that abuses arbitrary ZWJ sequences to create monster icons. it just sounds really neat, and it also has some amount of practical use in rendering text-only bop entries ...I could even add these guys to my compose key. that's crazy --- * in _Monster Rancher_, monster sprites are used rather than icons * _Monster Rancher 2_ has square icons * _Monster Rancher 3_ has simple faces * _Monster Rancher 4_ has simple main-breed faces in a porthole window. _EVO_ is very similar * _Monster Rancher DS_ has returned to no icons and monster sprites I think the system used should be a bit more on the "cryptic" side with a main monster head in semi-silhouette and a "verb" next to it, so the image really looks like "Simurgh × Memorō" for instance trying to draw two verbs wouldn't work very well, and drawing two faces is a little cluttered, but a face and a verb should go rather well together ------ r2 "todo" [cr. 1697592127] [merged into "todo" entry] ``` name path ----------------------------------------------- __C010 sundersorce _..04545637 -- Sundersorce "Sunder" 🐻💿 __C190 zagros _...5811604 1.2 Zagros "Overarch" / "ancient lore" 🦎🌄💿 ``` --- r1 "icon" [cr. 1696401299] ``` name path ----------------------------------------------- Sundersorce "Sunder" 🐕⚡💿 Zagros "Overarch" 🦖🌄💿 ``` --- => https://stackoverflow.com/questions/61538803/are-all-unicode-emoji-zwj-sequences-valid </pre> [[Category:CDRW archive]]
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