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	<title>Ontology talk:9k/RD/Q14,84 - Revision history</title>
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	<updated>2026-05-15T10:43:06Z</updated>
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		<id>https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=42786&amp;oldid=prev</id>
		<title>Reversedragon: Vegetarianism can cause wars</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=42786&amp;oldid=prev"/>
		<updated>2026-05-05T05:49:25Z</updated>

		<summary type="html">&lt;p&gt;Vegetarianism can cause wars&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:49, 5 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NextNineThousand|PPPA=chunk competition|User=RD|E=Q14,84|Contents=y}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NextNineThousand|PPPA=chunk competition|User=RD|E=Q14,84|Contents=y}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Main &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entries &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Main &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entry &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HueCSS}}&amp;lt;ol class=&amp;quot;hue clean terse&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HueCSS}}&amp;lt;ol class=&amp;quot;hue clean terse&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{li|start=y|I=S1/MX|Q=14,84|Q2=1484|h4 = chunk competition }} (motif; meta-Marxism) / all-directional contradiction between individuals ({{book|MDem}} v3) / chunk competition across the spatial slot hierarchy ({{book|MDem}} drafts) / {{abbr|title=chunk competition across the spatial slot hierarchy|CCASH}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{li|start=y|I=S1/MX|Q=14,84|Q2=1484|h4 = chunk competition }} (motif; meta-Marxism) / all-directional contradiction between individuals ({{book|MDem}} v3) / chunk competition across the spatial slot hierarchy ({{book|MDem}} drafts) / {{abbr|title=chunk competition across the spatial slot hierarchy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|tts=C-Cash&lt;/ins&gt;|CCASH}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{li|I=S2/ML|Q=21,94|Q2=2194|h4 = Chunk competition originates from commodities }} / ([[EC:9k/RD/Q21,94|9k]])  -&amp;gt;  ... &quot;chunk competition&quot; is a weird concept because I always know when it&#039;s happening but I have trouble describing what it is and I have probably given slightly different descriptions of what it is at different times; it&#039;s good to be able to sort all of those out on the Ontology page. today what I think I&#039;m referring to is the way that population growth is shaped by relativity, how everything in the universe has its own little timeline of what it&#039;s doing and then they collide, and this happens with population growth, such that when two populations grow into and over each other it leads to a spatial slot hierarchy — a situation of populational slots where people are forced to compete over particular unique slots in space or in structures to exist. when I&#039;ve said &quot;chunk competition across the spatial slot hierarchy&quot; it means that the original collision of separate populations or tiny clustered subpopulations of people inside those populations hasn&#039;t gone away and various populations of wildly varying sizes still smash into each other daily regenerating the spatial slot hierarchy. the spatial slot hierarchy is mistaken by Liberal-republicans to be a necessary reality that they just call &quot;economics&quot;, or &quot;the distribution of finite resources&quot;. to Marxists, the spatial slot hierarchy is undesirable and they want to relax the competition for houses and jobs so that if subpopulations clash over the right to live in a city it at least will be for some cultural reason and won&#039;t have come from the spatial slot hierarchy; if Marxists succeed people gain the ability to plan out the broad shapes civilization will form into in advance and allow individuals to choose where they want to live and where they want to contribute for money within certain limits of what society needs and what makes sense, or otherwise build things for no money in their spare time if society is well developed and the work day is shrinking. Marxists work with the reality that populations have no space to expand into and try to basically expand the surface area of society by using its space more efficiently, like the shape of a brain or a walnut, but that new control over society through predicting what shapes it will already form gives more leeway to let people go where they want and do what they want, you can predict what options are viable and maybe see more options where otherwise you might have trouble seeing any. chunk competition isn&#039;t a trivial thing to solve but the more you can stop individuals from running into each other through knowing what shapes are available to prevent that the closer you get to making it totally irrelevant and going back to the tiny amount of populational conflict seen in tribal societies.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Colliding populations and chunk competition ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ol class=&quot;hue clean terse&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{li&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|start=y&lt;/ins&gt;|I=S2/ML|Q=21,94|Q2=2194|h4 = Chunk competition originates from commodities }} / ([[EC:9k/RD/Q21,94|9k]])  -&amp;gt;  ... &quot;chunk competition&quot; is a weird concept because I always know when it&#039;s happening but I have trouble describing what it is and I have probably given slightly different descriptions of what it is at different times; it&#039;s good to be able to sort all of those out on the Ontology page. today what I think I&#039;m referring to is the way that population growth is shaped by relativity, how everything in the universe has its own little timeline of what it&#039;s doing and then they collide, and this happens with population growth, such that when two populations grow into and over each other it leads to a spatial slot hierarchy — a situation of populational slots where people are forced to compete over particular unique slots in space or in structures to exist. when I&#039;ve said &quot;chunk competition across the spatial slot hierarchy&quot; it means that the original collision of separate populations or tiny clustered subpopulations of people inside those populations hasn&#039;t gone away and various populations of wildly varying sizes still smash into each other daily regenerating the spatial slot hierarchy. the spatial slot hierarchy is mistaken by Liberal-republicans to be a necessary reality that they just call &quot;economics&quot;, or &quot;the distribution of finite resources&quot;. to Marxists, the spatial slot hierarchy is undesirable and they want to relax the competition for houses and jobs so that if subpopulations clash over the right to live in a city it at least will be for some cultural reason and won&#039;t have come from the spatial slot hierarchy; if Marxists succeed people gain the ability to plan out the broad shapes civilization will form into in advance and allow individuals to choose where they want to live and where they want to contribute for money within certain limits of what society needs and what makes sense, or otherwise build things for no money in their spare time if society is well developed and the work day is shrinking. Marxists work with the reality that populations have no space to expand into and try to basically expand the surface area of society by using its space more efficiently, like the shape of a brain or a walnut, but that new control over society through predicting what shapes it will already form gives more leeway to let people go where they want and do what they want, you can predict what options are viable and maybe see more options where otherwise you might have trouble seeing any. chunk competition isn&#039;t a trivial thing to solve but the more you can stop individuals from running into each other through knowing what shapes are available to prevent that the closer you get to making it totally irrelevant and going back to the tiny amount of populational conflict seen in tribal societies.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;so chunk competition is like a different lens for conceptualizing &amp;quot;primitive communism&amp;quot; and its relationship to global empire and neocolonialism, the outer shape of the populations instead of strictly looking at the inner class arrangements. talking about classes is fine especially when separating crimson and blue/strawberry Social-Philosophical Systems. it&amp;#039;s just hard to work with at really huge scales and really small scales, where physical boundaries between demographics are a bigger deal than they are at medium scales and chunk competition is easier to identify than class divisions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;so chunk competition is like a different lens for conceptualizing &amp;quot;primitive communism&amp;quot; and its relationship to global empire and neocolonialism, the outer shape of the populations instead of strictly looking at the inner class arrangements. talking about classes is fine especially when separating crimson and blue/strawberry Social-Philosophical Systems. it&amp;#039;s just hard to work with at really huge scales and really small scales, where physical boundaries between demographics are a bigger deal than they are at medium scales and chunk competition is easier to identify than class divisions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{li|I=S2/MX|Q=618|h4= Vegetarianism can cause wars }}  -&amp;gt;  silly thought experiment that I think gets at the real problems with industrial society. say that no human being eats animals. this means that human beings need to reliably produce plants, which before civilizations exist can be difficult to get enough calories from. this means human beings have the incentive to control particular areas of land. if anybody is born outside any of the controlled areas of land and not let in, it could lead to conflict. conflict over where people are allowed to be or what they are allowed to have could lead to violence. this is how, in theory, &quot;vegetarianism can cause wars&quot;.&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the significance of this silly exercise is this. there is a belief in anarchism and Liberal-republicanism that societies are born of cooperation and not born of aggression. but if a society is so much as built on the basis of which people live in a particular shared area of reliable land, it will quickly become defined by {{em|not being part of other such shared areas}} or not being allowed in those areas, and by its conflicts with other shared areas if and when that happens. it&#039;s absolutely possible for people to be part of a society purely because they don&#039;t possess whatever qualifications are required to be part of other societies (being born there, immigration papers, etc) and not because they actually want to be where they are; border conflicts place them into society rather than cooperation. I feel like this should be obvious even with relatively small societies but a lot of people seem to find this hard to see even if you directly show them the large-scale scenario where a bunch of large societies have divided up the world that it really starts to apply to.&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ethics is one of the most outdated and stagnant things people have ever invented. it&#039;s inherently designed for tiny societies where there is some amount of choice in joining and it has a whole lot of trouble even conceivably applying to large societies that most people never chose to be part of and were only fenced into. tiny societies have social contracts. big societies, in their inherently non-consensual nature, aren&#039;t actually capable of that. and no, you can&#039;t fix that by going back to small societies, because whenever you want to do that you&#039;ve already been non-consensually fenced into a big one just to stop everybody from getting into a world war. anyone who thinks overpopulation isn&#039;t possible hasn&#039;t seen all the brown anarchists whining online about how people being artificially fenced into capitalist modernity &quot;actually&quot; takes away their inherent freedom to be wherever they want, or seen Alexander Dugin going on about how Russia is at its best when people are getting killed in senseless border wars. all of it blends together, and it&#039;s what you get the moment people try to break free from the non-consensual nature of large societies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reversedragon</name></author>
	</entry>
	<entry>
		<id>https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=42672&amp;oldid=prev</id>
		<title>Reversedragon: Every claim that tribal society is more sustainable than republics is inherently Malthusian</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=42672&amp;oldid=prev"/>
		<updated>2026-05-01T10:43:29Z</updated>

		<summary type="html">&lt;p&gt;Every claim that tribal society is more sustainable than republics is inherently Malthusian&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:43, 1 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1B) usually not intended literally, the fictional motif of non-human animals realizing that predation is Evil and becoming vegetarians or insect-eaters; usually used to present abstract lessons about humans&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1B) usually not intended literally, the fictional motif of non-human animals realizing that predation is Evil and becoming vegetarians or insect-eaters; usually used to present abstract lessons about humans&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) unregulated system regulates itself by mutually-assured destruction / resets: in Pokémon, you see this with Kyogre and Groudon trying to rule the earth. if either of them wins, in concept you&amp;#039;d expect that they also take themselves out somehow, and Rayquaza showing up to stop them just shortcuts what is overall the same process. in Liberal-republicanism, you see this general idea about three or four different places.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2) unregulated system regulates itself by mutually-assured destruction / resets: in Pokémon, you see this with Kyogre and Groudon trying to rule the earth. if either of them wins, in concept you&amp;#039;d expect that they also take themselves out somehow, and Rayquaza showing up to stop them just shortcuts what is overall the same process. in Liberal-republicanism, you see this general idea about three or four different places.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{li|I=S2/A/MX|Q=618}}Every claim that tribal society is more sustainable than republics is inherently Malthusian  -&amp;gt;  follows from the claims that prolonged chunk competition results in spatial slot hierarchies, and that chunk competition becomes permanent if human beings multiply to cover all available space. under such conditions, returning to tribal society is an inherently Malthusian argument {{em|because}} it could only practically happen by drastically lowering the world population and keeping the fertility rate from going back up again&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reversedragon</name></author>
	</entry>
	<entry>
		<id>https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=41582&amp;oldid=prev</id>
		<title>Reversedragon: Reversedragon moved page Ontology talk:9k/RD/Q1484 to Ontology talk:9k/RD/Q14,84: Moving numbered Item to TTS-pronounceable title</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=41582&amp;oldid=prev"/>
		<updated>2026-03-29T08:09:20Z</updated>

		<summary type="html">&lt;p&gt;Reversedragon moved page &lt;a href=&quot;/index.php?title=Ontology_talk:9k/RD/Q1484&quot; class=&quot;mw-redirect&quot; title=&quot;Ontology talk:9k/RD/Q1484&quot;&gt;Ontology talk:9k/RD/Q1484&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Ontology_talk:9k/RD/Q14,84&quot; title=&quot;Ontology talk:9k/RD/Q14,84&quot;&gt;Ontology talk:9k/RD/Q14,84&lt;/a&gt;: Moving numbered Item to TTS-pronounceable title&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:09, 29 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Reversedragon</name></author>
	</entry>
	<entry>
		<id>https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=41581&amp;oldid=prev</id>
		<title>Reversedragon: anarchemistry</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=41581&amp;oldid=prev"/>
		<updated>2026-03-29T08:06:06Z</updated>

		<summary type="html">&lt;p&gt;anarchemistry&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:06, 29 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NextNineThousand|PPPA=chunk competition|User=RD|E=Q14,84|Contents=y}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NextNineThousand|PPPA=chunk competition|User=RD|E=Q14,84|Contents=y}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Main entries ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Main entries ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HueCSS}}&amp;lt;ol class=&quot;hue clean&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{HueCSS}}&amp;lt;ol class=&quot;hue clean &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terse&lt;/ins&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/del&gt;|start=y &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li class&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;field_mdem&quot; data-tradition=&quot;&lt;/del&gt;MX&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; data-qid&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;14,84&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; value&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;1484&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; data-dimension&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;S&quot;&amp;gt;&lt;/del&gt;chunk competition (motif; meta-Marxism) / all-directional contradiction between individuals ({{book|MDem}} v3) / chunk competition across the spatial slot hierarchy ({{book|MDem}} drafts) / {{abbr|title=chunk competition across the spatial slot hierarchy|CCASH}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{li&lt;/ins&gt;|start=y&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|I&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;S1/&lt;/ins&gt;MX&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Q&lt;/ins&gt;=14,84&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Q2&lt;/ins&gt;=1484&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|h4 &lt;/ins&gt;= chunk competition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;(motif; meta-Marxism) / all-directional contradiction between individuals ({{book|MDem}} v3) / chunk competition across the spatial slot hierarchy ({{book|MDem}} drafts) / {{abbr|title=chunk competition across the spatial slot hierarchy|CCASH}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{li|I=S2/ML|Q=21,94|Q2=2194|h4 = Chunk competition originates from commodities }} / ([[EC:9k/RD/Q21,94|9k]])  -&amp;gt;  ... &amp;quot;chunk competition&amp;quot; is a weird concept because I always know when it&amp;#039;s happening but I have trouble describing what it is and I have probably given slightly different descriptions of what it is at different times; it&amp;#039;s good to be able to sort all of those out on the Ontology page. today what I think I&amp;#039;m referring to is the way that population growth is shaped by relativity, how everything in the universe has its own little timeline of what it&amp;#039;s doing and then they collide, and this happens with population growth, such that when two populations grow into and over each other it leads to a spatial slot hierarchy — a situation of populational slots where people are forced to compete over particular unique slots in space or in structures to exist. when I&amp;#039;ve said &amp;quot;chunk competition across the spatial slot hierarchy&amp;quot; it means that the original collision of separate populations or tiny clustered subpopulations of people inside those populations hasn&amp;#039;t gone away and various populations of wildly varying sizes still smash into each other daily regenerating the spatial slot hierarchy. the spatial slot hierarchy is mistaken by Liberal-republicans to be a necessary reality that they just call &amp;quot;economics&amp;quot;, or &amp;quot;the distribution of finite resources&amp;quot;. to Marxists, the spatial slot hierarchy is undesirable and they want to relax the competition for houses and jobs so that if subpopulations clash over the right to live in a city it at least will be for some cultural reason and won&amp;#039;t have come from the spatial slot hierarchy; if Marxists succeed people gain the ability to plan out the broad shapes civilization will form into in advance and allow individuals to choose where they want to live and where they want to contribute for money within certain limits of what society needs and what makes sense, or otherwise build things for no money in their spare time if society is well developed and the work day is shrinking. Marxists work with the reality that populations have no space to expand into and try to basically expand the surface area of society by using its space more efficiently, like the shape of a brain or a walnut, but that new control over society through predicting what shapes it will already form gives more leeway to let people go where they want and do what they want, you can predict what options are viable and maybe see more options where otherwise you might have trouble seeing any. chunk competition isn&amp;#039;t a trivial thing to solve but the more you can stop individuals from running into each other through knowing what shapes are available to prevent that the closer you get to making it totally irrelevant and going back to the tiny amount of populational conflict seen in tribal societies.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{li|I=S2/ML|Q=21,94|Q2=2194|h4 = Chunk competition originates from commodities }} / ([[EC:9k/RD/Q21,94|9k]])  -&amp;gt;  ... &amp;quot;chunk competition&amp;quot; is a weird concept because I always know when it&amp;#039;s happening but I have trouble describing what it is and I have probably given slightly different descriptions of what it is at different times; it&amp;#039;s good to be able to sort all of those out on the Ontology page. today what I think I&amp;#039;m referring to is the way that population growth is shaped by relativity, how everything in the universe has its own little timeline of what it&amp;#039;s doing and then they collide, and this happens with population growth, such that when two populations grow into and over each other it leads to a spatial slot hierarchy — a situation of populational slots where people are forced to compete over particular unique slots in space or in structures to exist. when I&amp;#039;ve said &amp;quot;chunk competition across the spatial slot hierarchy&amp;quot; it means that the original collision of separate populations or tiny clustered subpopulations of people inside those populations hasn&amp;#039;t gone away and various populations of wildly varying sizes still smash into each other daily regenerating the spatial slot hierarchy. the spatial slot hierarchy is mistaken by Liberal-republicans to be a necessary reality that they just call &amp;quot;economics&amp;quot;, or &amp;quot;the distribution of finite resources&amp;quot;. to Marxists, the spatial slot hierarchy is undesirable and they want to relax the competition for houses and jobs so that if subpopulations clash over the right to live in a city it at least will be for some cultural reason and won&amp;#039;t have come from the spatial slot hierarchy; if Marxists succeed people gain the ability to plan out the broad shapes civilization will form into in advance and allow individuals to choose where they want to live and where they want to contribute for money within certain limits of what society needs and what makes sense, or otherwise build things for no money in their spare time if society is well developed and the work day is shrinking. Marxists work with the reality that populations have no space to expand into and try to basically expand the surface area of society by using its space more efficiently, like the shape of a brain or a walnut, but that new control over society through predicting what shapes it will already form gives more leeway to let people go where they want and do what they want, you can predict what options are viable and maybe see more options where otherwise you might have trouble seeing any. chunk competition isn&amp;#039;t a trivial thing to solve but the more you can stop individuals from running into each other through knowing what shapes are available to prevent that the closer you get to making it totally irrelevant and going back to the tiny amount of populational conflict seen in tribal societies.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Related &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad ways to stop chunk competition &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol class=&quot;hue clean &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;terse&lt;/del&gt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol class=&quot;hue clean&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{li|start=y|I=S1/A|Q=618|h4 = anarchemistry }} / anarchunking / ([[User:RD/9k/Q54,96|9k]])  -&amp;gt;  the motif of anarchists or anyone else realizing on some not-entirely-lucid level that populations multiplying over each other too fast or wildly growing over each other is bad, but then crudely attempting to use [[E:Ethics is merely an objective form of morality|morality]] and Idealism to solve the problem. an &quot;anarchemist&quot; looks at a historical account of several frontier towns wildly expanding into an Indian tribe and interprets the situation as a failure of individual rationality to logically reason everyone into better behaviors or of [[E:democulture|the hypothetical ability of individuals to control and mold national culture to change all future behavior]]; to the &quot;anarchemist&quot;, what is possible in material reality and what constraints material reality puts on the behavior of physical objects is not a concern, because practicing anarchism implies that a body of people can choose to create a different future, and {{em|were that different future to be successfully created}} the current conditions and current set of rules of material reality would [[E:Time happens several times at a time per time (statement connecting relativistic determinism to dialectical materialism)|change in the process of material reality interacting with itself and iterating to new states]], therefore an anarchist can simply point at anything, hypothesize that there is a way it could change in some future event, and insist that everyone get busy carrying out that event immediately toward success or failure instead of arguing about the best strategy to successfully do it. an anarchist and especially an &quot;anarchemist&quot; does not hold to [[E:Marxist political economy as existential materialism (early Marxism onto meta-Marxism)|specific-sense historical materialism]] in that they will not [[E:existential materialism (meta-Marxism)|conceptualize populational behaviors as mere physical processes]] and would rather believe that although reality can change and develop the interaction of individuals is [[E:three-body problem and The Subject|&quot;too complicated&quot; to be predicted]] or that trying to solve the interactions of any two particular samples of people through a predictive model like a math problem is somehow antithetical to creating a world filled with [[E:freedom (anarchism)|freedom]]. thus, driven by a logically contradictory ideology that both says individuals must be maximally Free from everything including mathematics and that individuals&#039; Freedom [[E:tent of freedom poles|must not be destroyed]] by other Free individuals that anarchists have thus made it impossible to actually control, &quot;anarchemists&quot; go into damage control mode and try to assert that various collections of Free individuals they have no control over are obligated to do the moral thing just because they &quot;Should&quot; spontaneously decide to turn around, go home, miraculously know how to put it into perspective how every population of people on earth uses resources and use earth&#039;s resources wisely, stay on the land that is inherently and metaphysically suited for the United States colonies better than the frontier, and not go massacre a bunch of Indians. taking the concept at face value, it would be wonderful if the early United States colonists had actually done that. the problem here is not what set of material results anarchists think would have been a better outcome. the problem is that anarchists demand for history to go a different way just because it &quot;Should&quot; have gone that way without explaining how it is that they expect to control material reality [[E:Idealism|to behave the way they want it to]] instead of [[E:Materialism|behaving the way it actually did]].&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anarchemistry is, in short, the concept that populations reproducing or iterating on themselves or producing historical events at a particular variable rate that has trended too high is an oppressive Dominating Form of Society and anarchism should be applied to this form of [[E:domination (anarchism)|Domination]] to forcefully throw it off the populations it oppresses. so, it can be an idea, as within this Item it&#039;s implied to be, or it could describe a more practical pattern of a material group of anarchists deciding they&#039;ve had enough. in the latter context, it might become more respectable because when anarchists attempt to build a praxis they&#039;ll inevitably at least do {{em|something}} to try to solve exactly how a group of anarchists could possibly stop relativity itself and powerful immense processes and people-objects they definitely can&#039;t properly control from the outside; should they solve how to keep themselves defended against the wider world and build a Second World in charcoal, then I couldn&#039;t complain any more. sometimes I can&#039;t stand the theoretical reasoning people use, but it&#039;s always harder to hate physical movements. they&#039;re concrete data to [[E:meta-Marxism|analyze]], and how can I dislike that?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{li|I=S1/Fy|tradition=ES, Fy|Q=55,01|Q2=5501|h4 = Arceism }} (motif) / ([[User:RD/9k/Q54,96|9k]])  -&amp;gt;  a slightly complex cluster of anarchist themes that occasionally seep into fantasy media but could also conceivably come up in real life in a different form.&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1) &quot;garden of Eden&quot; pattern: if you connect everything into Community, there will instantly be no violence because every form of life on earth just inherently wants to go together and get along from various animal species to the totality of all human beings&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1A) the assertion that things in nature are somehow aware of whole ecosystems and &quot;decide&quot; on some non-conscious level to practice anarchemistry and fall back to a &quot;moderate&quot; level of existing and not destroy other parts of the ecosystem - seems doubtful the moment you see an invasive species that simply proliferates everywhere and eats up everything&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1B) usually not intended literally, the fictional motif of non-human animals realizing that predation is Evil and becoming vegetarians or insect-eaters; usually used to present abstract lessons about humans&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2) unregulated system regulates itself by mutually-assured destruction / resets: in Pokémon, you see this with Kyogre and Groudon trying to rule the earth. if either of them wins, in concept you&#039;d expect that they also take themselves out somehow, and Rayquaza showing up to stop them just shortcuts what is overall the same process. in Liberal-republicanism, you see this general idea about three or four different places.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Reversedragon</name></author>
	</entry>
	<entry>
		<id>https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=41579&amp;oldid=prev</id>
		<title>Reversedragon: copy markup from 9k/Q14,84</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=Ontology_talk:9k/RD/Q14,84&amp;diff=41579&amp;oldid=prev"/>
		<updated>2026-03-29T02:47:06Z</updated>

		<summary type="html">&lt;p&gt;copy markup from &lt;a href=&quot;/index.php?title=Special:PermanentLink/41564&quot; title=&quot;Special:PermanentLink/41564&quot;&gt;9k/Q14,84&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NextNineThousand|PPPA=chunk competition|User=RD|E=Q14,84|Contents=y}}&lt;br /&gt;
== Main entries ==&lt;br /&gt;
{{HueCSS}}&amp;lt;ol class=&amp;quot;hue clean&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- |start=y --&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;field_mdem&amp;quot; data-tradition=&amp;quot;MX&amp;quot; data-qid=&amp;quot;14,84&amp;quot; value=&amp;quot;1484&amp;quot; data-dimension=&amp;quot;S&amp;quot;&amp;gt;chunk competition (motif; meta-Marxism) / all-directional contradiction between individuals ({{book|MDem}} v3) / chunk competition across the spatial slot hierarchy ({{book|MDem}} drafts) / {{abbr|title=chunk competition across the spatial slot hierarchy|CCASH}}&lt;br /&gt;
&lt;br /&gt;
{{li|I=S2/ML|Q=21,94|Q2=2194|h4 = Chunk competition originates from commodities }} / ([[EC:9k/RD/Q21,94|9k]])  -&amp;gt;  ... &amp;quot;chunk competition&amp;quot; is a weird concept because I always know when it&amp;#039;s happening but I have trouble describing what it is and I have probably given slightly different descriptions of what it is at different times; it&amp;#039;s good to be able to sort all of those out on the Ontology page. today what I think I&amp;#039;m referring to is the way that population growth is shaped by relativity, how everything in the universe has its own little timeline of what it&amp;#039;s doing and then they collide, and this happens with population growth, such that when two populations grow into and over each other it leads to a spatial slot hierarchy — a situation of populational slots where people are forced to compete over particular unique slots in space or in structures to exist. when I&amp;#039;ve said &amp;quot;chunk competition across the spatial slot hierarchy&amp;quot; it means that the original collision of separate populations or tiny clustered subpopulations of people inside those populations hasn&amp;#039;t gone away and various populations of wildly varying sizes still smash into each other daily regenerating the spatial slot hierarchy. the spatial slot hierarchy is mistaken by Liberal-republicans to be a necessary reality that they just call &amp;quot;economics&amp;quot;, or &amp;quot;the distribution of finite resources&amp;quot;. to Marxists, the spatial slot hierarchy is undesirable and they want to relax the competition for houses and jobs so that if subpopulations clash over the right to live in a city it at least will be for some cultural reason and won&amp;#039;t have come from the spatial slot hierarchy; if Marxists succeed people gain the ability to plan out the broad shapes civilization will form into in advance and allow individuals to choose where they want to live and where they want to contribute for money within certain limits of what society needs and what makes sense, or otherwise build things for no money in their spare time if society is well developed and the work day is shrinking. Marxists work with the reality that populations have no space to expand into and try to basically expand the surface area of society by using its space more efficiently, like the shape of a brain or a walnut, but that new control over society through predicting what shapes it will already form gives more leeway to let people go where they want and do what they want, you can predict what options are viable and maybe see more options where otherwise you might have trouble seeing any. chunk competition isn&amp;#039;t a trivial thing to solve but the more you can stop individuals from running into each other through knowing what shapes are available to prevent that the closer you get to making it totally irrelevant and going back to the tiny amount of populational conflict seen in tribal societies.&amp;lt;br/&amp;gt;&lt;br /&gt;
so chunk competition is like a different lens for conceptualizing &amp;quot;primitive communism&amp;quot; and its relationship to global empire and neocolonialism, the outer shape of the populations instead of strictly looking at the inner class arrangements. talking about classes is fine especially when separating crimson and blue/strawberry Social-Philosophical Systems. it&amp;#039;s just hard to work with at really huge scales and really small scales, where physical boundaries between demographics are a bigger deal than they are at medium scales and chunk competition is easier to identify than class divisions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&amp;lt;ol class=&amp;quot;hue clean terse&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
== Wavebuilder combinations ==&lt;br /&gt;
&amp;lt;dl class=&amp;quot;wikitable hue data_wavebuild three&amp;quot;&amp;gt;&lt;br /&gt;
{{WaveBuild| -- | -- | -- }}&lt;br /&gt;
{{E:Q618/IV|?}} --&lt;br /&gt;
--&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ideologies or fields ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;hue clean compound&amp;quot;&amp;gt;&lt;br /&gt;
{{HueDomain|Q92}}  &amp;lt;!-- en: meta-Marxism --&amp;gt;&lt;br /&gt;
{{HueNumber|Q86}}  &amp;lt;!-- en: existential materialism, exmat --&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Full title for bookmarks (optional) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Next nine thousand (RD)]]  &amp;lt;!-- page ends here.  TTS-unfriendly numbers incoming&lt;br /&gt;
redirects:   [[Ontology talk:RD/9k/Q1484]]&lt;br /&gt;
duplication hint:   copy markup from [[Special:PermanentLink/NNNNN|9k/Q14,84]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reversedragon</name></author>
	</entry>
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