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	<id>https://research.moraleconomy.au/index.php?action=history&amp;feed=atom&amp;title=User%3AValenoern%2FCDRW%2Farchive%2F2309-15_paul</id>
	<title>User:Valenoern/CDRW/archive/2309-15 paul - Revision history</title>
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	<updated>2026-04-24T21:09:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://research.moraleconomy.au/index.php?title=User:Valenoern/CDRW/archive/2309-15_paul&amp;diff=1420&amp;oldid=prev</id>
		<title>Valenoern: category</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=User:Valenoern/CDRW/archive/2309-15_paul&amp;diff=1420&amp;oldid=prev"/>
		<updated>2025-02-14T09:55:12Z</updated>

		<summary type="html">&lt;p&gt;category&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:55, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;= memo     n. monsters/ Memo                   ; ..95091550&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;= memo     n. monsters/ Memo                   ; ..95091550&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:CDRW archive]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Valenoern</name></author>
	</entry>
	<entry>
		<id>https://research.moraleconomy.au/index.php?title=User:Valenoern/CDRW/archive/2309-15_paul&amp;diff=1379&amp;oldid=prev</id>
		<title>Valenoern: archive scrap as-is; cr. 2023-09-15T05:05:48Z / t. paul / D051r_paul</title>
		<link rel="alternate" type="text/html" href="https://research.moraleconomy.au/index.php?title=User:Valenoern/CDRW/archive/2309-15_paul&amp;diff=1379&amp;oldid=prev"/>
		<updated>2025-02-14T04:43:37Z</updated>

		<summary type="html">&lt;p&gt;archive scrap as-is; cr. 2023-09-15T05:05:48Z / t. paul / D051r_paul&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
# cdrw and petscop&lt;br /&gt;
&lt;br /&gt;
it was really weird timing.&lt;br /&gt;
just as I was actually getting to visually designing several of the cdrw monsters, I was listening to analyses on Petscop, and then... somebody in my area died, and I ended up going with relatives to find out what happened.&lt;br /&gt;
anybody who wasn&amp;#039;t me might think this event was really creepy and Petscop &amp;quot;really was&amp;quot; cursed. but I was actually less freaked out by the event and more prepared because my brain was already stuck in mystery solving mode; it was almost like, in one sense, horror shows or games are creepier than real deaths, so the real thing was less weird than the absolutely cursed art-horror we create.&lt;br /&gt;
&lt;br /&gt;
because of this odd chain of events I have weirdly warm feelings toward Petscop. in a strange way I feel like I can relate to it, because I really would create a game about pets in a slightly messed-up world to understand my feelings — this loosely describes the early concepts for the Asekai sphere, for one.&lt;br /&gt;
I could fully imagine the &amp;quot;Gift Plane&amp;quot; extended to several levels with all kinds of odd pet characters with concerning backstories. I would probably design the game a bit differently if it were me, I might even go for a platformer — though this is of course if we imagine the game is not actually hiding the &amp;quot;Newmaker Plane&amp;quot;, it just tells symbolic stories about each of the pets through the medium of puzzles.   [*p1]&lt;br /&gt;
&lt;br /&gt;
i started to feel a real connection, if small, between cdrw and petscop after the idea of the &amp;quot;sssp media coverage&amp;quot; lore where there is a secret story to uncover where something rather dark happened that was then forgotten. you think you are playing a fun game about pets but there is something hidden.   [*d]&lt;br /&gt;
&lt;br /&gt;
this has made me feel like there should be small references to petscop in the game for almost no good reason&lt;br /&gt;
&lt;br /&gt;
my first thought was that characters in the setting would just be playing an unidentified concerning game about pets, kind of a throwaway joke&lt;br /&gt;
&lt;br /&gt;
my second thought is that monster rancher had a bizarre number of monsters based on windmills, which makes it possible and even likely there could be a main breed based on windmills   [*dw,*gw]&lt;br /&gt;
or that windmills could be an important interface element kind of like how in Megaman exe there are particular &amp;quot;outlets&amp;quot; you plug into and you get to see the fantasy AR world that&amp;#039;s overlaid on the material world.&lt;br /&gt;
early on I thought about vague connections between media libraries and Wade Watts, but I like this connection a lot better.   [*ww]&lt;br /&gt;
I don&amp;#039;t fully know what optical media have to do with windmills but I can figure it out. one thing that occurs to me is they both spin in a circle&lt;br /&gt;
&lt;br /&gt;
man, I really want to mess with people who are fans of Petscop by just, the story goes on and here&amp;#039;s a windmill or a pyramid, and they actually do mean something here but it&amp;#039;s different&lt;br /&gt;
people will know what&amp;#039;s going on if they read these pages of course, but, if they don&amp;#039;t they won&amp;#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
[cr. 1694856657]&lt;br /&gt;
&lt;br /&gt;
I never really thought about this until now, but I think a big factor in this is the way that when you read Monster Rancher descriptions, there is a very bizarre tendency to write them as if the monsters are people, in exactly a way that makes /no sense/ within the world of the game — although it slightly makes sense in terms of the dumb &amp;quot;saturday morning action show&amp;quot; tv adaptation&lt;br /&gt;
&lt;br /&gt;
especially in English, these monster descriptions sound completely surreal as if somebody is writing down a stream of consciousness without a lot of thought, or as if some fictional image of a &amp;quot;person&amp;quot; has been trapped in the game in some sense. it&amp;#039;s more similar to the pet descriptions in the Gift Plane than anything should be&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
[cr. 1694856657]&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m feeling this windmill thing   [*p15]&lt;br /&gt;
windmills are like, a nice image, on their own they can be relaxing, and you could prominently focus on several camera angles of a windmill without it being creepy&lt;br /&gt;
but it&amp;#039;s also very strange when windmills disappear. they&amp;#039;re not really supposed to do that. it might work well for some kind of wordless picture book sequence put at the beginning to completely not explain the story; it&amp;#039;s like the &amp;quot;monster rancher 2&amp;quot; intro sequence but it doesn&amp;#039;t hand you information, even dubious information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
[cr. 1696474595]&lt;br /&gt;
&lt;br /&gt;
so apparently there is a cross cursor in Nifty. I did not even know that.   [*n1]&lt;br /&gt;
it mostly changes the colours of the blocks, but sometimes directs a sort of pea-shooter gun or cannon to shoot blocks, or picks up objects&lt;br /&gt;
&lt;br /&gt;
things about Nifty&lt;br /&gt;
* there is &amp;quot;a treasure&amp;quot; at the end of the game, and somebody &amp;quot;wants to keep it&amp;quot;&lt;br /&gt;
  * the treasure /may/ be the Garalina logs, although it doesn&amp;#039;t make sense with the fictional timeline. it is certainly released after beating the normal levels.&lt;br /&gt;
* at a particular level, the mascot simply disappears. we can already see a connection to petscop in odd pet characters and kidnapping&lt;br /&gt;
* this game reminds me of The Impossible Quiz, but less crude??&lt;br /&gt;
* the malicious eye character is invincible, which is the theme of the game. however the &amp;quot;insert&amp;quot; puzzle right after Nif dies supposedly can be passed by editing the save file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; youtube.com/watch?v=6e6RK8o1fcs  *p1. petscop 1 - Gift Plane ;&lt;br /&gt;
=&amp;gt; youtube.com/watch?v=nogEDJu2Z4c  *p15. petscop 15 - &amp;quot;your friend and the windmill disappeared into thin air&amp;quot; ;&lt;br /&gt;
=&amp;gt; monster-rancher.fandom.com/wiki/Winducken  *dw. Winducken ;&lt;br /&gt;
=&amp;gt; monster-rancher.fandom.com/wiki/Nedel      *gw. Nedel ;&lt;br /&gt;
;&lt;br /&gt;
=&amp;gt; petscop.fandom.com/wiki/Tony#Reused_characters  *t1. petscop/ two earlier adaptations of Tapers?? ;&lt;br /&gt;
=&amp;gt; youtube.com/watch?v=wS0utrynpSU  *t2. tapers adaptations video ;&lt;br /&gt;
=&amp;gt; youtube.com/watch?v=JKdQ0ZBS_f0  *n1. nifty part 1 ;&lt;br /&gt;
;&lt;br /&gt;
=&amp;gt; divided  *d. &amp;quot;finding history in the media&amp;quot;  ; ..91967321 divided&lt;br /&gt;
=&amp;gt; rp1      *ww. &amp;quot;genki&amp;#039;s team vs Wade Watts&amp;quot;   ; ..09667342 rp1&lt;br /&gt;
&amp;lt;= memo     n. monsters/ Memo                   ; ..95091550&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valenoern</name></author>
	</entry>
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