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	<title>User:Valenoern/CDRW/archive/2309-26 majin - Revision history</title>
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	<updated>2026-04-24T19:23:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://research.moraleconomy.au/index.php?title=User:Valenoern/CDRW/archive/2309-26_majin&amp;diff=1412&amp;oldid=prev</id>
		<title>Valenoern: category</title>
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		<updated>2025-02-14T09:48:30Z</updated>

		<summary type="html">&lt;p&gt;category&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:48, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l183&quot;&gt;Line 183:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 183:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:CDRW archive]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Valenoern</name></author>
	</entry>
	<entry>
		<id>https://research.moraleconomy.au/index.php?title=User:Valenoern/CDRW/archive/2309-26_majin&amp;diff=1403&amp;oldid=prev</id>
		<title>Valenoern: archive revision as-is; o. 2020-07-25T00:49:46Z (thread form) / ar. 1695702592 (copied to stem) / t. majin / t. B02r_majin-2</title>
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		<updated>2025-02-14T09:38:00Z</updated>

		<summary type="html">&lt;p&gt;archive revision as-is; o. 2020-07-25T00:49:46Z (thread form) / ar. 1695702592 (copied to stem) / t. majin / t. B02r_majin-2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;# &amp;quot;majin&amp;quot; / ethics 4.04&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s so wild to me that while everyone makes jokes about how unethical pokémon seems&lt;br /&gt;
(which are all explained away, at varying degrees of convincingness, as not an issue in the pokémon lore)&lt;br /&gt;
&lt;br /&gt;
nobody /ever/ talks about the fact those ethical issues really actually exist in #MonsterRancher&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
so, you have these weird kinda tokusatsu-ish not-cartoon monsters&lt;br /&gt;
the games&amp;#039; premise is you&amp;#039;re like a boxing coach but you coach these guys.&lt;br /&gt;
&lt;br /&gt;
the series&amp;#039; setting is a little ambiguous, with sort of two continuities.&lt;br /&gt;
&lt;br /&gt;
1. monsters&amp;#039; origin is not known, creation myths attribute them to a &amp;#039;god&amp;#039; [*c], but also say &amp;quot;Monol(ith)&amp;quot; is like &amp;#039;2001 a space odyssey&amp;#039;, hinting aliens might be the real culprit  [*m,*m2]&lt;br /&gt;
&lt;br /&gt;
2. monsters are GMOs from an older civilisation, they&amp;#039;re self-aware and talk&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Monol(ith)&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve gotta just take an aside and say, this is one of my favourite concepts a mon game ever attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;hey guys, how about just, The Monolith as a mon. it uh.... it&amp;#039;s mostly a rock, but it has a face hidden inside i guess, it&amp;#039;s fairly smart, it creates pointlessly jet black hybrids, it gave humans culture somehow though the biology i just gave doesn&amp;#039;t support that very well, uh, maybe there are also other mons hinting at this hidden Ancient Aliens story&amp;#039;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
I think one could spend so much time analysing what the actual setting of the MF [Monster Farm] games is.&lt;br /&gt;
&lt;br /&gt;
I feel a good starting point is MR2&amp;#039;s creation myth probably isn&amp;#039;t true &amp;amp; the disc shrine &amp;#039;religion&amp;#039; is probably just people trying to explain what they&amp;#039;ve found&lt;br /&gt;
&lt;br /&gt;
continuity 2 probably was on the right track saying monsters might be designed by ancient &amp;#039;people&amp;#039;, in addition to Monolith you&amp;#039;ve got Henger &amp;amp; wooden duck thing&lt;br /&gt;
&lt;br /&gt;
of course MR3&amp;#039;s story of domestication/taming maybe conflicts with MR1/2&amp;#039;s story?&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
If we take the most conservative interpretation monsters are just relatively smart, maybe *possibly* self-aware, and it doesn&amp;#039;t matter where they came from&lt;br /&gt;
&lt;br /&gt;
monsters are sort of born into a world where they can either live with a human or wander around wilderness areas (the ones you see in Training/&amp;#039;Errantry&amp;#039;) feral&lt;br /&gt;
&lt;br /&gt;
They aren&amp;#039;t guaranteed to be treated badly by humans,&lt;br /&gt;
and actually like fighting*&lt;br /&gt;
&lt;br /&gt;
but they don&amp;#039;t really consent to being born into this purpose&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
(* If you datamine the game&amp;#039;s save files with cheat codes you find out that monsters&amp;#039; &amp;quot;Stress&amp;quot; value drops when they participate in a tournament&lt;br /&gt;
&lt;br /&gt;
This isn&amp;#039;t obvious at all from the outside.&lt;br /&gt;
I actually always played the games thinking I had to reduce their stress before tournaments because those did nothing but wear them out)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
The setting becomes kind of horrifying when it&amp;#039;s like,&lt;br /&gt;
i brought home this blue and white husky thing&lt;br /&gt;
&lt;br /&gt;
my assistant person from the league claims to be able to interpret everything it&amp;#039;s &amp;quot;saying&amp;quot;&lt;br /&gt;
is she getting any of it right?&lt;br /&gt;
&lt;br /&gt;
why does she always under-warn me about when to stop training?&lt;br /&gt;
&lt;br /&gt;
what if the game&amp;#039;s ideas of what&amp;#039;s too lenient are just Wrong?&lt;br /&gt;
what if giving various things the monster asks for or taking a week to play is just optimal enrichment&lt;br /&gt;
&lt;br /&gt;
why do you have to be &amp;quot;Harsh&amp;quot; ever&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;gt; why be &amp;quot;Harsh&amp;quot; ever&lt;br /&gt;
&lt;br /&gt;
there are some &amp;#039;ill-behaved&amp;#039; monsters you have to treat more &amp;quot;Harshly&amp;quot; to get them to behave&lt;br /&gt;
&lt;br /&gt;
but this always disturbed me because it&amp;#039;s not how animals/humans actually work.&lt;br /&gt;
almost every animal responds better to positive reinforcement.   [*cm]&lt;br /&gt;
&lt;br /&gt;
as a result i have this weird monsterrancher conspiracy theory that nobody Actually knows how to raise a Naga etc and literally everybody fails to communicate with them&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
every previously less obvious ethical problem peaks with the infamous &amp;quot;Majin&amp;quot;/Magic monster&lt;br /&gt;
&lt;br /&gt;
the concept it started with wasn&amp;#039;t that weird or bad:&lt;br /&gt;
&lt;br /&gt;
Wow look, funny science-fantasy world with translucent mermaid &amp;amp; fae-thingy &amp;amp; ghost &amp;amp; The Monolith has... just kinda alternate species of ancient People with powers&lt;br /&gt;
&lt;br /&gt;
so what do they do with this actually-cool worldbuilding?&lt;br /&gt;
&lt;br /&gt;
nothing.&lt;br /&gt;
Majin just get tossed onto somebody&amp;#039;s farm like some ordinary dino or slime (!)&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
the precise thing they&amp;#039;ve created is a &amp;quot;&amp;quot;monster&amp;quot;&amp;quot; which&lt;br /&gt;
&lt;br /&gt;
- is just a fantasy-species Person a la an &amp;quot;elf&amp;quot; or &amp;quot;wizard&amp;quot;&lt;br /&gt;
- visually follows the old movie trope of &amp;quot;Ethnic Magician&amp;quot; where foreigners must be So different they have powers   [*tve]&lt;br /&gt;
- is never portrayed as a citizen&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
I get so baffled thinking about Majin &amp;amp; the decisions that created it.&lt;br /&gt;
&lt;br /&gt;
if MF&amp;#039;s setting wasn&amp;#039;t so lacking in consent and communication, Majin playing as &amp;quot;just another monster&amp;quot; wouldn&amp;#039;t likely be such an issue&lt;br /&gt;
&lt;br /&gt;
from another angle&lt;br /&gt;
&amp;quot;person with powers that lives with regular human and fights monsters&amp;quot; is ultraman. [*u,*u2]&lt;br /&gt;
&lt;br /&gt;
ultras have volunteered to be fighting and sort of requested to live with their companion&lt;br /&gt;
&amp;amp; technically they aren&amp;#039;t prohibited to leave&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
I still just think about what an accidental thought experiment all that was.&lt;br /&gt;
&lt;br /&gt;
who thought it was a good idea to have an MF show where the monsters talk but are seemingly still owned by people sometimes,&lt;br /&gt;
and to later make games attempting to reference this show [= MR4] so you&amp;#039;re like&lt;br /&gt;
&lt;br /&gt;
&amp;quot;but my phoenix is a thinking person, can&amp;#039;t i just reason with them when they misbehave&amp;quot;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
I sometimes like to imagine an alternate #monsterrancher lore where they actually wrote things properly and just&lt;br /&gt;
&lt;br /&gt;
majin are &amp;quot;unlocked&amp;quot; but after the lab combination sequence [*L] they just really unexpectedly escape the usual role of &amp;quot;monster&amp;quot; and become NPCs&lt;br /&gt;
&lt;br /&gt;
they get a proper Plot where they teach humans about previous civilisation(s) and where monsters Actually came from&lt;br /&gt;
&lt;br /&gt;
and maybe working together they overhaul the whole civilisation to the next level&lt;br /&gt;
with all these secrets never known c. MR2 era&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
considering there&amp;#039;s a book entry for one of the majin forms that says this one formed from a human spirit or something like that&lt;br /&gt;
&lt;br /&gt;
there could have been some kind of plot where human main characters &amp;quot;become&amp;quot; majin just by unlocking majin powers&lt;br /&gt;
a little like pokémon trying to do things with &amp;quot;Aura&amp;quot; except actually sensical.&lt;br /&gt;
&lt;br /&gt;
how ▓▓▓▓▓▓▓ mindblowing would it be to find out like, majin became Gali/Monoliths but they could have become anything and anybody can just become a monster&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
my ideal monsterrancher game starts out as a seemingly normal mockumentary a lot like MR2,&lt;br /&gt;
dwells on the sort of &amp;#039;nostalgic&amp;#039; &amp;#039;tradition&amp;#039; of the series for a bit to drive in how Normal everything is,&lt;br /&gt;
&lt;br /&gt;
then as it gets further into its &amp;#039;story mode&amp;#039; and more mons are unlocked &amp;amp; secrets found just starts /unravelling/&lt;br /&gt;
&lt;br /&gt;
by the end of the story it&amp;#039;s practically like everyone&amp;#039;s a shapeshifting powerranger &amp;amp; every tool is defined by its possibilities &amp;amp; any attempt to limit things to prescriptivist ideas is evil&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;#039;majin can kinda just become anything&amp;#039; really gets my gears going&lt;br /&gt;
&lt;br /&gt;
majin are discovered&lt;br /&gt;
&amp;#039;oh yeah monsters and disc stones are because of us&amp;#039;&lt;br /&gt;
&amp;#039;why&amp;#039;&lt;br /&gt;
&amp;#039;well, we have the power to become monsters. all your monsters are actually people&amp;#039;&lt;br /&gt;
&amp;#039;▓▓▓▓, do we need to free them&amp;#039;&lt;br /&gt;
&amp;#039;do you need to free your kids??&lt;br /&gt;
just brush up on monstertech a bit &amp;amp; join us&amp;#039;&lt;br /&gt;
&amp;#039;why were you sealed in discs&amp;#039;&lt;br /&gt;
&amp;#039;so we can reinstall our bodies every few years. also because our rivals were afraid &amp;amp; trapped us there&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[*L] MF series almost always has a lab to produce crosses of exactly two monster breeds. to unlock majin you &amp;quot;combine&amp;quot; Gali and Monolith and a mirror thing&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; youtube.com/watch?v=FqZ3M8L25UM                 *c. MR2 introduction&lt;br /&gt;
=&amp;gt; monster-rancher.fandom.com/wiki/Monol           *m. Monol / モノリス&lt;br /&gt;
=&amp;gt; en.wikipedia.org/wiki/Monolith_(Space_Odyssey)  *m2. Monolith (Space Odyssey)&lt;br /&gt;
=&amp;gt; en.wikipedia.org/wiki/Ultraman_(1966_TV_series) *u. Ultraman (1966)&lt;br /&gt;
=&amp;gt; ultra.fandom.com/wiki/Ultraman_Series           *u2. Ultra Series&lt;br /&gt;
=&amp;gt; allthetropes.org/wiki/Ethnic_Magician           *tve. Ethnic Magician&lt;br /&gt;
=&amp;gt; whole-dog-journal.com/behavior/debunking-the-alpha-dog-theory/  *cm. Debunking the alpha dog theory&lt;br /&gt;
;&lt;br /&gt;
; &amp;quot;majin&amp;quot; was originally recorded in thread style (twice counting my gemini experiment), but the CDRW stem is rapidly evolving into a book-style stem, so... I have copied it here in book style, with some edits.&lt;br /&gt;
&amp;gt;&amp;gt; 0100_summary  n. summary  ; ..95787828&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valenoern</name></author>
	</entry>
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