User:Valenoern/CDRW/archive/2310-02 icon: Difference between revisions
Appearance
archive revision as-is; cr. 2023-10-02T23:38:06Z (ZWJ sequences) / ar. 1697592127 (icon table) / t. icon / t. icon-revision / t. W021_icon |
m category |
||
Line 47: | Line 47: | ||
=> https://stackoverflow.com/questions/61538803/are-all-unicode-emoji-zwj-sequences-valid | => https://stackoverflow.com/questions/61538803/are-all-unicode-emoji-zwj-sequences-valid | ||
</pre> | </pre> | ||
[[Category:CDRW archive]] |
Latest revision as of 09:56, 14 February 2025
------ r3 # icons I am really possessed to make a font that abuses arbitrary ZWJ sequences to create monster icons. it just sounds really neat, and it also has some amount of practical use in rendering text-only bop entries ...I could even add these guys to my compose key. that's crazy --- * in _Monster Rancher_, monster sprites are used rather than icons * _Monster Rancher 2_ has square icons * _Monster Rancher 3_ has simple faces * _Monster Rancher 4_ has simple main-breed faces in a porthole window. _EVO_ is very similar * _Monster Rancher DS_ has returned to no icons and monster sprites I think the system used should be a bit more on the "cryptic" side with a main monster head in semi-silhouette and a "verb" next to it, so the image really looks like "Simurgh × Memorō" for instance trying to draw two verbs wouldn't work very well, and drawing two faces is a little cluttered, but a face and a verb should go rather well together ------ r2 "todo" [cr. 1697592127] [merged into "todo" entry] ``` name path ----------------------------------------------- __C010 sundersorce _..04545637 -- Sundersorce "Sunder" 🐻💿 __C190 zagros _...5811604 1.2 Zagros "Overarch" / "ancient lore" 🦎🌄💿 ``` --- r1 "icon" [cr. 1696401299] ``` name path ----------------------------------------------- Sundersorce "Sunder" 🐕⚡💿 Zagros "Overarch" 🦖🌄💿 ``` --- => https://stackoverflow.com/questions/61538803/are-all-unicode-emoji-zwj-sequences-valid