Ontology talk:9k/RD/Q11,42: Difference between revisions
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Latest revision as of 08:14, 7 May 2026
Main entry
ethics adventure
-> I think this type of literature was once very popular in the field of religious narratives that were a bit too enthusiastic about religion; The Pilgrim's Progress might be considered an ethics adventure specifically if you're a Christian reader or reviewer. likewise, Journey to the West could be conceptualized as an ethics adventure, either as an actual counterpart within Buddhism or a secular work which is somewhat making fun of Buddhism but is still in practice within the general field of ethics adventures (I still don't know which of those it actually is). ethics adventures seem to be alarmingly popular now. Dragon Ball got traction outside the arena of "boys' shows" inasmuch as it can be vulgarized into "merely" being an ethics adventure. Undertale and Steven Universe can be seen as stories that are intended to have the shape of an ethics adventure narrative whether or not that is their main message or theme, and both likely got so much traction because people did take being an ethics adventure as their main message. then of course we have Pokémon, which leans a bit more into conveying environmental ethics through ethics adventures, but also has the interpersonal themes of ethics adventures intact.
ethics adventures baffle me. they definitely "feel" good, but so many people seem positively convinced that they are actually some kind of accurate representational model of change or restoration in the real world that is mandatory to believe and prohibited to not believe, and that's the part that has me deeply confused because no matter how hard I try to understand it I still do not understand what is being faithfully represented in the art. ethics adventures really make me feel as if I'm a computer or an actual ferocious amoral dragon rather than a human and I can only ever hope to calculate what feelings are, even though at other times than when looking at ethics adventures I do have feelings.
Related
Pokémon trailblaze toward ethics
/ Pokémon journey toward ethics / Pokémon is a journey to ethics / Pokémon is an ethics adventure /
Pokémon seeks to sketch out an adventure narrative ("hero's journey") in which the major achievement of the "adventurer" is an individual successfully taking actions that are considered to be ethical despite being limited to the control of one person or more accurately 1-7 individuals; the end goal of the adventure is precisely the production of an ethical individual which does not harm other individuals or surrounding nature — despite the inherent contradiction that when telling this narrative through the medium of a kaiju story, all the tools available to the "adventurer" such as kaiju, battle techniques, levelling and evolutions, and the ability to use basic kaiju to acquire powerful local-gods are all essentially destructive instruments and none of them are inherently helpful or constructive / (9k)
Ideology codes
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