Ontology:P157: Difference between revisions
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Usage notes |
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<ol class="hue clean compound"> | {{HueCSS}}<!-- | ||
<li><onlyinclude><dfn class="field_geo" data-dimension="P" data-qid="157" data-numbersign="404" data-field="Property" data-series="" data-work="" data-chapter="" data-tale="" data-object="" data-note="" data-lexeme="" data-structure="number | --><ol class="hue clean compound"> | ||
<li><onlyinclude><dfn class="field_geo" data-dimension="P" data-qid="157" data-numbersign="404" data-field="Property" data-series="" data-work="" data-chapter="" data-tale="" data-object="" data-note="" data-lexeme="" data-structure="number">{{#if: {{{1|}}} | [[Ontology:{{{1}}}|{{{1}}}]] | [[Ontology:P157|Wavebuilder: ply count]] }}<ins class="data-structure"> [number]</ins></dfn></onlyinclude> __NOTOC__ | |||
</li></ol><!-- change summary template: copy or update fake Item from [[Special:PermanentLink/NNNN|P157]] --> | </li></ol><!-- change summary template: copy or update fake Item from [[Special:PermanentLink/NNNN|P157]] --> | ||
<dl class="wikitable hue"> | <dl class="wikitable hue">{{HueRoster|P={{Ontology:P157}}| field value }}</dl> | ||
{{HueRoster|P={{Ontology:P157}}| field value }} | |||
</dl> | |||
== Characteristics in draft == | == Characteristics in draft == | ||
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<dl class="wikitable hue"> | <dl class="wikitable hue"> | ||
{{HueClaim|P=item type| {{Template:P}} }} | {{HueClaim|P=item type| {{Template:P}} }} | ||
{{HueRoster|P=aliases (en)| number of moves }} | {{HueRoster|P=aliases (en)| number of moves (Wavebuilder) | number of turns (Wavebuilder) }} | ||
{{HueRoster|P=QID references| {{Ontology:P157}} }} | {{HueRoster|P=QID references| {{Ontology:P157}} }} | ||
{{HueRoster|P=color swatch references| integer data type | arithmetic }} | {{HueRoster|P=color swatch references| integer data type | arithmetic }} | ||
{{HueClaim|P=Property data type| | {{HueClaim|P=Property data type| number }} | ||
</dl> | </dl> | ||
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== Usage notes == | == Usage notes == | ||
An Item's ply count is a [[User:Reversedragon/Wavebuilder/2410-22 wave-score|method of scoring]] the complexity of concepts within Wavebuilder. It represents the [https://en.wikipedia.org/wiki/Ply_(game_theory) number of turns] required to discover a particular concept by combining elementary concepts. The ply count for combining two elements is typically calculated by taking the element with the greater ply count and adding 1. | |||
An Item's ply count should be an integer greater than or equal to zero. The most totally basic elements in an entire palette of elements (a Wavebuilder dictionary) are sometimes assigned a ply count of 0, especially if they are system-internal concepts required for setting up the game in some way; for an arbitrary set of elements shown at the start of a game, the starting elements may be either reset to a ply count of 1 or allowed to display at exactly the ply score they gain from the elements leading up to them. If there is no particular known combination that leads to an element it should be assigned a default ply count of 1. | |||
[[Category:Properties accepting an integer value]] | [[Category:Properties accepting an integer value]] |
Revision as of 13:02, 31 May 2025
- Wavebuilder: ply count [number]
- Wavebuilder: ply count [number]
- field value
Characteristics in draft
Properties
- item type
- aliases (en)
- number of moves (Wavebuilder)
- number of turns (Wavebuilder)
- QID references
- Wavebuilder: ply count [number]
- color swatch references
- integer data type
- arithmetic
- Property data type
- number
Examples
(none)
Usage notes
An Item's ply count is a method of scoring the complexity of concepts within Wavebuilder. It represents the number of turns required to discover a particular concept by combining elementary concepts. The ply count for combining two elements is typically calculated by taking the element with the greater ply count and adding 1.
An Item's ply count should be an integer greater than or equal to zero. The most totally basic elements in an entire palette of elements (a Wavebuilder dictionary) are sometimes assigned a ply count of 0, especially if they are system-internal concepts required for setting up the game in some way; for an arbitrary set of elements shown at the start of a game, the starting elements may be either reset to a ply count of 1 or allowed to display at exactly the ply score they gain from the elements leading up to them. If there is no particular known combination that leads to an element it should be assigned a default ply count of 1.