User:Reversedragon/Aurora: Difference between revisions
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Revision as of 02:21, 21 June 2025
Aurora is a currently-hypothetical tabletop-style card game system about would-be civilizations of various ideologies attempting to win over a larger population of people. It is intended as a kind of Communist or Anarchist counterpart to games like Arcmage and Magic: the Gathering. Speaking more specifically, the Aurora system interprets civilizations and societal transitions through the lens of metatransitional realism, meaning that a work is open to portraying populations of people transitioning into more than one possible ideology and the overall world as transitioning into multiple different rival ideologies at a time.
As a card game system, Aurora is meant to encourage telling interesting stories more than optimization. Players are asked to score the game by how interesting the narrative was. Mechanics and event cards are supposed to build up into vague narratives, and new cards are to be introduced based on what kinds of un-explored narrative possibilities previous gameplay and combinations of things within previous games have suggested. The overall goals of the Aurora system are closely aligned with the goals of Wavebuilder and Lithographica's ontology project; Lithographica propositions and source text Items can be used to inform new cards.
The Aurora system is considered inactive or shelved at the moment, just like Ironblood. My focus at the time of writing is more on Wavebuilder and finishing the basic setup of this wiki.