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Ontology project (Main): Sign Entity proposal
log: nginx configuration now updated with ability to look up articles or Items under /entry/
 
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We will worry about properly describing this thing later.
Ever heard of a game where you add any two concepts together?<br />
You [https://en.wikipedia.org/wiki/Infinite_Craft probably] [https://weekly.wordiverse.com/p/landmarks-within-a-dream have]. But, what if the game actually made sense? What if, you know, it was actually based on the [[Philosophical Research:MDem/4.3/6951 plus|interactions of the objects involved]] instead of turning every combination of two terms into a bad pun? LLMs can't do that. Not in an era where computers can render entire rooms of objects with different simulated materials through collision boxes and raytracing.


== Ontology project (Main) ==
The problem? At any given moment, language is [[redlink - Gödel's incompleteness theorem|inherently static]]. [[redlink|Language can never touch grass]]. Language can never actually go outside and test itself against the world. Ask a book a question and all it can practically do is respond with what terms or concepts are strongly connected to other arbitrary concepts. But what if we were to fix only two things about language? Get rid of the words. Get rid of the rigid connections. Now what is left is an empty beaker in which nameless yet meaningful lumps of stuff constantly run into each other and connect in only the ways that make sense. When the drops trace understandable paths into bigger things we write them down. If the paths are a bit wrong we run the reactions again. Seed. Caryopsis. Stalk. Chlorophyll. Grass. Keep the paths going, keep the [[redlink - ontology|local graphs of concepts]] in [[redlink - meta-ontologically sound|interaction with each other]], and before you know it, a simple net of lines on paper <em>can</em> touch grass. It only requires the [[redlink - scientific method|willingness to learn]], in the way language itself cannot.


* [[User:Reversedragon/FirstNineThousand]] - Items/Signifiers prototype
Litho<em>graph</em>ica is three things: a catalog of [[:Category:Hue-format fake Items|signifiers and objects]], a [[:Category:Thesis portals|research notebook]], and an old-school [[:Category:Wavebuilder ontology|simulation]] of discovery processes and philosophies. The word "processes" in the plural is important — every reasonable route to land at one thing from another which feels worth noting is traced through separately. Different tracks of reasoning are coded into different parallel [[:Category:S2 Double-Signifying Statements|propositions]]; different philosophies or fields of knowledge may be coded in [[:Category:Item colors ontology|different colors]]. Everything begins with one big, weird treasure hunt to find particular motifs and observations that really matter. You pin them up on a board. You break seemingly-simple units down into constellations of smaller dots and begin connecting the dots. You make several constellations into a bigger constellation. Ultimately, you will learn not just <em>how to</em> reason, but how all of us <em>already</em> reason, and how each of those forms of reasoning part from properly understanding the ongoing tumult of objects and processes they came out of. You may be surprised at how precise the processes of language can be if only they were [[redlink - ontological model / physics equation?|used for good]]. But when things get tough, or you simply want a break to make things the way you want to, you can also [[redlink - Wavebuilder dictionary|create your own graph file]] with anything in it. Analyze the rhetorical or narrative structure of existing works, or put up your own speculative "thesis" consisting of articles, essays, or short stories where the purpose of your maps is not to get lost. Or do both.
** Items and Signifiers are <em>not live</em> yet
 
** [[Special:NamespaceInfo]] [[Special:Search]] - debug namespaces
Sometimes this thing is a tool. Sometimes it's an [[User:Reversedragon/Wavebuilder/2505-17 intro|educational game]]. Sometimes it's a glorified bibliography where the sources that would go at the bottom of a Wikipedia page steal the spotlight and make you actually go read. This thing is not here to lecture you with one big waterfall of [[redlink - S1 don't cite Wikipedia|sometimes chewed-up statements]] a bunch of experts over in some hidden tower somewhere once said, it's here for the actual messy process of learning. (With a tiny side of [[User:Reversedragon/Wavebuilder/2410-22 wave-score|spreadsheets]].)
** [[User:Reversedragon/SignEntityProposal]] - experiment to see if there is a better Entity type that can be invented for this wiki than Items
 
* [[Philosophical Research:Items|Items]], [[Philosophical Research:Signifiers|Signifiers]] - explanation / documentation landing
Combine [[redlink - dragon|fire with lizard]], combine [[redlink - London Fog|milk with tea]], combine [[Ontology:Q819|set theory with the axiom of choice]], combine <cite>Dragon Ball</cite> with workers' movement to get galactic Trotskyism. The future is in your hands. You only have to take up [[redlink - Promethean task|your torch]] and [[:Category:Historical materialism ontology (general-sense)|find it]].
** [[Help:Entities]] - technical/internal information about Items
 
** [[:Category:Ontology tools]]
== Ontology project (Main / Ontology:) ==
* [[Philosophical Research:Properties|Properties by theme]] / [[Philosophical Research:Properties/Numeric|by number]] - characteristics used to add information to Items - functioning, <b>live</b>
 
* [[Philosophical Research:Ontology namespace]] - more sophisticated way to group Items; to become separate namespace shortly, <em>not live yet</em>
* [[User:Reversedragon/FirstNineThousand]] - Items/Lexemes prototype, from Q1 to approximately Q12000
** [[Help:Hue lists]] - templates for use in [[Philosophical Research:Ontology namespace|Ontology namespace]], based on [[User:Reversedragon/FirstNineThousand|FirstNineThousand]] (note: do not hyper-correct the prototype to the new template)
** [[Special:NamespaceInfo]] [[Special:Search]] - namespace debug
* [[Philosophical Research:Properties/Numeric|Properties]] - characteristics used to add information to Items
* Ontology pages
** [[:Category:Fake Item lists]]
** [[:Category:Hue-format fake Items]]
** [[:Category:Hue-format fake Items]]
* "SeaTurtle" concept
** [[Help:Embedding RDF in wiki pages]]
** https://www.mediawiki.org/wiki/Help:Links - saving to put on a Help: page
** https://www.mediawiki.org/wiki/Help:Links - saving to put on a Help: page


== MDem book drafts / Thesis portals ==
== Thesis portals ==


* [[:Category:Thesis portals]] - landings for collected research notes or writings
* [[:Category:Thesis portals]] - landings for collected research notes or writings
** [[Philosophical Research:Molecular Democracy drafts]]
* [[Philosophical Research:Molecular Democracy drafts]] - the first thesis portal to exist, which was/is used to inspire Ontology entries and test the site
* [[Philosophical Research:Bop entries]] - guide to bop format & bop MediaWiki templates
* [[User:Vidak|Vidak's corner]] (user page)
 
** Substack articles - [[:Category:The Subtle Dialectician]]
== Getting started with MediaWiki ==
** The People's Permacomputer Project - [[Philosophical_Research:The_People's_Permacomputer_Project]]
 
*** Phase Three Results - [[Philosophical_Research:PPP_Phase_3_Results]]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]


== Extensions that need to be installed or enabled ==
== Extensions that need to be installed or enabled ==


* [[User:Reversedragon/LocalSettings.php]] - the name of the file where most of this goes
* [https://www.mediawiki.org/wiki/Extension:Details  details/summary] - unsure whether hiding Properties with Gadgets is a better idea
* Property ordering - [[MediaWiki:Wikibase-SortedProperties]] - [https://www.wikidata.org/w/index.php?title=MediaWiki:Wikibase-SortedProperties&action=edit Wikidata example]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:HTML_Tags HTML Tags] - enable <code><section></code> tag
** create statement templates at some point - [https://www.wikidata.org/wiki/Template:Claim]
* Recover data from Properties
* [https://www.mediawiki.org/wiki/Manual:Interface/Sidebar edit sidebar]
** (Wikibase is slated to be removed when the Entity data is recovered, which will simplify the rest of the setup)
* [https://www.mediawiki.org/wiki/Wikibase/Installation/Advanced_configuration#Configuring_your_sitelink_groups enable linking text pages to Items]
** [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Sites_table#Managing_the_sites_table Managing the sites table]
** create: [[MediaWiki:Wikibase-sitelinks-research]]
** add sitelink: [[Special:SetSiteLink]]
* configuration options
** [[Property:P26]] - [https://www.mediawiki.org/wiki/Wikibase/Installation/Advanced_configuration#Define_links_for_external_identifiers Define_links_for_external_identifiers]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:Cite Cite] - references section
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:CSS CSS] - stylesheets for templates
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:HTML_Tags HTML Tags] - enable <code><section></code> tag
 
<!-- note to maintainer vidak: need to be admin to change sidebar
MediaWiki:Sidebar  should look something like:  (note - I cannot test this)


* navigation
** mainpage|mainpage-description
** [[User:Reversedragon/FirstNineThousand|Items/Signifiers]]
** [[Philosophical Research:Properties|Properties]] / [[Philosophical Research:Properties/Numeric|by number]]
** [[Philosophical Research:Molecular Democracy drafts|MDem drafts]]
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
-->


<!-- note 2: help on sitelinks
[[Category:Top]]  <!-- site change log, added in change summary: nginx file now updated with ability to look up articles or Items under /entry/ -->
... config added to other page
cd maintenance
php addSite.php --pagepath=https://research.moraleconomy.au/index.php?title=Philosophical\ Research:\$1 --language en --interwiki-id en en research
# is it totally necessary to add --filepath ? unsure
-->

Latest revision as of 06:42, 25 August 2025

Ever heard of a game where you add any two concepts together?
You probably have. But, what if the game actually made sense? What if, you know, it was actually based on the interactions of the objects involved instead of turning every combination of two terms into a bad pun? LLMs can't do that. Not in an era where computers can render entire rooms of objects with different simulated materials through collision boxes and raytracing.

The problem? At any given moment, language is inherently static. Language can never touch grass. Language can never actually go outside and test itself against the world. Ask a book a question and all it can practically do is respond with what terms or concepts are strongly connected to other arbitrary concepts. But what if we were to fix only two things about language? Get rid of the words. Get rid of the rigid connections. Now what is left is an empty beaker in which nameless yet meaningful lumps of stuff constantly run into each other and connect in only the ways that make sense. When the drops trace understandable paths into bigger things we write them down. If the paths are a bit wrong we run the reactions again. Seed. Caryopsis. Stalk. Chlorophyll. Grass. Keep the paths going, keep the local graphs of concepts in interaction with each other, and before you know it, a simple net of lines on paper can touch grass. It only requires the willingness to learn, in the way language itself cannot.

Lithographica is three things: a catalog of signifiers and objects, a research notebook, and an old-school simulation of discovery processes and philosophies. The word "processes" in the plural is important — every reasonable route to land at one thing from another which feels worth noting is traced through separately. Different tracks of reasoning are coded into different parallel propositions; different philosophies or fields of knowledge may be coded in different colors. Everything begins with one big, weird treasure hunt to find particular motifs and observations that really matter. You pin them up on a board. You break seemingly-simple units down into constellations of smaller dots and begin connecting the dots. You make several constellations into a bigger constellation. Ultimately, you will learn not just how to reason, but how all of us already reason, and how each of those forms of reasoning part from properly understanding the ongoing tumult of objects and processes they came out of. You may be surprised at how precise the processes of language can be if only they were used for good. But when things get tough, or you simply want a break to make things the way you want to, you can also create your own graph file with anything in it. Analyze the rhetorical or narrative structure of existing works, or put up your own speculative "thesis" consisting of articles, essays, or short stories where the purpose of your maps is not to get lost. Or do both.

Sometimes this thing is a tool. Sometimes it's an educational game. Sometimes it's a glorified bibliography where the sources that would go at the bottom of a Wikipedia page steal the spotlight and make you actually go read. This thing is not here to lecture you with one big waterfall of sometimes chewed-up statements a bunch of experts over in some hidden tower somewhere once said, it's here for the actual messy process of learning. (With a tiny side of spreadsheets.)

Combine fire with lizard, combine milk with tea, combine set theory with the axiom of choice, combine Dragon Ball with workers' movement to get galactic Trotskyism. The future is in your hands. You only have to take up your torch and find it.

Ontology project (Main / Ontology:)[edit]

Thesis portals[edit]

Extensions that need to be installed or enabled[edit]

  • details/summary - unsure whether hiding Properties with Gadgets is a better idea
  • HTML Tags - enable <section> tag
  • Recover data from Properties
    • (Wikibase is slated to be removed when the Entity data is recovered, which will simplify the rest of the setup)