Category:Deltarune themes ontology: Difference between revisions
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== Trauma == | == Trauma == | ||
<ol class="hue clean compound"> | {{HueCSS}}<ol class="hue clean compound"> | ||
{{E:Q618/Fy|Q=6624|dimension=S|eggs of unclear importance |li=y}} | |||
{{E:Q618/Fy|Q=6645|dimension=S|Asriel and eggs |li=y}} | |||
{{HueNumber|Q61,16}} <!-- RPG progression as horror --> | {{HueNumber|Q61,16}} <!-- RPG progression as horror --> | ||
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}} | |||
{{E:Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains |li=y}} | |||
{{E:Q618/Fy|class=field_horror element_empty|Q=69,13|dimension=S2|More darkness means more forgotten |li=y}} | |||
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S2|In Chapter 3, Rouxls Kaard represents Susie |li=y}} | |||
</ol> | </ol> | ||
== Insanity == | == Insanity == | ||
<ol class="hue clean compound"> | |||
{{E:Q618/Fy|class=field_horror|Q=6625|dimension=S|Shadow Crystals |li=y}} | |||
{{E:Q618/Fy|class=field_horror element_empty|Q=6697|dimension=S|getting instructions from a phone |li=y}} | |||
</ol> | |||
== Imagination == | |||
<ol class="hue clean compound"> | <ol class="hue clean compound"> | ||
{{E:Q618/Fy|Q=618|dimension=S|Dark World user interface |li=y}} | |||
</li><li><dfn class=" | </dfn></li><li><dfn class="field_fantasy" data-qid="618" data-dimension="S">Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial | ||
</dfn></li> | |||
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}} | |||
</ | {{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}} | ||
</ol> | |||
== Gaster == | |||
<ol class="hue clean compound"> | |||
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|two red and blue doors, door in between}} | |||
</ol> | </ol> | ||
[[Category:Undertale-Deltarune ontology]] | [[Category:Undertale-Deltarune ontology]] | ||
Latest revision as of 03:01, 18 October 2025
Trauma[edit]
- eggs of unclear importance (proposed; Fy) 1-1-1
- Asriel and eggs (proposed; Fy) 1-1-1
- RPG progression as horror 1-1-1
- RPGs as "violent videogames" (proposed; Fy) 1-1-1
- keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy) 1-1-1
- More darkness means more forgotten (proposed; Fy) 1-1-1
- In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy) 1-1-1
Insanity[edit]
Imagination[edit]
- Dark World user interface (proposed; Fy) 1-1-1
- Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
- objectification (Deltarune) (proposed; Fy) 1-1-1
- six beasts in one body (proposed; Fy) 1-1-1
Gaster[edit]
Pages in category "Deltarune themes ontology"
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