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Category:Deltarune themes ontology: Difference between revisions

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{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6915|dimension=S|objectification (Deltarune)}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}}
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body}}
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Revision as of 09:21, 5 November 2025

Trauma

  1. secrets / memories concealed from other people (proposed; Fy)1-1-1
  2. eggs of unclear importance (proposed; Fy)1-1-1
  3. Asriel and eggs (proposed; Fy)1-1-1
  4. RPG progression as horror1-1-1
  5. RPGs as "violent videogames" (proposed; Fy)1-1-1
  6. keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy)1-1-1
  7. More darkness means more forgotten (proposed; Fy)1-1-1
  8. In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy)1-1-1

Insanity

  1. Shadow Crystals (proposed; Fy)1-1-1
  2. getting instructions from a phone (proposed; Fy)1-1-1

Imagination

  1. Dark World user interface (proposed; Fy)1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy)1-1-1
  4. six beasts in one body (proposed; Fy)1-1-1

Gaster

  1. two red and blue doors, door in between (proposed; Fy)1-1-1

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Pages in category "Deltarune themes ontology"

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