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Category:Deltarune themes ontology: Difference between revisions

From Philosophical Research
m fold "Weird Route ontology" into this one
m Gaster and green
 
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{{HueCSS}}<ol class="hue clean compound">
{{HueCSS}}<ol class="hue clean compound">
{{HueNumber|Q618/Fy|class=field_horror|Q=6417|dimension=S|secrets / memories concealed from other people}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6417|dimension=S|secrets / memories concealed from other people}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6419|dimension=S|stay away from her, you fiend!}}
{{E:Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains |li=y}}
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=6694|dimension=S|your heartbeat becomes twisted}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6887|dimension=S|Dess and the incident}}
{{HueNumber|Q618/Fy|Q=6624|dimension=S|eggs of unclear importance}}
{{HueNumber|Q618/Fy|Q=6624|dimension=S|eggs of unclear importance}}
{{HueNumber|Q618/Fy|Q=6645|dimension=S|Asriel and eggs}}
{{HueNumber|Q618/Fy|Q=6645|dimension=S|Asriel and eggs}}
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{{HueNumber|Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames"}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames"}}


{{E:Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains |li=y}}
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S2|In Chapter 3, Rouxls Kaard represents Susie}}
 
{{E:Q618/Fy|class=field_horror element_empty|Q=69,13|dimension=S2|More darkness means more forgotten |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S2|In Chapter 3, Rouxls Kaard represents Susie |li=y}}
</ol>
</ol>


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{{HueNumber|Q618/Fy|class=field_horror|Q=6915|dimension=S|objectification (Deltarune)}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6915|dimension=S|objectification (Deltarune)}}
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body}}
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body}}
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=69,13|dimension=S2|More darkness means more forgotten}}
</ol>
</ol>


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<ol class="hue clean compound">
<ol class="hue clean compound">
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|two red and blue doors, door in between}}
{{HueNumber|Q618/Fy|class=field_horror|Q=3402|dimension=S|L is unreal}}
{{HueNumber|Q618/Fy|class=field_horror|Q=6401|dimension=S|Gaster and green}}
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=6662|dimension=S|two red and blue doors, door in between}}
</ol>
 
== Susie ==
 
<ol class="hue clean compound">
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S|Susie biting faces off}}
</ol>
</ol>


== Weird Route ==
== Weird Route ==
<ol class="hue clean data_undertale-deltarune data_deltarune">
</li><li class="field_fantasy" value="9999" data-dimension="S">a large person could fit inside
</li></ol>


<ol class="hue clean compound data_undertale-deltarune data_deltarune">
<ol class="hue clean compound data_undertale-deltarune data_deltarune">
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S|a large person could fit inside}}
{{HueNumber|Q6651}}  <!-- en: "it might be your imagination" -->
{{HueNumber|Q6651}}  <!-- en: "it might be your imagination" -->
{{HueNumber|Q618/Fy|class=field_horror|Q=6693|dimension=S|say it didn't snow}}
{{HueNumber|Q618/Fy|class=field_horror|Q=618|dimension=S|red shatter effect / shattering red thing}}
</ol>
</ol>
<ol class="hue clean data_undertale-deltarune data_deltarune">
</li><li class="field_horror" value="9999" data-dimension="S">red shatter effect / shattering red thing
</li><li class="field_horror" value="9999" data-dimension="S">Alphys was India; do me  ->  the motif of machine-translator-garbled works suddenly turning something sexual for no reason when it doesn't make sense in any context including its "own context". [https://www.youtube.com/watch?v=IGJW4GB37zA&t=1677s] this motif is notable because it raises strange questions like: is a character threatening sex scarier than a character threatening disfigurement? arguably yes. people have varying kinds of individual boundaries which to cross are varying amounts of terrible. Freudians seemingly oversimplify this in acting like sexual boundaries are representative of any other kind of boundary. back to Deltarune: this explains the strange discourse over the shattering red thing in Chapter 4. some people were burned that the shattering rose/hand/heart was censored, although they had no real reason to be. other people got very offended at this reaction assuming they were crusty old misogynists who want <em>everything</em> to contain rape jokes and that's the reason they didn't want it changed. some people took the theme of rape being metaphorically represented in Deltarune to be maximally offensive, like a serious line had been crossed. the other people thought that if the game portrayed it negatively a metaphor was a metaphor and a horror story was a horror story. I think what this really shows is what a hair edge societies exist on now. we don't actually trust anyone and we almost have to take the slightest appearance of a signifier of bad people as a sign of bodily danger because if we actually both run into bad people and alert them to our presence every error basically turns into stalking. individuals or localized groups of people kill and terrorize each other over the smallest things now. so the question to ask isn't whether people can reasonably label someone's reactions to a video game a threat. the question is why the hell we are still playing video games and thinking any spaces are safe instead of genuinely asking about the material causes of this pattern
</li></ol>




[[Category:Undertale-Deltarune ontology]]
[[Category:Undertale-Deltarune ontology]]
<!-- redirects: [[:Category:Weird route ontology (Deltarune)]] -->
<!-- redirects: [[:Category:Weird route ontology (Deltarune)]] -->

Latest revision as of 00:59, 6 November 2025

Trauma[edit]

  1. secrets / memories concealed from other people (proposed; Fy)1-1-1
  2. stay away from her, you fiend! (proposed; Fy)1-1-1
  3. keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy)1-1-1
  4. your heartbeat becomes twisted (proposed; Fy)1-1-1
  5. Dess and the incident (proposed; Fy)1-1-1
  6. eggs of unclear importance (proposed; Fy)1-1-1
  7. Asriel and eggs (proposed; Fy)1-1-1
  8. RPG progression as horror1-1-1
  9. RPGs as "violent videogames" (proposed; Fy)1-1-1
  10. In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy)1-1-1

Insanity[edit]

  1. Shadow Crystals (proposed; Fy)1-1-1
  2. getting instructions from a phone (proposed; Fy)1-1-1

Imagination[edit]

  1. Dark World user interface (proposed; Fy)1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy)1-1-1
  4. six beasts in one body (proposed; Fy)1-1-1
  5. More darkness means more forgotten (proposed; Fy)1-1-1

Gaster[edit]

  1. L is unreal (proposed; Fy)1-1-1
  2. Gaster and green (proposed; Fy)1-1-1
  3. two red and blue doors, door in between (proposed; Fy)1-1-1

Susie[edit]

  1. Susie biting faces off (proposed; Fy)1-1-1

Weird Route[edit]

  1. a large person could fit inside (proposed; Fy)1-1-1
  2. "it might be your imagination" (Deltarune)1-1-1
  3. say it didn't snow (proposed; Fy)1-1-1
  4. red shatter effect / shattering red thing (proposed; Fy)1-1-1

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