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</li></ol>
</li></ol>
== Related ==
 
== Board pieces ==
<ol class="hue clean">
<ol class="hue clean">
</li><li class="field_fantasy" value="468">checker (board game piece)
</li><li class="field_fantasy" value="460">chess piece
</li><li class="field_fantasy" value="461">pawn (chess piece)
</li><li class="field_fantasy" value="467">promoted pawn (chess piece)
</li><li class="field_fantasy" value="462">knight (chess piece)
</li><li class="field_fantasy" value="463">bishop (chess piece)
</li><li class="field_fantasy" value="464">rook (chess piece)
</li><li class="field_fantasy" value="465">queen (chess piece)
</li><li class="field_fantasy" value="466">king (chess piece)
</li><li class="field_fantasy" value="451">playing card / unspecified game card
</li><li class="field_fantasy" value="518">single-use game piece / single-use card / card which is discarded after effect
</li><li class="field_fantasy" value="498" data-dimension="Z0">free-floating token / board game token  ->  miscellaneous token placed on some space on table for status purposes
</li><li class="field_fantasy" value="497">modifying token / modifying counter / damage counter / power-up counter / status effect counter
</li><li value="520" class="field_fantasy" data-remark="DXX in decimal; D + 20" data-dimension="Z">[[E:twenty-sided die|twenty-sided die]]
</ol>
</ol>
== Card decks ==
<ol class="hue clean">
</li><li value="452" class="field_fantasy">playing card deck  ->  has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
</li><li class="field_fantasy" value="453">trump deck / poker deck
</li><li class="field_fantasy" value="454">pinochle deck
</li><li class="field_fantasy" value="455">tarot deck
</li><li class="field_fantasy" value="456">mahjong set / mahjong deck
</li><li class="field_fantasy" value="457">creature deck / medieval kingdom deck / Arcmage-style deck / Magic-style deck
</li><li class="field_fantasy" value="459">trading-card-game set
</li><li class="field_fantasy" value="458">named trading-card-game deck / named deck
</li><li class="field_fantasy" value="471">card suit  ->  the concept of something that goes in a card suit
</li><li class="field_fantasy" value="472">object-based card suit / playing card suit / season-based card suit / plant or animal card suit
</li><li class="field_fantasy" value="473">elemental card suit / card color
</li><li class="field_fantasy" value="474">numbered card
</li><li class="field_fantasy" value="475">face card
</ol>
=== Card fields ===
<ol class="hue clean">
</li><li class="field_fantasy" value="500">card field / card stat / card metric / card attribute  ->  superset of: object suit, suit color, number
</li><li class="field_fantasy" value="501">card category / card kind  ->  Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
</li><li class="field_fantasy" value="502">card suit / card element / card color
</li><li class="field_fantasy" value="503">card name / card title
</li><li class="field_fantasy" value="504">card cost
</li><li class="field_fantasy" value="505">card worth / point value / victory points
</li><li class="field_fantasy" value="506">card power / offensive power
</li><li class="field_fantasy" value="507">card endurance / defensive power / stamina / hit points if same as defensive strength
</li><li class="field_fantasy" value="508">card resource value / energy value / mana value / growth value (Tea Dragon Society)
</li><li class="field_fantasy" value="509">card rules / card basic effects
</li><li class="field_fantasy" value="510">card flavor text  ->  the concept of flavor text. put especially memorable flavor text in "relevant quote"
</ol>
=== Card kinds ===
<ol class="hue clean">
<li class="field_fantasy" value="476">resource card / Resident card (Aurora) / mana card / land card / energy card
</li><li class="field_fantasy" value="477">character card which might act as figurehead / character card / creature card / monster card / Theorist card (Aurora)
</li><li class="field_fantasy" value="496" data-dimension="Z0">generated card / token card
</li><li class="field_fantasy" value="478">event card / Action card (Aurora) / instant event card
</li><li class="field_fantasy" value="479">continuing event card / Condition card (Aurora) / enchantment card
</li><li class="field_fantasy" value="499" data-dimension="Z0">transient card / effect card which does not enter play
</li><li class="field_fantasy" value="511">card with in-play effect / effect permanent / enchantment creature  ->  could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
</li><li class="field_fantasy" value="512">card with draw effect
</li><li class="field_fantasy" value="513">card with discard effect
</li><li class="field_fantasy" value="514">card with in-hand effect  ->  Tea Dragon Society is the only game I can think of that does this, off the top of my head
</li><li class="field_fantasy" value="515">card with in-discard-pile effect / card with in-graveyard effect
</li><li class="field_fantasy" value="516">card with in-draw-deck effect / card with in-deck effect (referring to deck board-area on table, not to deck construction)  ->  never heard of this one but maybe it exists, who knows
</li><li class="field_fantasy" value="517">card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
</li><li class="field_fantasy" value="519">card with unique rules  ->  superset of: card with draw effect, etc.; card which is not neatly described by set theory statements
</ol>
== Game boards ==
<ol class="hue clean">
<li class="field_fantasy" value="469">8 by 8 checkerboard / checker board / chess board  ->  they are not strictly the same, as apparently one is smaller, but they sure are awfully similar
</li><li class="field_fantasy" value="480">card area / board field  ->  in general
</li><li class="field_fantasy" value="470">draw deck  ->  board field, either central or player-specific
</li><li class="field_fantasy" value="481">main draw deck / deck / central draw deck / market deck (Tea Dragon Society)  ->  board field
</li><li class="field_fantasy" value="482">player draw deck / deck / library / character deck  ->  board field
</li><li class="field_fantasy" value="483">hand / player hand / hand cards / hold (Tea Dragon Society)  ->  board field
</li><li class="field_fantasy" value="487" data-dimension="Z">removed from the game / exile zone  ->  board field
</li><li class="field_fantasy" value="489" data-dimension="Z">discard pile / graveyard / GY / Devastation Zone (Aurora)  ->  implied to be player-specific
</li><li class="field_fantasy" value="490">in-play card area  ->  superset of: character area, etc
</li><li class="field_fantasy" value="488" data-dimension="Z">prize card area  ->  central or player, either can exist
</li><li class="field_fantasy" value="486">figurehead area / commander area / Guide Space (Aurora) / main-character area
</li><li class="field_fantasy" value="484">character area / creature area / Army (Arcmage) / Member Zone (Aurora)  ->  implied to be player-specific but not stated to be
</li><li class="field_fantasy" value="529" data-dimension="Z0">resource card area  ->  doesn't necessarily exist in game rules but likely to exist on svg images
</li><li class="field_fantasy" value="485">condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area  ->  could be plural
</li><li class="field_fantasy" value="525" data-dimension="Z0">card area with cards laid out vertically  ->  superset of/instance of/consists of?: bound stack of cards
</li><li class="field_fantasy" value="524" data-dimension="Z0">card area with cards laid out horizontally / card area with cards separated
</li><li class="field_fantasy" value="526" data-dimension="Z0">bound stack of cards / stack of cards which is deck-shaped  ->  as opposed to informal card stacks in solitaire, equipment-card stacks, etc.
</li><li class="field_fantasy" value="491" data-dimension="Z0">stack of connected cards  ->  solitaire, Member Zone masses/groups (Aurora)
</li><li class="field_fantasy" value="492" data-dimension="Z0">modifiable card
</li><li class="field_fantasy" value="493" data-dimension="Z0">modifier card / equipment card / enchantment card / power-up card / card eaten by character card  ->  refers to visually representing cards more than to effects
</li><li class="field_fantasy" value="521" data-dimension="Z0">face-up card area / card area with cards face-up
</li><li class="field_fantasy" value="522" data-dimension="Z0">face-down card area / card area with cards face-down
</li><li class="field_fantasy" value="523" data-dimension="Z0">faced-away card area / card area with cards face-up toward one player / face-up card area specific to one player / hidden face-up card area  ->  this is for coding player hands.
</li><li class="field_fantasy" value="494" data-dimension="Z0">face-up card
</li><li class="field_fantasy" value="495" data-dimension="Z0">face-down card
</ol>
== Miscellaneous ==
<ol class="hue clean">
<li class="field_fantasy" value="449">game rules manual / card game rules sheet / board game rules sheet  ->  to be used for reference statements, or entries preserving official rules sheet links
</ol>
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Latest revision as of 10:58, 24 March 2026

Main entry

  1. board game piece

    / board game card / board game token / card game token / unspecified game card / unspecified game piece -> a board game piece is any physical object (or conceptual representation of a physical object) which is used to play a tabletop game involving a board or cards.

Board pieces

  1. checker (board game piece)
  2. chess piece
  3. pawn (chess piece)
  4. promoted pawn (chess piece)
  5. knight (chess piece)
  6. bishop (chess piece)
  7. rook (chess piece)
  8. queen (chess piece)
  9. king (chess piece)
  10. playing card / unspecified game card
  11. single-use game piece / single-use card / card which is discarded after effect
  12. free-floating token / board game token -> miscellaneous token placed on some space on table for status purposes
  13. modifying token / modifying counter / damage counter / power-up counter / status effect counter
  14. twenty-sided die

Card decks

  1. playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
  2. trump deck / poker deck
  3. pinochle deck
  4. tarot deck
  5. mahjong set / mahjong deck
  6. creature deck / medieval kingdom deck / Arcmage-style deck / Magic-style deck
  7. trading-card-game set
  8. named trading-card-game deck / named deck
  9. card suit -> the concept of something that goes in a card suit
  10. object-based card suit / playing card suit / season-based card suit / plant or animal card suit
  11. elemental card suit / card color
  12. numbered card
  13. face card

Card fields

  1. card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
  2. card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
  3. card suit / card element / card color
  4. card name / card title
  5. card cost
  6. card worth / point value / victory points
  7. card power / offensive power
  8. card endurance / defensive power / stamina / hit points if same as defensive strength
  9. card resource value / energy value / mana value / growth value (Tea Dragon Society)
  10. card rules / card basic effects
  11. card flavor text -> the concept of flavor text. put especially memorable flavor text in "relevant quote"

Card kinds

  1. resource card / Resident card (Aurora) / mana card / land card / energy card
  2. character card which might act as figurehead / character card / creature card / monster card / Theorist card (Aurora)
  3. generated card / token card
  4. event card / Action card (Aurora) / instant event card
  5. continuing event card / Condition card (Aurora) / enchantment card
  6. transient card / effect card which does not enter play
  7. card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
  8. card with draw effect
  9. card with discard effect
  10. card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
  11. card with in-discard-pile effect / card with in-graveyard effect
  12. card with in-draw-deck effect / card with in-deck effect (referring to deck board-area on table, not to deck construction) -> never heard of this one but maybe it exists, who knows
  13. card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
  14. card with unique rules -> superset of: card with draw effect, etc.; card which is not neatly described by set theory statements

Game boards

  1. 8 by 8 checkerboard / checker board / chess board -> they are not strictly the same, as apparently one is smaller, but they sure are awfully similar
  2. card area / board field -> in general
  3. draw deck -> board field, either central or player-specific
  4. main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
  5. player draw deck / deck / library / character deck -> board field
  6. hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
  7. removed from the game / exile zone -> board field
  8. discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
  9. in-play card area -> superset of: character area, etc
  10. prize card area -> central or player, either can exist
  11. figurehead area / commander area / Guide Space (Aurora) / main-character area
  12. character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
  13. resource card area -> doesn't necessarily exist in game rules but likely to exist on svg images
  14. condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area -> could be plural
  15. card area with cards laid out vertically -> superset of/instance of/consists of?: bound stack of cards
  16. card area with cards laid out horizontally / card area with cards separated
  17. bound stack of cards / stack of cards which is deck-shaped -> as opposed to informal card stacks in solitaire, equipment-card stacks, etc.
  18. stack of connected cards -> solitaire, Member Zone masses/groups (Aurora)
  19. modifiable card
  20. modifier card / equipment card / enchantment card / power-up card / card eaten by character card -> refers to visually representing cards more than to effects
  21. face-up card area / card area with cards face-up
  22. face-down card area / card area with cards face-down
  23. faced-away card area / card area with cards face-up toward one player / face-up card area specific to one player / hidden face-up card area -> this is for coding player hands.
  24. face-up card
  25. face-down card

Miscellaneous

  1. game rules manual / card game rules sheet / board game rules sheet -> to be used for reference statements, or entries preserving official rules sheet links

Ideologies or fields

  • (none)