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Category:Deltarune themes ontology: Difference between revisions

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two red and blue doors, door in between
 
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== Trauma ==
{{HueCSS}}<ol class="hue clean compound">
{{E:Q618/Fy|Q=6624|dimension=S|eggs of unclear importance |li=y}}
{{E:Q618/Fy|Q=6645|dimension=S|Asriel and eggs |li=y}}
{{HueNumber|Q61,16}}  <!-- RPG progression as horror -->
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}}
{{E:Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains |li=y}}
{{E:Q618/Fy|class=field_horror element_empty|Q=69,13|dimension=S2|More darkness means more forgotten |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S2|In Chapter 3, Rouxls Kaard represents Susie |li=y}}
</ol>
== Insanity ==
<ol class="hue clean compound">
{{E:Q618/Fy|class=field_horror|Q=6625|dimension=S|Shadow Crystals |li=y}}
{{E:Q618/Fy|class=field_horror element_empty|Q=6697|dimension=S|getting instructions from a phone |li=y}}
</ol>
== Imagination ==
<ol class="hue clean compound">
{{E:Q618/Fy|Q=618|dimension=S|Dark World user interface |li=y}}
</dfn></li><li><dfn class="field_fantasy" data-qid="618" data-dimension="S">Tenna's word-art / Tenna putting fonts and images in dialogue boxes  ->  feels like a contribution to the theme of dialogue boxes getting a third level of artificial
</dfn></li>
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}}
</ol>
== Gaster ==
<ol class="hue clean compound">
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|two red and blue doors, door in between}}
</ol>
[[Category:Undertale-Deltarune ontology]]
[[Category:Undertale-Deltarune ontology]]

Latest revision as of 03:01, 18 October 2025

Trauma[edit]

  1. eggs of unclear importance (proposed; Fy) 1-1-1
  2. Asriel and eggs (proposed; Fy) 1-1-1
  3. RPG progression as horror 1-1-1
  4. RPGs as "violent videogames" (proposed; Fy) 1-1-1
  5. keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy) 1-1-1
  6. More darkness means more forgotten (proposed; Fy) 1-1-1
  7. In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy) 1-1-1

Insanity[edit]

  1. Shadow Crystals (proposed; Fy) 1-1-1
  2. getting instructions from a phone (proposed; Fy) 1-1-1

Imagination[edit]

  1. Dark World user interface (proposed; Fy) 1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy) 1-1-1
  4. six beasts in one body (proposed; Fy) 1-1-1

Gaster[edit]

  1. two red and blue doors, door in between (proposed; Fy) 1-1-1

Pages in category "Deltarune themes ontology"

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