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{{NextNineThousand|PPPA=Susie can change the Prophecy|User=RD|E=Q60,77|Contents=y}}
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== Main entry ==
== Main entry ==
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</li><li class="field_exstruct" data-qid="60,77" value="6077" data-dimension="S2">Susie being herself can change the Prophecy / Ralsei believes that Susie being herself can change the Prophecy (variation)  ->  there we go! straightforward Existentialist interpretation of Deltarune. I have to be neutral on this theory "as a model" because there's nothing inherently wrong with this inside the context of fiction. I like it far better than that one early-chapters schizoanalyst interpretation that is infamous in my mind for how bad the original real-life theories are {{YouTube|xz2sR0OWVAk}} {{YouTube|9UKQ_9y4bdw}}
{{li|I=S2/ES|Q=60,77|Q2=6077}}Susie being herself can change the Prophecy / Ralsei believes that Susie being herself can change the Prophecy (variation)  ->  there we go! straightforward Existentialist interpretation of Deltarune. I have to be neutral on this theory "as a model" because there's nothing inherently wrong with this inside the context of fiction. I like it far better than that one early-chapters schizoanalyst interpretation that is infamous in my mind for how bad the original real-life theories are {{YouTube|xz2sR0OWVAk}} {{YouTube|9UKQ_9y4bdw}}


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</li><li class="field_exstruct" data-tradition="ES" data-qid="60,61" value="6061" data-dimension="S">non-narrative thinking
{{li|start=y|I=S2/ES|tradition=MX onto ES|Q=60,69|Q2=6069}}Deltarune is an example of [[Term:historical existentialism|historical existentialism]]


</li><li class="field_exstruct" value="6069" data-dimension="S2">Deltarune is an example of [[Term:historical existentialism|historical existentialism]]
{{li|I=S1/ES|Q=60,61|Q2=6061}}non-narrative thinking / ([[User:RD/9k/Q60,61|9k]])
 
{{li|I=S2/ES|Q=60,60|Q2=6060}}Linear time prevents individuals from realizing fictions / ([[User:RD/9k/Q60,60|9k]])


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</li><li class="field_horror" data-qid="61,10" value="6110" data-dimension="S2">Game worlds are cultural fabrications
{{li|start=y|I=S2/DFy|tradition=ES onto Fy|Q=61,10|Q2=6110}}Game worlds are cultural fabrications


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== Related ==
== Related ==<!--


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== Ideologies or fields ==
== Ideologies or fields ==

Revision as of 07:34, 14 March 2026

Main entry

  1. Susie being herself can change the Prophecy / Ralsei believes that Susie being herself can change the Prophecy (variation) -> there we go! straightforward Existentialist interpretation of Deltarune. I have to be neutral on this theory "as a model" because there's nothing inherently wrong with this inside the context of fiction. I like it far better than that one early-chapters schizoanalyst interpretation that is infamous in my mind for how bad the original real-life theories are [1] [2]

Non-narrative thinking

  1. Deltarune is an example of historical existentialism
  2. non-narrative thinking / (9k)
  3. Linear time prevents individuals from realizing fictions / (9k)

Overlap with Undertale

  1. Game worlds are cultural fabrications

Related

Ideologies or fields

  • (none)