Ontology talk:9k/RD/Q618-ComicallyBadEeveePowers: Difference between revisions
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eevee evolution nightmare |
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{{li|start=y|I=S1/Fy|Q=618|Q2=618}}comically bad Pokémon mechanics | {{li|start=y|I=S1/Fy|Q=618|Q2=618}}comically bad Pokémon mechanics -> the motif of a proposed Pokémon game mechanic which is bad and somehow fails the series design requirements when taken unironically as something the {{game|Pokémon}} developers would casually announce with a smile, but is wonderfully entertaining when taken any other way | ||
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== | == Evolutions == | ||
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</li></ol | {{li|start=y|I=S1/Fy|Q=618|Q2=618}}Pokémon but they evolve 20 times / Pokémon but they have 25 evolution stages {{YouTube|GbYlAYSOpGs}} -> jokingly proposed in a video about making a Pokémon RPG with every region.<br/> | ||
I love it. it's a bad "good" game mechanic but a wonderful "intentionally bad" game mechanic. imagine it used in a way vaguely like grinding is used in Undertale, like something you're not actually supposed to do. that would be a really neat storytelling tool that could carry a really unique Pokémon story, or gimmick-RPG-inside-RPG-series story.<br/> | |||
we need to make use of this in Spaces_Mons to tell a regional story | |||
{{li|I=S1/Fy|Q=618|Q2=618}}eevee evolution nightmare {{YouTube|4_WwwaPNXqo|rem=I made an Eevee with 44 evolutions}} {{YouTube|tCsNt_5jB6s|rem=What if Eevee evolved 100 times!?}} / what if Eevee evolved 100 times? {{YouTube|tCsNt_5jB6s|rem=What if Eevee evolved 100 times!?}} -> field: Pokémon fandom.<br/> | |||
the motif of combining finite sets of evolutions under a particular method with each other across different kinds of evolution methods (example: stone evolutions given a Mega Evolution) until a Pokémon such as Eevee has an absurd number of evolutions. | |||
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== Ideology codes == | == Ideology codes == | ||
Revision as of 05:03, 9 May 2026
Main entry
- comically bad Pokémon mechanics -> the motif of a proposed Pokémon game mechanic which is bad and somehow fails the series design requirements when taken unironically as something the Pokémon developers would casually announce with a smile, but is wonderfully entertaining when taken any other way
Evolutions
- Pokémon but they evolve 20 times / Pokémon but they have 25 evolution stages [1] -> jokingly proposed in a video about making a Pokémon RPG with every region.
I love it. it's a bad "good" game mechanic but a wonderful "intentionally bad" game mechanic. imagine it used in a way vaguely like grinding is used in Undertale, like something you're not actually supposed to do. that would be a really neat storytelling tool that could carry a really unique Pokémon story, or gimmick-RPG-inside-RPG-series story.
we need to make use of this in Spaces_Mons to tell a regional story - eevee evolution nightmare [2] [3] / what if Eevee evolved 100 times? [4] -> field: Pokémon fandom.
the motif of combining finite sets of evolutions under a particular method with each other across different kinds of evolution methods (example: stone evolutions given a Mega Evolution) until a Pokémon such as Eevee has an absurd number of evolutions.