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m Fictional futures come from characters' free will
Susie is free because her actions are predetermined
 
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== Susie ==
== Susie ==
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{{li|start=y|I=S2/ES|Q=60,55|Q2=6055}}Fictional futures come from characters' free will / Fictional futures come from the free will of fictional individuals / Twilight Sparkle invents the future, and should Lauren Faust not outline that correctly she is wrong / Susie authors the future, independently of whether Toby Fox creates that correctly or incorrectly  ->  message more or less stated in <cite>Deltarune</cite> chapter 4, and which all its fans really run wildly with, but which I don't really like personally. the reasons are complex. I think this is slightly better the statement that authors design utterly everything and fiction contains no causality, but not entirely correct.
{{li|start=y|I=S2/ES|Q=60,55|Q2=6055}}Fictional futures come from characters' free will / Fictional futures come from the free will of fictional individuals / Twilight Sparkle invents the future, and should Lauren Faust not outline that correctly she is wrong / Susie authors the future, independently of whether Toby Fox creates that correctly or incorrectly  ->  message more or less stated in <cite>Deltarune</cite> chapter 4, and which all its fans really run wildly with, but which I don't really like personally. the reasons are complex. I think this is slightly better the statement that authors design utterly everything and fiction contains no causality, but not entirely correct.
{{li|I=S2/ES|Q=618}}Susie is free {{em|because}} from the player's point of view her actions are predetermined {{YouTube|jzvaGmECgOc}}  ->  good catch. most people you typically run into don't have the philosophical grounding to understand the best interpretation of this though. like, this is Susie North Korea theory. this is the theory that freedom lies specifically in the borders around things rather than in what's inside them. this is the idea that when the United States is free because it will never yield to North Korea and is uncontrollable, the only way for North Korea to be free from its relentless abuses is to close itself off and not yield or try to use reason either in order to not be controlled.


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== Non-narrative thinking ==
== Non-narrative thinking ==
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Latest revision as of 09:59, 14 March 2026

Main entry[edit]

  1. Susie being herself can change the Prophecy / Ralsei believes that Susie being herself can change the Prophecy (variation) -> there we go! straightforward Existentialist interpretation of Deltarune. I have to be neutral on this theory "as a model" because there's nothing inherently wrong with this inside the context of fiction. I like it far better than that one early-chapters schizoanalyst interpretation that is infamous in my mind for how bad the original real-life theories are [1] [2]

Susie[edit]

  1. Fictional futures come from characters' free will / Fictional futures come from the free will of fictional individuals / Twilight Sparkle invents the future, and should Lauren Faust not outline that correctly she is wrong / Susie authors the future, independently of whether Toby Fox creates that correctly or incorrectly -> message more or less stated in Deltarune chapter 4, and which all its fans really run wildly with, but which I don't really like personally. the reasons are complex. I think this is slightly better the statement that authors design utterly everything and fiction contains no causality, but not entirely correct.
  2. Susie is free because from the player's point of view her actions are predetermined [3] -> good catch. most people you typically run into don't have the philosophical grounding to understand the best interpretation of this though. like, this is Susie North Korea theory. this is the theory that freedom lies specifically in the borders around things rather than in what's inside them. this is the idea that when the United States is free because it will never yield to North Korea and is uncontrollable, the only way for North Korea to be free from its relentless abuses is to close itself off and not yield or try to use reason either in order to not be controlled.

Non-narrative thinking[edit]

  1. Deltarune is an example of historical existentialism
  2. non-narrative thinking / (9k)
  3. Linear time prevents individuals from realizing fictions / (9k)

Overlap with Undertale[edit]

  1. Game worlds are cultural fabrications

meta-Marxist critique[edit]

  1. Fictional futures come from fictional individuals / Susie holds the path to a different ending because she is a different person, not because she wrote it / Twilight Sparkle creates the future because she and her friends are unique material objects -> I don't know if this is literally true of Deltarune, but this is the issue I have with Deltarune as a metaphor for real life. this is the claim that fictional individuals create their future, but not specifically through the process of Free Will, perhaps instead through the process of groups of individuals interacting together to produce favorable historical processes. Twilight succeeds because multiple Ponies actually cooperate together. Susie can only change the future if Kris and Ralsei want the same future as she does.
  2. Fictional events only happen because the author said so / (9k) -> no. if this were true Media Representation would be impossible. say there's a fictional book meant to teach people about the United States Reconstruction era, or slaves escaping to the North. can somebody just go around saying that every single thing that happens in that book is the author's opinionated agenda peculiar to their own individual tastes? ... many well-written stories don't look intentionally designed although they in fact are, and you keep this in mind if you want to solve them.

Related[edit]

Ideologies or fields[edit]

  • MX / existential materialism
  • MX onto Fy / existential-materialist literary analysis