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Category:Deltarune themes ontology: Difference between revisions

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m Tenna's word-art
Reversedragon (talk | contribs)
keeping a six-headed creature locked up in the bottom floor
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{{HueNumber|Q61,16}}  <!-- RPG progression as horror -->
{{HueNumber|Q61,16}}  <!-- RPG progression as horror -->
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}}
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level |li=y}}
</ol>
</ol>


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{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}}
</ol>
</ol>




[[Category:Undertale-Deltarune ontology]]
[[Category:Undertale-Deltarune ontology]]

Revision as of 06:37, 22 September 2025

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