Category:Deltarune themes ontology: Difference between revisions
Appearance
m Tenna's word-art |
keeping a six-headed creature locked up in the bottom floor |
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{{HueNumber|Q61,16}} <!-- RPG progression as horror --> | {{HueNumber|Q61,16}} <!-- RPG progression as horror --> | ||
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}} | {{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}} | ||
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level |li=y}} | |||
</ol> | </ol> | ||
| Line 25: | Line 27: | ||
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}} | {{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}} | ||
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}} | |||
</ol> | </ol> | ||
[[Category:Undertale-Deltarune ontology]] | [[Category:Undertale-Deltarune ontology]] | ||
Revision as of 06:37, 22 September 2025
Trauma
- eggs of unclear importance (proposed; Fy) 1-1-1
- Asriel and eggs (proposed; Fy) 1-1-1
- RPG progression as horror 1-1-1
- RPGs as "violent videogames" (proposed; Fy) 1-1-1
- keeping a six-headed creature locked up in the bottom floor / — lowest level (proposed; Fy) 1-1-1
Insanity
Imagination
- Dark World user interface (proposed; Fy) 1-1-1
- Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
- objectification (Deltarune) (proposed; Fy) 1-1-1
- six beasts in one body (proposed; Fy) 1-1-1
Pages in category "Deltarune themes ontology"
This category contains only the following page.