Jump to content

Category:Deltarune themes ontology: Difference between revisions

From Philosophical Research
m Tenna's word-art
keeping a six-headed creature locked up in the bottom floor
Line 7: Line 7:
{{HueNumber|Q61,16}}  <!-- RPG progression as horror -->
{{HueNumber|Q61,16}}  <!-- RPG progression as horror -->
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}}
{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level |li=y}}
</ol>
</ol>


Line 25: Line 27:


{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|objectification (Deltarune) |li=y}}
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|six beasts in one body |li=y}}
</ol>
</ol>




[[Category:Undertale-Deltarune ontology]]
[[Category:Undertale-Deltarune ontology]]

Revision as of 06:37, 22 September 2025

Trauma

  1. eggs of unclear importance (proposed; Fy) 1-1-1
  2. Asriel and eggs (proposed; Fy) 1-1-1
  3. RPG progression as horror 1-1-1
  4. RPGs as "violent videogames" (proposed; Fy) 1-1-1
  5. keeping a six-headed creature locked up in the bottom floor / — lowest level (proposed; Fy) 1-1-1

Insanity

  1. Shadow Crystals (proposed; Fy) 1-1-1
  2. getting instructions from a phone (proposed; Fy) 1-1-1

Imagination

  1. Dark World user interface (proposed; Fy) 1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy) 1-1-1
  4. six beasts in one body (proposed; Fy) 1-1-1

Pages in category "Deltarune themes ontology"

This category contains only the following page.