Category:Deltarune themes ontology: Difference between revisions
Appearance
keeping a six-headed creature locked up in the bottom floor |
More darkness means more forgotten |
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{{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}} | {{E:Q618/Fy|class=field_horror|Q=6109|dimension=S|RPGs as "violent videogames" |li=y}} | ||
{{E:Q618/Fy|class=field_horror|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level |li=y}} | {{E:Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains |li=y}} | ||
{{E:Q618/Fy|class=field_horror element_empty|Q=69,13|dimension=S2|More darkness means more forgotten |li=y}} | |||
</ol> | </ol> | ||
Revision as of 04:48, 8 October 2025
Trauma
- eggs of unclear importance (proposed; Fy)1
-1-1 - Asriel and eggs (proposed; Fy)1
-1-1 - RPG progression as horror1
-1-1 - RPGs as "violent videogames" (proposed; Fy)1
-1-1 - keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy)1
-1-1 - More darkness means more forgotten (proposed; Fy)1
-1-1
Insanity
Imagination
- Dark World user interface (proposed; Fy)1
-1-1 - Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
- objectification (Deltarune) (proposed; Fy)1
-1-1 - six beasts in one body (proposed; Fy)1
-1-1
Pages in category "Deltarune themes ontology"
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