Category:Deltarune themes ontology: Difference between revisions
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{{HueNumber|Q618/Fy|class=field_horror|Q=3402|dimension=S|L is unreal}} | |||
{{HueNumber|Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|two red and blue doors, door in between}} | {{HueNumber|Q618/Fy|class=field_horror element_empty|Q=618|dimension=S|two red and blue doors, door in between}} | ||
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Revision as of 21:41, 5 November 2025
Trauma
- secrets / memories concealed from other people ( / Fy)1
-1-1 - eggs of unclear importance ( / Fy)1
-1-1 - Asriel and eggs ( / Fy)1
-1-1 - RPG progression as horror1
-1-1 - RPGs as "violent videogames" ( / Fy)1
-1-1 - keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains ( / Fy)1
-1-1 - More darkness means more forgotten ( / Fy)1
-1-1 - In Chapter 3, Rouxls Kaard represents Susie ( / Fy)1
-1-1
Insanity
- Shadow Crystals ( / Fy)1
-1-1 - getting instructions from a phone ( / Fy)1
-1-1
Imagination
- Dark World user interface ( / Fy)1
-1-1 - Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
- objectification (Deltarune) ( / Fy)1
-1-1 - six beasts in one body ( / Fy)1
-1-1
Susie
- Susie biting faces off ( / Fy)1
-1-1
Gaster
- L is unreal ( / Fy)1
-1-1 - two red and blue doors, door in between ( / Fy)1
-1-1
Weird Route
- a large person could fit inside ( / Fy)1
-1-1 - "it might be your imagination" (Deltarune)1
-1-1 - red shatter effect / shattering red thing ( / Fy)1
-1-1
Pages in category "Deltarune themes ontology"
This category contains only the following page.