User:RD/9k/comically bad Pokémon mechanics (Q618)
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Main entry
- comically bad Pokémon mechanics -> the motif of a proposed Pokémon game mechanic which is bad and somehow fails the series design requirements when taken unironically as something the Pokémon developers would casually announce with a smile, but is wonderfully entertaining when taken any other way
Evolutions
- Pokémon but they evolve 20 times / Pokémon but they have 25 evolution stages [1] -> jokingly proposed in a video about making a Pokémon RPG with every region.
I love it. it's a bad "good" game mechanic but a wonderful "intentionally bad" game mechanic. imagine it used in a way vaguely like grinding is used in Undertale, like something you're not actually supposed to do. that would be a really neat storytelling tool that could carry a really unique Pokémon story, or gimmick-RPG-inside-RPG-series story.
we need to make use of this in Spaces_Mons to tell a regional story - eevee evolution nightmare [2] [3] / what if Eevee evolved 100 times? [4] -> field: Pokémon fandom.
the motif of combining finite sets of evolutions under a particular method with each other across different kinds of evolution methods (example: stone evolutions given a Mega Evolution) until a Pokémon such as Eevee has an absurd number of evolutions.