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User:Reversedragon/Aurora

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Revision as of 21:28, 7 July 2025 by Reversedragon (talk | contribs) (blocs)
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Aurora is a currently-hypothetical tabletop-style card game system about would-be civilizations of various ideologies attempting to win over a larger population of people. It is intended as a kind of Communist or Anarchist counterpart to games like Arcmage and Magic: the Gathering. The Aurora system interprets civilizations and societal transitions through the lens of metatransitional realism, meaning that a work is open to portraying populations of people transitioning into more than one possible ideology and the overall world as transitioning into multiple different rival ideologies at a time.

As a card game system, Aurora is meant to encourage telling interesting stories more than optimization; the real intent of the game is to feel like a hybrid between a basic tabletop RPG and a card game. Players are asked to score the game by how interesting the narrative was. Mechanics and event cards are supposed to build up into vague narratives, and new cards are to be introduced based on what kinds of un-explored narrative possibilities previous gameplay and combinations of things within previous games have suggested. The overall goals of the Aurora system are closely aligned with the goals of Wavebuilder and Lithographica's ontology project; Lithographica propositions and source text Items can be used to inform new cards.

The Aurora system is considered inactive or shelved at the moment, just like Ironblood. My focus at the time of writing is more on Wavebuilder and finishing the basic setup of this wiki.

Blocs

Blocs are categories separating (or combining) characters of different ideologies into their respective "sides". There are a few major Blocs with distinct colors, and then there are minor blocs which share the same color as another Bloc to allow them to be part of it in some cases.

  • Fire bloc - passion, Trotskyism
    • Lightning bloc - Trotskyism's version of Wind/Chaos blocs
  • Earth bloc - persistence, mainstream Marxism-Leninism
  • Water bloc - fluidity / patience, Maoism, Gramscianism
  • Wind bloc - bravery / ambush tactics, Third World Marxisms
  • Space bloc - freedom, anarchism
    • Chaos bloc - disorder, Zinovievism, Existentialism, Liberal-republicanism
  • Cyber bloc - identities, Existentialism-Structuralism
  • Poison bloc - destruction, fascism