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User:RD/9k/Soviet Union as challenge run (Q53,73)

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  1. Soviet Union as challenge run / Soviet Union as glitched speedrun -> while people are very misinformed on almost everything in the current century, I think that one type of metaphor that has a lot of promise for getting people to think correctly again is card games and video games. when people say that Communism "doesn't work", what they mean is that Liberal-republicanism is easier to do. it's easy to get it started, it doesn't take extra effort. but things being easy doesn't make them impressive. it's more impressive to beat a civilization game on high difficulty than to pick the game's easiest difficulty and then say you have the best civilization.
    god, you know what's frustrating? like. most video games are based on simulating the concept of effort. even when people break the normal mechanisms of games, speedruns and challenge runs still simulate the concept of effort. this is so utterly intuitive to people that The Speedrun Guy who doesn't understand games clumsily tried to argue that speedruns were bad because they were jumping over effort and skipping to the end (which is factually untrue if you've ever seen anyone design a speedrun). and then, you manage to get people like The Speedrun Guy who don't understand the simple concept that challenges are hard and that makes them challenges. ??? why. how do we live in an era where "you can't just skip to the end" is such a big huge talking point for everyone — you can blame "AI" for that spiking more than ever all of a sudden — but like, we don't understand which things are actually hard or impressive.

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