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9k:RD/ worldmaking (Q618)

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Revision as of 07:38, 2 September 2026 by Reversedragon (talk | contribs) (meta-ontology)

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  1. worldmaking

    -> what the hell is this. I've seen it like five times looking up weird political-agorist garbage. I'm not giving it its own Item number until I know what it is.

    world: ????
    make: ????

  2. worldmaking / concepts related to worldmaking (sense) [1] / studying race (generic) / psychoanalysis and racial identity (Kondo 2018; generic) / theater and media representation (generic) / race and economic forces (generic) / race and institutional hiring practices (generic) / ideologies of artistic transcendence (generic) / race and aesthetic form (generic)

Worldmaking (blog)

  1. Worldmaking [2] -> forgive me for adding this as an Item in an act of pettiness, when I gave the guideline that living people and their video channels shouldn't be coded unless they're prominent figures, but the claims of this blog are gigantic. you make a 'magazine' like this one, and it's actually begging for scrutiny.
  2. Worlds organize behavior before people make conscious choices, creating values (required beliefs) through structure rather than proclamation (Damjan Jovanovic) / We live inside worlds we did not choose (generic) -> so, the problem with any idea like this is, how will you ever get anyone to understand worldmaking beyond about 5 people if worlds are always modifying their choices before they can choose to adopt worldmaker theory? how did you ever discover worldmaker theory if you too were born absorbed into a particular world?
  3. Worlds organize behavior ... through structure -> define "structure". I know this is something people have gotten upset with me about too at times, but at least I can give a lengthy list of everything I can possibly think of that counts as a social structure and exactly what kind of structure it is with what kind of role or effect making it either significant or insignificant; when I do it, it's to get people to understand the absolute most fundamental concepts of what a society is outside the boxes of Communist theory and Liberal-republican theory before they make bigger statements.
  4. Each World contains distinctions of what is Good or Bad (an ethics; a morality; what is rewarded or not rewarded or punished; a set of ground rules), which are crafted through the structure of the World rather than through intentional design; this is to imply that some forms of structure create extractive relationships with nature correlating with the value that nature is a resource; this is to imply that some forms of structure create domination correlating with the value of centers of control; this is to imply that some forms of structure obscure themselves correlating with disorientation; this is to imply that understanding the genesis of Worlds allows creating new worlds and new futures (Damjan Jovanovic) ->
    so, like, is this thing properly meta- or is it not? I genuinely cannot tell. I know how to word it to make it sound smart, but I have no idea if the people who made it understand it that way.
    it sounds like anarchism. these examples are all recycled anarchist talking points.
  5. Cities, nations (populations? states?), and technological infrastructures (?) are worlds (Damjan Jovanovic)
  6. For much of human history worlds were inherited but now they are designed (Damjan Jovanovic) -> that seems doubtful. I think if there's such a thing they're still inherited a whole lot of the time.
  7. planetary imaginaries -> they defined a word I didn't understand with another new word.
  8. alternative worlds / alternative worlds, historical and emerging / failures of existing worlds (generic) -> so, like, is the Soviet Union considered an alternative world? or do these people just arbitrarily draw the line of what's an alternate world and what's a mainstream world wherever they feel like it?
  9. myth and narrative as technologies / games and simulations as worldmaking systems (generic) / artificial intelligence as a perceptual and cosmological apparatus (generic) / utopias as working hypotheses (generic) -> this is one of the most coherent things I have heard these people say. yes, narratives and representational art in general are technologies that fulfill a purpose.
  10. Worlds are narratives / Worlds in "worldmaker theory" and narratives in postmodernism are the same thing

Related

Ideologies or fields

  1. pronounced meta-Marxism / meta-ontology

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