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Category:Deltarune themes ontology

From Philosophical Research
Revision as of 05:14, 8 October 2025 by Reversedragon (talk | contribs) (In Chapter 3, Rouxls Kaard represents Susie)

Trauma

  1. eggs of unclear importance (proposed; Fy) 1-1-1
  2. Asriel and eggs (proposed; Fy) 1-1-1
  3. RPG progression as horror 1-1-1
  4. RPGs as "violent videogames" (proposed; Fy) 1-1-1
  5. keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy) 1-1-1
  6. More darkness means more forgotten (proposed; Fy) 1-1-1
  7. In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy) 1-1-1

Insanity

  1. Shadow Crystals (proposed; Fy) 1-1-1
  2. getting instructions from a phone (proposed; Fy) 1-1-1

Imagination

  1. Dark World user interface (proposed; Fy) 1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy) 1-1-1
  4. six beasts in one body (proposed; Fy) 1-1-1

Pages in category "Deltarune themes ontology"

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