Category:Deltarune themes ontology
Appearance
Trauma[edit]
- secrets / memories concealed from other people (proposed; Fy)1
-1-1 - stay away from her, you fiend! (proposed; Fy)1
-1-1 - keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy)1
-1-1 - your heartbeat becomes twisted (proposed; Fy)1
-1-1 - Dess and the incident (proposed; Fy)1
-1-1 - eggs of unclear importance (proposed; Fy)1
-1-1 - Asriel and eggs (proposed; Fy)1
-1-1 - RPG progression as horror1
-1-1 - RPGs as "violent videogames" (proposed; Fy)1
-1-1 - In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy)1
-1-1
Insanity[edit]
Imagination[edit]
- Dark World user interface (proposed; Fy)1
-1-1 - Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
- objectification (Deltarune) (proposed; Fy)1
-1-1 - six beasts in one body (proposed; Fy)1
-1-1 - More darkness means more forgotten (proposed; Fy)1
-1-1
Gaster[edit]
- L is unreal (proposed; Fy)1
-1-1 - Gaster and green (proposed; Fy)1
-1-1 - two red and blue doors, door in between (proposed; Fy)1
-1-1
Susie[edit]
Weird Route[edit]
Pages in category "Deltarune themes ontology"
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