Jump to content

Category:Deltarune themes ontology

From Philosophical Research

Trauma[edit]

  1. eggs of unclear importance (proposed; Fy) 1-1-1
  2. Asriel and eggs (proposed; Fy) 1-1-1
  3. RPG progression as horror 1-1-1
  4. RPGs as "violent videogames" (proposed; Fy) 1-1-1
  5. keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy) 1-1-1
  6. More darkness means more forgotten (proposed; Fy) 1-1-1
  7. In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy) 1-1-1

Insanity[edit]

  1. Shadow Crystals (proposed; Fy) 1-1-1
  2. getting instructions from a phone (proposed; Fy) 1-1-1

Imagination[edit]

  1. Dark World user interface (proposed; Fy) 1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy) 1-1-1
  4. six beasts in one body (proposed; Fy) 1-1-1

Gaster[edit]

  1. two red and blue doors, door in between (proposed; Fy) 1-1-1

Pages in category "Deltarune themes ontology"

This category contains only the following page.