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Category:Deltarune themes ontology

From Philosophical Research

Trauma[edit]

  1. secrets / memories concealed from other people (proposed; Fy)1-1-1
  2. stay away from her, you fiend! (proposed; Fy)1-1-1
  3. keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains (proposed; Fy)1-1-1
  4. your heartbeat becomes twisted (proposed; Fy)1-1-1
  5. Dess and the incident (proposed; Fy)1-1-1
  6. eggs of unclear importance (proposed; Fy)1-1-1
  7. Asriel and eggs (proposed; Fy)1-1-1
  8. RPG progression as horror1-1-1
  9. RPGs as "violent videogames" (proposed; Fy)1-1-1
  10. In Chapter 3, Rouxls Kaard represents Susie (proposed; Fy)1-1-1

Insanity[edit]

  1. Shadow Crystals (proposed; Fy)1-1-1
  2. getting instructions from a phone (proposed; Fy)1-1-1

Imagination[edit]

  1. Dark World user interface (proposed; Fy)1-1-1
  2. Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
  3. objectification (Deltarune) (proposed; Fy)1-1-1
  4. six beasts in one body (proposed; Fy)1-1-1
  5. More darkness means more forgotten (proposed; Fy)1-1-1

Gaster[edit]

  1. L is unreal (proposed; Fy)1-1-1
  2. Gaster and green (proposed; Fy)1-1-1
  3. two red and blue doors, door in between (proposed; Fy)1-1-1

Susie[edit]

  1. Susie biting faces off (proposed; Fy)1-1-1

Weird Route[edit]

  1. a large person could fit inside (proposed; Fy)1-1-1
  2. "it might be your imagination" (Deltarune)1-1-1
  3. say it didn't snow (proposed; Fy)1-1-1
  4. red shatter effect / shattering red thing (proposed; Fy)1-1-1

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Pages in category "Deltarune themes ontology"

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