Category:Deltarune themes ontology
Appearance
Trauma[edit]
- secrets / memories concealed from other people ( / Fy)1
-1-1 - stay away from her, you fiend! ( / Fy)1
-1-1 - keeping a six-headed creature locked up in the bottom floor / — lowest level / keeping Endogeny locked up in the bottom floor / keeping Friend in the basement / keeping Friend on the lowest level of Dark Fountains ( / Fy)1
-1-1 - your heartbeat becomes twisted ( / Fy)1
-1-1 - Dess and the incident ( / Fy)1
-1-1 - eggs of unclear importance ( / Fy)1
-1-1 - Asriel and eggs ( / Fy)1
-1-1 - RPG progression as horror1
-1-1 - RPGs as "violent videogames" ( / Fy)1
-1-1 - In Chapter 3, Rouxls Kaard represents Susie ( / Fy)1
-1-1
Insanity[edit]
- Shadow Crystals ( / Fy)1
-1-1 - getting instructions from a phone ( / Fy)1
-1-1
Imagination[edit]
- Dark World user interface ( / Fy)1
-1-1 - Tenna's word-art / Tenna putting fonts and images in dialogue boxes -> feels like a contribution to the theme of dialogue boxes getting a third level of artificial
- objectification (Deltarune) ( / Fy)1
-1-1 - six beasts in one body ( / Fy)1
-1-1 - More darkness means more forgotten ( / Fy)1
-1-1
Gaster[edit]
- L is unreal ( / Fy)1
-1-1 - Gaster and green ( / Fy)1
-1-1 - two red and blue doors, door in between ( / Fy)1
-1-1
Susie[edit]
- Susie biting faces off ( / Fy)1
-1-1
Weird Route[edit]
- a large person could fit inside ( / Fy)1
-1-1 - "it might be your imagination" (Deltarune)1
-1-1 - say it didn't snow ( / Fy)1
-1-1 - red shatter effect / shattering red thing ( / Fy)1
-1-1
Pages in category "Deltarune themes ontology"
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