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User:Reversedragon/UTDR/deltashard1

From Philosophical Research
------
[cr. 2024-01-29T00:46:48Z]

undertale gaster route

i always had small problems, though very subjective ones, with undertale's bad ending being about Chara
but i think i might have liked it better if there was a messed up route to undertale that was instead about Gaster

if this were literally in the original undertale game I'd want this to be fully hidden to where you had to open your save and type in a value that wasn't normally there but could be found through the fun events
maybe, like, you'd have to enter in something having to do with the memoryheads phone call and the wrong number scene like "wrongnumber=6666666"
this could be hinted to you by the river person wondering some seemingly nonsensical thought like "which wrong number was it again?". elsewhere in completely separate 'fun' timelines coming from seemingly-unfinished objects kind of similar to "REDACTED" you see the cryptic dialogue box 'wrongnumber=' and a repeating '666666666666666666666666666666666666'

if the save file says "wrongnumber=6666666", Frisk enters the underground and there is no Flowey. the patch where Flowey is is empty, and Toriel does not appear. then you walk up the stairs, and walk into the room with the first puzzle, and there is a fucking Memoryhead in the middle of the room. it's not the nearly-cute True Lab sprite - it's a disturbingly more-fully-rendered Memoryhead, just sitting there semi-animated into further terrible sploshy, oozing "poses".
if you try to talk to the Memoryhead it just says a bunch of nasty static. but if you open your menu you see Frisk mysteriously has a phone, and if you select the phone you get actual dialogue.
the Memoryhead says something strange like "THANK YOU FOR CALLING. BUT NOBODY CAME." and then, it just slides off the screen. this Memoryhead kind of replaces Flowey in this timeline, showing up periodically, possibly with new or different faces apparent on it each time almost echoing the way Flowey does different faces. here you begin to realize the subtle humor of Flowey being drawn in such a low-effort style but the Memoryhead being kind of over-rendered versus the usual overworld style in contrast to that.
every time the Memoryhead appears you can select CELL to talk, the ITEM option to receive a Bad Memory, or the STAT option to learn stuff about the Memoryhead. it is implied this is kind of what it's doing in the True Lab encounter, invoking but misusing parts of the player's menu, so why not have that stuff actually happening on the menu itself.

as you go through the underground the places would be nearly the same but all the overworld characters would be different.
at some point you meet each of the weird Gaster followers and you have to encounter them or do the right thing to make sure they do not disappear.
if you want to do it wrong, you could instead make sure all of them disappear, which will interestingly result in something more like Undertale happening. ex. if Goner Kid disappears, Monster Kid will appear.


when you look in Toriel's fridge there is an item called "Darker Chocolate". it is described as having a weird non-euclidean texture bending light where it seems to have some kind of vast swirling star void inside it.
later you find out this item was used to repel Chara from the timeline. Chara always had an aversion to regular old dark chocolate [in my imagination], so creating a magical impossibly-dark chocolate served as basically a "garlic" that would surely keep them away.
I guess if you choose to sabotage the Gaster route you have to go back and delete the Darker Chocolate from existence before it gets to Toriel's fridge, as one of your "kills". technically, the Darker Chocolate IS a Goner given how it only exists in this timeline and all.
while you are in the house you should also pick up the Unreal Knife. this thing has a deep aura of darkness in and around it. this was literally just Gaster's kitchen knife, because he was a bit of a show-off who could not have normal things.

if you try to use the Unreal Knife to hurt would-be Goners, it doesn't work, and simply passes through them.
however, if you use the Unreal Knife on characters that would make it into Undertale, it is possible to kill them. they turn grey, hang in the air chopped in two as if they were in a vacuum, and then fade out of reality.
it is not actually required to kill anybody with the Unreal Knife to help Gaster; this pretty much just exists for lore purposes to show what the Unreal Knife "is".
as you go through the Underground, there are a few characters who wonder about the Real Knife and where it went. at first this sounds like just a reference to the original edgy rumors, but later you start to realize that it's because the Real Knife is an anti-Goner on this timeline. near the end you actually take the Unreal Knife and destroy the Real Knife.

the timeline of this story is a bit odd because it reads like Frisk went back in time through mysterious means and now exists in the time very shortly after Chara died, even though Frisk fell into the mountain at the same time. after that moment, time just got messed up and left them in a weird flashback world.



there is one area with a number of skeletons in it. many of them look relatively humanoid as if they are the skeletons of elves, dwarves, gnomes, orcs, part-demons, kobolds, or some such fantasy humanoid. it is implied Sans and Papyrus may be the only ones who look precisely human while it's more typical that most of them don't quite look human.
the 'leader' of this area is a large ceratopsian-style skeleton called Antiqua. Antiqua is a librarian who seems to protect their library area like some kind of book dragon or library sentry; other monsters, skeletons or not, seem to flock to this library as a place they feel safe.

at the library region you can choose to help Antiqua fight off a cascade of falling rocks.
if you do nothing, Antiqua and several other skeleton monsters trying to help will be crushed. however, a little while later some of the dust of the fallen skeletons transforms into two medium-sized puppies. some of the monsters remaining at the library explain that the deal with undead monsters such as ghosts and skeletons is that when they die they spawn organic monsters and when organic monsters die they spawn undead monsters. this is not the only time monsters are born, but it is how monster dust returns to the ecosystem. much later, the two dogs go on to become part of Endogeny when they die. this means that specific Amalgamate could not exist on this timeline.
if you save the skeletons it is a bit harder, you have to persuade them not to go into the rock slide even though they are worried, and then you have to persuade Antiqua to stop trying to get the rare stone or something they were trying to get in there, as well as not to stay in there to stop the rocks and protect the skeletons. Antiqua possibly gets mad because they think if they let you take over you will fail and the skeletons will all die. but should you succeed, all of them love you for it. as it turns out, the Unreal Knife is quite good at slashing apart the rocks, although to hit them you would need to press the button fast something like the yellow soul mode where the soul shoots at things.

Antiqua: skeletons are weird. it's like all of us are connected. we are all just these things articulated into one bigger thing. like... like... oh, you know...... a constellation, maybe?




within Hotland there is a simurgh butcher called Simburger.


a truly obnoxious phoenix lawyer named Ellwing
Ellwing is actually similar to Sans in having very small stats and 1 HP, which balances with their regeneration ability. ellwing is easily defeated but will always be back.

some monster: ellwing is wonderful with accidents. we had a building get hit with lava once, and ellwing got everyone out and made sure the building was all fixed up. water fell on them once and they sparked up again. no matter what happens, they are always here to clean it up.

some monster: if lawyers were actually smart, they'd abolish kings or something. no, they'd abolish all governments. that would convince me they're smart.


if simburger dies, then burgerpants is born. a truly tragic swap

after ellwing is destroyed, what very much appears to be a baby Martlet is born.



my stupidest idea is that maybe ellwing does have a great insight that kings are not needed and then is immediately destroyed in an accident. the underground is just barely spared from bolshevism
ellwing: y' know, I' been thinking.  's really the king's fault ain' it? wha' if we all gah' together in a   all group-like a' ran this place on teamwork? farmers a' clerks 'n all a' them eggheads 'n university. our new leaders a' bring together the will a' the monsters 'n we'd believe 'n ourselves because 'er all monste--- aaaAAAACKRGHHHH

somebody: phoenix monsters are really weird. every one of them has started saying weird things like this before the day they meet their end. can you imagine a world without kings? or businesses? what nonsense!
skeleton: I just remembered... phoenixes had left all these really weird newspapers in the library.

if you go back to the library to find the forbidden phoenix newspapers it's like, you find them and they suddenly lose all the color on them and vanish from reality. you're not getting them.


somebody: phoenixes can survive almost anything. but if their body ever fills up completely with solid matter, like water or mud, they will be permanently destroyed. they can't afford to be too careless. that's why they're like that.
somebody: phoenix monsters have about 1 HP. despite that, they are surprisingly persistent, often getting strange ideas they are going to save us all from the most hopeless times.





if you are doing the good ending, when you arrive shortly before the end, you will actually see the Memoryhead turn into a Goner and vanish.
this is supposed to imply that the "bad memories" that ultimately led to its creation may have all been prevented, preventing it from being created.
when you select "ITEM", you receive a single Last Dream. this is mostly for flavor because you are very close to the end of the adventure, but it's still cool.
when you select "STAT", the name of the Memoryhead is now in yellow, as if after going through a whole long journey you finally get to Spare it.



I guess when you get to the end what you see is the effect your actions had on Gaster.
in the best ending he didn't die. in a medium-bad ending he is like, in some awful state but not gone. he met some bad fate kind of like becoming an Amalgamate, but not that, I don't know what exactly.
in the worst ending he is gone and everything turned into Undertale. this is, oddly, played up as a really sad outcome, similar to the ending of OFF or the Undertale genocide route minus the Chara scene. I don't totally know the reasoning behind /why/ this is a sad ending but I totally know the tone of it, which is empty and melancholic as if after so many bad things happened this is one of the worst ways things could be, featuring these shades of deep grey and black over things, these empty scenes at particular times, these background sounds of permanently silenced voices and possibilities. and yet... at the same time, everything turned into Undertale. I guess it's kind of like, people are going about their lives thinking they're happy but they will never know others' misery, or something like that.
it's also possible before Gaster is "gone" you see how he died, and what "creation" he fell into. it's like, the whole game featured a bunch of distressing potential accidents and all of them were leading up to this moment.

overall the whole thing feels kind of like an inverted creepypasta. like, it's a creepypasta that /you can stop/, but if you don't it is just a creepypasta.



------
[cr. 2024-01-30T01:27:27Z]

### worst ending

Frisk walks into the lab at the far side of the room, nowhere near fast enough to interact with what is happening at the other end

Dr. Aster opens the magic door with rainbow flames below, and as this happens each "man" entering from each universe smashes together into one entity with two opposite-pointing faces, the mysteryman.
the mysteryman looks confused and dismayed, and somehow swirls and rotates around in space, with the door also swirling around and collapsing behind some invisible plane until it is precisely nowhere, nowhere to be seen.
somewhere in the middle of this sequence mysteryman turns grey for effect before disappearing into the spatial anomaly.

Alphys: dr. gaster!! no!!!!!! .......wait, who on earth is "dr. gaster"? that can't be right. it wasn't "gaster" that worked here. who was it? oh no. I can't-- I don't remember. something very strange is going on. we're probably in a lot of trouble. I need to......
Alphys: asgore? w.d. gaster is missing.  you know, w.d. gaster, the royal scientist.  what do you mean you've never heard of him?  so. I know his name wasn't "gaster" but there was somebody here and he is missing and I don't remember his name! I think something has gone extremely wrong. there's.... the universe might be broken. i'm not crazy! the person that isn't gaster is-- is--.....
Alphys: I don't think he believes me. I think he thinks I've just made a very big mistake.... that I did all these experiments and shattered the universe so bad I made a nonexistent person not have existed.
Alphys: (depressed) ...I guess it's on me to fix this.


there is one final battle of the route which you find randomly in a number of different places in the Underground.
there are now a lot of different places with the "Gaster hallway", and they always have the door; you just have to find them by walking from room to room a lot, much like in Deltarune.
when you enter the door, mysteryman is a pretty much hostile character, who has an actual presence and things to say.

mysteryman:
(in wingdings with tts voice behind it)
I AM NOT W.D. GASTER.  THERE IS NO W.D. GASTER AND YOU KNOW THIS.  THERE SHOULD HAVE BEEN NEGATIVE POSSIBILITY OF THIS HAPPENING.  WHY??  OUR WORLD HAS KNOWN NOTHING BUT TRAGEDY, AND NOW THIS.
YOU.  YOU HAVE THE POWER OF DETERMINATION. BUT FOR SOME REASON YOU STOOD BY AND DID NOTHING.  EVERY POSSIBILITY THAT PRESENTED ITSELF, YOU LET SLIP BY YOU AND FADE INTO NOTHING. INTO THE GREY AND LIMINAL SPACE OF NOWHERE.  I CANNOT STAND PEOPLE LIKE YOU.  I HAVE BEEN THROUGH THIS TWICE OVER. THE OTHERS OF ME MAY HAVE BEEN THROUGH THIS A MILLION TIMES.  PERHAPS WE ARE W.D. GASTER. PERHAPS THE ONLY WAY OUT IS TO ACCEPT WHAT WE HAVE BECOME.  PERHAPS WHENEVER TWO THINGS COLLIDE, SOMETHING MUST RISE ABOVE AND SOMETHING MUST BE ELIMINATED.  I NEVER WANTED IT TO END LIKE THIS.  I NEVER WANTED IT TO END LIKE THIS EITHER.  I JUST WANTED A WAY OUT OF THE INEVITABLE.  AND I JUST WANTED ALL OF US TO HAVE FREEDOM.  BUT NOW THOSE POSSIBILITIES HAVE BEEN ERASED.  NOW WE ARE W.D. GASTER.  IF DESTRUCTION IS THE ONLY WAY TO WIN OUR FREEDOM, WE WILL TAKE IT.
DOLOR  IPSUM  DOCET

mysteryman actually wields the Unreal Knife in battle, I guess having taken it from you by spacetime merging shenanigans when two instances of it were in the room.
one of his main attacks is various weird spooky faces, which are supposed to represent attacking with Bad Memories. I feel like that is actually why the Memoryheads use spooky faces although I don't know for sure.
however, when he attacks with the Unreal Knife, it has very serious consequences because it can destroy anything "real". sometimes it destroys the scenery, sometimes it destroys an item, it can kill Frisk for the moment if it hits, sometimes he actually destroys a battle interface button or slices apart the normal battle box, and he will do so until there is nothing but the Fight button.
past this point, if you lose he cuts Frisk's soul in two and turns it into a Goner, basically leaving the game in a state somewhat like Undertale's Chara ending where the game stays on one screen and is practically empty. although in this case I think it's something more like a demo screen scrolling across the Underground in sepia tones while a grey broken soul sits above it only able to "observe".

if you instead persist for a long time without losing, a very unlikely friend will show up to help you.
you will see some kind of speech bubble of "garbage noise", and if you use the Fight interface to hit your phone off an imaginary receiver, you can pick it up, and the Memoryhead shows up.
as long as the Memoryhead is there, it will toss Bad Memories into the battle area which heal you at low HP. mysteryman cannot destroy the Bad Memories even with the Unreal Knife, as they are not a "real" object.
you can do a few active interactions to take the Memoryhead to a spareable status, which are probably just grabbing green phones or something; possibly there are some references to the things you should have stopped portrayed in green, like a dissolving broken bone or a dissolving fire. when the Memoryhead is spareable, it will outright toss you a green Mercy button it stole from the game interface, although it is now directly labeled "SPARE". you actually have to move onto it and press the button to select it, but then the fight will finally end, stating "You won!" but that "You earned -666,666 EXP".
mysteryman looks to be flailing or thrashing with frustration about the Memoryhead's interference. he does not understand why this happened, and it apparently is causing him some pain.

mysteryman: NO!!! I AM W.D. GASTER!! THIS IS FINAL!!
Memoryhead: no, we are not. we must erase this world and begin on the next.

Frisk's phone rings like crazy, everything fades away, and you go back to the very beginning of this weird Gaster adventure.
you escaped, because a piece of gaster turned on gaster and saved you.



------
[cr. 2024-01-30T22:10:32Z]


### least bad ending


if you have killed nearly no monsters and only allowed the six big accidents to happen, you will see the scene with Dr. Aster smashing into the other timeline, but this time Alphys will try to help you.

Frisk walks into one of the random Gaster hallways somewhere and Alphys suddenly comes running in too


------
r1  [cr. 2024-01-30T22:10:32Z]

Alphys: I haven't been watching you, I swear! I've just been looking for these everywhere too.

---
r2

Alphys: wait!! you can't go in there by yourself!
Alphys: you're just a kid, and there is some kind of broken messed-up universe rift in there.


------
r1

mysteryman: WHAT IS YOUR PURPOSE HERE?
Alphys: (intimidated) We... we're here to get you out of here.
mysteryman: NOBODY CAN GET US OUT OF HERE NOW.
Alphys: ...us?
(Alphys looks around the room to make sure mysteryman is not referring to her and Frisk)

"nobody can get us out" - I wasn't even trying to do it but I like how this is accidentally a reference to Uboa and once you get into their room you are somewhat trapped in there. that's very fitting for Gaster.

---
r2

...
mysteryman: IT IS FUTILE.  NO MORE POSSIBILITIES REMAIN FOR US IN THIS WORLD, AND THAT IS HOW WE ENDED UP HERE.

Alphys: W.D. Gaster!
Gaster: IF I AM W.D. GASTER, ALL HOPE IS LOST.
Alphys: No!  Just because you are who you are it doesn't mean you're hopeless!
Alphys: ...You *have* always been W.D. Gaster, haven't you?
Gaster: NO. THAT IS WHAT I HAVE BEEN TRYING TO TELL YOU.  WHEN ALL THE POSSIBILITIES OF BOTH WORLDS WERE EXHAUSTED, WE BECAME W.D. GASTER.

Alphys: Oh, so I did have the wrong "we".  You're two people??  This is going to be harder than I thought. I don't even know the other one.
Alphys: Gaster, we're going to defeat you with the power of teamwork. Both of you!

---



------
[cr. 2024-01-31T22:45:29Z]

[Anime]
* You ask Gaster for anime recommendations.  He tells you there are no more possibilities.
* You ask Gaster his opinion on the Mew Mew series.  He ignores you.

* You ask if Tsunderplane was an experiment.
Gaster: NO.

* You tell Gaster about a manga series where writing people's names erases them from history.
Gaster: (both faces get the Lost Soul effect for a moment) WAIT.

[Pray]/[Sing]
* You get down on your knees and make a wish.  But nobody came.
* You burst out singing the first song you can think of.  But nobody came.

  [Goner boss themes version]
* You burst out singing the first song you can think of.  Nobody came?
  [Dogsong version]
* You burst out singing the first song you can think of.
Gaster: NO! NO! NOT A POSSIBILITY!!




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r1  [cr. 2024-01-31T00:38:31Z]

### phoenix revolution ending

if you kill all the monsters except the phoenixes and/or all the other spirit monsters, the phoenixes attempt to take over the underground and create a "workers' party".
I am not totally sure whether this would solely take place within an ending sequence or there would actually be one final boss fight against the phoenixes. either one would make sense although the latter would inevitably be more bleak because monsters can never truly stand up to the player forever. I guess that, yeah, there's a boss fight and you destroy them, unless you unexpectedly choose to Spare them.

the story mostly goes the same along one of the typical accident/genocide routes, and then at the end you fight the phoenixes in a similar role to fighting Sans in Undertale.
there are three phoenixes that appear beside each other, known as the "Three Ells". the gimmick is that although they only have 1 HP they keep getting back up unless you successfully kill all three of them. as well as all sorts of other dumb tricks like dodging, taking fractional damage and refilling their HP such you can /see/ the bars going down and up again, etc.

---
r2

if you kill all the monsters except the phoenixes and/or all the other spirit monsters, the phoenixes attempt to take over the underground and create a "workers' party".

the story mostly goes the same along one of the typical accident/genocide routes, and then at the end you fight the phoenixes in a similar role to fighting Sans in Undertale.
there are three phoenixes that appear beside each other, known as the "Three Ells" -- Ellwing senior, Ellsburn, and Ellshriek. the gimmick is that although they only have 1 HP they keep getting back up unless you successfully kill all three of them. as well as all sorts of other dumb tricks like dodging, taking fractional damage and refilling their HP such you can /see/ the bars going down and up again, etc.



------
r1

[Hum]
* You hum.
* The phoenixes still know this song a lot better.

---
r2  [cr. 2024-02-01T03:00:13Z]

...
* Various other monsters join in.
* Monsters are holding up magic fires like lighters.
* The crowd is tossing socks for some reason.
* There are suddenly a whole lot of phoenixes here.  In fact, they might all be here.
* A phoenix seems to be cawing out chords.
  [sixth time]
* The monsters' singing fills you with determination.
(The battle music actually changes to partway through the second 'Hopes and Dreams' style arrangement of the song)


------
[cr. 2024-02-01T03:00:13Z]

I also feel like, there are so many unnecessary secrets in this fight that there ought to be some small reward for digging so deep into it.
I think that if you get above a certain score before ending you get a persistent item similar to the Shadow Crystals in Deltarune that follows you through runs.

this persistent item appears within the phoenix route as the "Phoenix Quill" - "It's always surrounded by a magic hammer and hoe."
when starting the adventure at the beginning, it appears with a glitched name - "Some piece of an avian skull. It looks to be burning with dark flames."
when you first encounter a phoenix monster, it changes to "Bad Memory??" - "An avian skull burning with dark flames. You hear thundering machinery."
the "Bad Memory??" can only be used inside select fights such as fights against Gaster or phoenix monsters, and gives you some highly important bonus like the ability to get back up with "but it refused" just three times per fight. It might also allow instantly sparing low-tier phoenix monsters Real Knife style.
* Your SOUL turned a slightly different shade of red.



------
r1

Ellwing: we are here to represent the people of the underground. they do not want a war.
Ellshriek: surrender the throne, and nobody gets hurt!

Asgore: Hmm.  I mean... it's not like I really wanted to collect any more human souls.  I'd love some more time in my garden.  But I'm not sure if you understand what you're getting yourselves into.
Asgore: It's a tough world out there. Are you sure you're... ready to defend the Underground if the humans attack us?
Ellsburn: we are nothing *but* ready. the souls of the people are all unified together to defend each other.
Asgore: wow. I've never seen anything like this.  okay. I guess my last question is, how do you plan to remove the b--


------
r1

right about at that moment, Flowey pops out of the castle and strikes apart Asgore with a swirling gust of seed-bullets, more or less as usual. the only weird thing is that this is implied to have happened about 90-100 years earlier than it does in Undertale - so, basically during the time Flowey was busy experimenting and resetting, and still may have been doing this anyway.

Flowey: Really?  you idiots think COMMUNISM can save us??
Ellwing sr.: Of course!
Flowey: Shut up!

Flowey: Nothing. Matters!

---
r2

right about at that moment, there is a nasty interruption. you might expect that this interruption would be Flowey here to kill Asgore, given that even though this is way before Frisk he was busy messing with the interaction between killing and timelines, but it's not Flowey that appears in this case because it is strongly implied that he hasn't been created yet.
instead what shows up is...... our old friend the Memoryhead.


------
r2  [cr. 2024-01-31T05:53:44Z]

...
??????: ALL POSSIBILITIES HAVE VANISHED. DO YOU NOT UNDERSTAND?  THIS IS NO LONGER A BATTLE OF INDIVIDUALS.  THERE ARE ONLY TWO OPTIONS REMAINING, WHICH ARE CONQUEST OR EXTINCTION.

------
r3

Asgore: Oh... dear.
Ellshriek: Hey stupid radio man!  If you make fun of us, you're gonna PAPER it!

for a brief moment there is a very unsettling silence...
and then, Ellshriek's form is suddenly consumed from the inside by a churning swarm of static butterflies. it happens much too fast to stop it, and they turn grey and fade into nothing. a green healing flame is hurled onto the spot fractions of a second too late and sadly burns alone.
Asgore turns toward the Memoryhead and stares it down with absolute fury, ready to fight it with all the human souls right here.


Asgore: good heavens, what is this?
the Memoryhead fills the area with terrible static distortions and a few graphical glitches, before.... a strange monologue emerges out of nowhere in particular.

??????: ALL POSSIBILITIES HAVE VANISHED. DO YOU NOT UNDERSTAND?  THIS IS NO LONGER A GAME OF KIDS AND PUNS AND NEWSPAPERS.  THERE ARE ONLY TWO OPTIONS REMAINING, WHICH ARE CONQUEST OR EXTINCTION.
??????: EITHER JOIN US, OR PERISH.
The static glitching vanishes for a moment when the voice stops speaking.

Asgore: Oh... dear.
Ellshriek: Hey stupid radio man!  If you make fun of us, you're gonna PAPER it!

for a brief moment there is a very unsettling silence...
and then, Ellshriek's form is suddenly consumed from the inside by a churning swarm of static butterflies. it happens much too fast to stop it, and they turn grey and fade into nothing. a green healing flame is hurled onto the spot fractions of a second too late and sadly burns alone.
Asgore turns toward the Memoryhead and stares it down with absolute fury, ready to fight it with all the human souls right here.


------
r1

Toriel: I am still getting used to this.

---
r2

Ellwing: 'Ello.  everyone has been very busy down here. Waterfall had an arts festival. the birbats have been generously opening up bird schools everywhere. and everyone in Hotland has food now. did you know that when you put Vegetoids in new environments they turn into more powerful alternate versions? we're discovering new things every day.
Ellsburn: don't think too much about the Ellshriek incident. it wasn't your fault, and it's probably best for your own health not to dwell on it.
Ellwing jr.: the people a' 'otland made me the new secretary!
somebody: *h*otland. hot. land.
Ellwing jr.: that's what I said, 'otl'nd.
[more stuff]

Ellwing: we have been thinking about... how we are going to address the threat. none of us has any idea quite honestly. but maybe... there is something good in it? just like us. we got together all the different monsters and industries, and we became whole again. maybe the same thing applies to the threat... somehow? I'm sorry. none of us has any clue.
Ellwing jr.: I know you can do it. I 'a'en't a clue 'ow, but you 'll pull it off some'ow!



------
r1  [cr. 2024-02-05T06:11:27Z]

### flowey ending

I was so close to accidentally putting Flowey into the phoenix ending before finally deciding nah, despite there being timeline glitches in this I will stick to Flowey not existing yet
but this dumb song edit I found of undertale themes mashed together is so messed up that I can actually imagine an ending where Flowey crashes into the Memoryhead through timeline carnage shenanigans and everything is a mess.
I would really not want to make this in Undertale's format... but in ironshard format where I just have to write it and make cards and stuff? yeah, ok, maybe

what happens is something like, Flowey goes through one of his first few resets on another timeline, then he accidentally ends up a bit too far back and "to the side", putting him at the beginning of the Gaster adventure timeline. the mechanism is loosely connected to how Frisk and Alphys got there - it's the same "spacetime anomaly" thing.
when Flowey ends up on the wrong timeline, the way it works is all the monsters from his own timeline are split into another instance of the timeline, and his piece of the timeline is his own instance, but from where Flowey is standing, all the people on the Undertale timeline are now considered Goners. their piece of the universe effectively became one giant Goner Tool and shattered into nothing when the most important Soul left it entirely, kind of like what would happen if a Soul left a Boss Monster body. so - it is not possible for timeline physics to reflect around on Flowey and make him disappear. although the Undertale challengers are considered Goners /versus the Gaster adventure timeline/, he is effectively considered an anti-Goner now just as if he had been created when this timeline kept going on for a while.
Flowey's new timeline is a mishmash of the Gaster adventure and his timeline, although it looks mostly like the Gaster adventure because with everything "before" the time of Undertale and without the main people naturally it looks the same.

the unexpected effect of everyone from Flowey's timeline turning into Goners is... they would be integrated into Gaster if the original Dr. Aster had any desire to save them. but, they're quite literally the people he was trying to save pre- Amalgamate days, so that is exactly what happens.
Gaster claims the Goner Undertale-challengers into the full-size memory Amalgamate we can usually only see part of, although the Aster-challengers are still more central to him and still form the main Memoryhead.
at the same time, there is theoretically a second Memoryhead that exists somewhere.  I guess that, technically, I have interpreted a 'memoryhead' as kind of the outward head of one big mycelium of bad memories?


this also bizarrely suggests a retcon that the Undertale story happened /because/ Gaster wanted Frisk to save the other "Memoryhead" of monsters in the other timeline. it's funny that that very nearly makes sense after seeing Deltarune - "darkness original-Gaster"/"W.D." in the Deltarune timeline certainly does seem to have entrusted a Vessel to somebody, and these mechanics may or may not have something to do with the player getting connected to Kris.


after Flowey ends up here for various reasons, he ends up /pissed/ about what just happened

Gaster: (something about, now he can actually see possibilities again, don't be hasty)
GAstriel: LET ME WIN!

I do not fully understand the process of this but I do know that moment of *hurt* over being betrayed by Chara has come bubbling back up in some way. for reasons I don't yet know he is really mad at Gaster as if that were who hurt him or something. it isn't the case that original-Gaster did anything to him; it's only Alphys that would have created him. but he is taking it out on Gaster anyway. the reason is something vaguely like either the fact that Aster slipped out of the timeline and "abandoned" everybody in a manner of speaking - that's not quite what it is - or the perception that Gaster being able to just decide (even subliminally) that there is a perfect way he'd like things to be and simply be able to keep persisting until he actually gets what he wants while Flowey will never be able to have that and is furiously jealous.
I guess that does more or less make sense although the one confusing thing is - why /can't/ he reset the timeline further than he should be able to and become Asriel? maybe I should rewrite this and that IS what happens


---
r2

(here I've assumed that different Souls quite literally distinguish beings from each other, although I think that is a mostly reasonable assumption - it's said that Boss Monsters give up part of their Soul to create new life, and in that case it would almost seem that merely splitting a Soul into another viable Soul creates a totally new being. although it /could/ be that Souls are loosely similar to genes and recombining Souls is important to creating new traits in the new generation. either thing being true would loosely imply that Asriel without a Soul does not have any of Asriel's traits and is not really Asriel.)






------

### best ending

Frisk leaps in and shoves Dr. Aster away from the door
Alphys comes running into the room as fast as she can

Alphys: Aster! There's!! There's a man from another world!!
Aster: What?

The door opens and "Wingding" is on the other side


------
[cr. 2024-01-30T01:27:27Z]

W.D. and Aster worked together to create an inter-universe congress to make sure that no universes or timelines ever had to band together to destroy each other again.
(there is literally a logo of two hands joined with two starry cosmos shapes behind and a determination star. there is also a phoenix monster at the table. those are probably so small the phoenix is just perched on it)
how the monsters from all universes would defeat the humans and other such threats to peace... that was less certain.

AU Alphys, who looks much more impressive like she is clearly "The" royal scientist and not as insecure as the other one:
it's amazing what science has already been able to do for us. there has to be some way.







------
[cr. 2024-01-21T22:36:39Z]

--once upon a time...--
The Barrier -
on this side, the Member Zone and Enclosure Zone reverse roles, and are referred to as The Underground and The Surface. cards are discarded into The Underground, and go into its Resource Deck (the "trash heap"). both Zones contain Masses instead of Firms, but Masses on The Surface still automatically antagonize the Underground. additionally, Residents cannot move out of The Underground during ordinary conditions.

------
[cr. 2024-01-21T22:36:39Z]

Hometown -
on this side, the Member Zone and Enclosure Zone are referred to as the Light World and Dark World. the Light World and Dark World do not attack each other under ordinary conditions, and both Zones contain Masses instead of Firms. every time a card is discarded into the Dark World, it is replaced with a new card that randomly becomes either a Resident or Resource, and the discarded card is returned to its original deck.



------
[cr. 2024-01-21T22:36:39Z]

undertale characters

alphys
- *recluse* - i cannot be played in the Guide Space under ordinary conditions. (new Conditions can change this.)

monster kid

mystery man
- *manifold* - i must be played in every Zone at once. play my main card in the Devastation Zone and everywhere else play a "mystery man token".

mystery man token

goner kid
- *goner* - i am considered part of the Goner Zone, parallel to the Member Zone.
- *luck of the draw* - when playing me, flip a die. if heads, Summon "Monster Kid" who then replaces me.

goner clam
- *goner*
- *luck of the draw* - when playing me, flip a die. if heads, Summon "Clam Girl" and "Suzy" who then replace me.

clam girl


------
[cr. 2024-01-22T08:51:11Z]

### Frisk,   the lost soul

- *Spotlight*: whoever first played me may move me to ANY other Mass as long as it is their turn.


------
[cr. 2024-01-22T08:51:11Z]

### Frisk,   soul forgotten

- *Ruthless*: Whenever I would Agitate, I instead attack. If defeated, the opponent moves to the Devastation Zone.
- *Overtake*: When I am played but FRISK already exists in a Resident Zone, I take their place and the other version is destroyed.



------
r1

charismatic  local star

---
r2  [cr. 2024-01-22T07:45:16Z]

### Papyrus
- *Local Star*: Under ordinary conditions I have a 90% chance to succeed at Agitation.

### Sans
- *Local Joke*: Under ordinary conditions I have a 10% chance to succeed at Agitation.




------
[cr. 2024-01-26T22:48:36Z]

### Endogeny
- *Amalgam 6*: Besides a Resident, I am always considered a Mass of size 6 where each Member has my original stated power. My six Members can only act in unison.
- *Monstrosity*: If I Agitate, I have a 10% chance to succeed.


------
[cr. 2024-01-30T07:42:05Z]

### Mrs. Drake

- *Amalgam 3*
- *Klutz*: If I attack, I cannot land a hit and deal 0 damage.
- *Plant-Based*: Whenever I am part of a Mass I add +1/+1 to all attack/defense checks.

"S..... no.... wy?"




------
[cr. 2024-01-21T22:36:39Z]

suzy,   placid rebel
- *punk rock* - I cannot be targeted by Actions or Residents. During the Members step I act individually as if I were an extra Mass.
- *trickster* - at the end of an opponent's turn I can move into any Mass already in their Member Zone.
(literally looks almost like Susie)
"suzy is a bit difficult, but never mean to anyone. the time you will meet her is fast approaching!"



------
r1  [cr. 2024-01-21T22:36:39Z]

deltarune characters

susie,   violent tormentor

noelle
- *Pushover*: I cannot defy any Condition or Action issued from a Guide Space or Vanguard Position, unless I lose this Ability.

berdly

kris
- *Spotlight*: whoever first played me may move me to ANY other Mass as long as it is their turn.
- *Renegade*: when it is not the turn of whoever played me, I act individually as if I were an extra Mass that is also a Firm. I possess my own Hoard but I use it to Agitate.

ralsei
- *Darkner*: I can only be played in the Dark World. If played in any other Member or Enclosure Zone I return to my original deck. If I am played in the Guide Space, I reside in a special new Dark World Guide Space which only applies to the Dark World.

lancer
- *Darkner*


------
r2 [cr. 2024-01-28T00:40:52Z]

Lancer
- *Darkner*
- *Knave*: Whenever I am involved in an attack or defense check, calculate my remaining stamina as the opponent's power minus my power.




------
[cr. 2024-01-29T04:05:04Z]

### Cheeseface

(yellow lizard character)


### Goner Cheeseface

(yellow lizard character but grey)


### Plaid Jester

"You know how a traffic light has three colors? You go through the yellow and red, and on the third light you move. That's an orange attack. You go through the green and yellow, and on the third light you stop immediately. That's a chartreuse attack. You go through green and red, and on the third light you stop only near the white line. that's a plaid attack."


### Goner Plaid


### Lochnest

### Goner Lochnest


### Antiqua

(a fairly large Torosaurus looking skeleton)

### Goner Antiqua


### Courier

(a small skeleton with a mail bag, somewhat similar to a zebra / dog)

### Goner Courier


------
r1 [2024-01-29T21:44:38Z]

phoenix
some stupid pun on phoenix
simurgh?
simburger. that is like my first thought but it is exactly stupid enough to be in Undertale

phoenix
phoenix lawyer
lawlight   some stupid pun on the words in lawlight/law-right/lowlight
like we embody the theme of justice or murder with one side of the character that's a lawyer and one side that references Death Note
L   'Ell   Ellwing

---
r2

### Simburger,   sizzling butcher
(simurgh creature with floating butcher knives)

### Goner Simburger

### Ellwing

"'Ey, y'r one fool'ardy lad 'r lass, y'know that?"

### Goner Ellwing





------
[cr. 2024-01-26T22:48:36Z]

### We Can Rebuild Them
To carry out this Action, there must be a HUMAN SOUL in the Member Zone.
Choose some number of Residents N from the Devastation Zone. These Residents become a single Resident-Mass with the ability *Amalgam N*. Its base power is the lowest attack and highest defense among its Members.

### Road to Stardom
To carry out this Action, a Resident with *Local Star* must be in the Member Zone.
Choose a Resident. If this Resident has an Ability affecting their chance to Agitate, that Ability is removed.
"Darling, impostor syndrome is so last year."



------
r1  [cr. 2024-01-27T23:32:40Z]

"I don't even know that spell! Watch what happens when I cast a spell I don't know!"

---
r2

### Snowgrave
[Water bloc]

In order to effect this Condition, NOELLE must expend a Hoard equaling her current defense power.

Choose ANY one Resident. While that Resident is under this Condition, they are frozen in place and cannot move to any other location except the Devastation Zone. This Resident is already considered "destroyed", and can be treated like any card in the Devastation Zone for all purposes except being there.

"SNOWGRAVE - Required TP: 100% - Fatal."





------
[cr. 2024-01-21T22:36:39Z]

## miscellaneous card rules

* Conditions that affect Zones
  * If two [Geography] conditions would turn some particular Zone into contradicting things, the latter one cannot be played; if it is played within a game it moves to the Devastation Zone.
  * If a Member Zone or Enclosure Zone is granted its own Guide Space, the rules that issue from that Guide Space are applied second after the rules issuing from the main Guide Space; if the rules contradict, the Zone-specific Guide Space wins.

* "ordinary conditions": This specifies the way an effect works by default, but any other card is able to change it, particularly Condition cards.

* "flip a die": Roll a D20. If the result is >= 11, the outcome is heads; if the result is < 11, the outcome is tails.
  * It is acceptable to "flip a die" by flipping a coin if you really want to. The concept of "flipping a die" was created so the game would only require one kind of randomizer.

* "a Mass that is also a Firm"
  * If a Resident only acts _as if_ they were a Mass or Firm, they are not considered a Mass or Firm outside that action.
  * "use Hoard to Agitate": this Mass Activates a Hoard card as if attacking and the Production Value of the card is the Agitation power.

* [Darkner]
  * ANY Zone which has been marked "Dark World" can play Darkners. This is a less restrictive set of rules than in the actual Deltarune lore, but it is to make the game more playable and keep you from running into constant situations where you cannot play Darkners.
-




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:: ar. 1705897477   ; 2024-01-22T04:24:37Z
>> 1705876599  deltashard