User:Valenoern/CDRW/archive/2309-15 paul
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# cdrw and petscop it was really weird timing. just as I was actually getting to visually designing several of the cdrw monsters, I was listening to analyses on Petscop, and then... somebody in my area died, and I ended up going with relatives to find out what happened. anybody who wasn't me might think this event was really creepy and Petscop "really was" cursed. but I was actually less freaked out by the event and more prepared because my brain was already stuck in mystery solving mode; it was almost like, in one sense, horror shows or games are creepier than real deaths, so the real thing was less weird than the absolutely cursed art-horror we create. because of this odd chain of events I have weirdly warm feelings toward Petscop. in a strange way I feel like I can relate to it, because I really would create a game about pets in a slightly messed-up world to understand my feelings — this loosely describes the early concepts for the Asekai sphere, for one. I could fully imagine the "Gift Plane" extended to several levels with all kinds of odd pet characters with concerning backstories. I would probably design the game a bit differently if it were me, I might even go for a platformer — though this is of course if we imagine the game is not actually hiding the "Newmaker Plane", it just tells symbolic stories about each of the pets through the medium of puzzles. [*p1] i started to feel a real connection, if small, between cdrw and petscop after the idea of the "sssp media coverage" lore where there is a secret story to uncover where something rather dark happened that was then forgotten. you think you are playing a fun game about pets but there is something hidden. [*d] this has made me feel like there should be small references to petscop in the game for almost no good reason my first thought was that characters in the setting would just be playing an unidentified concerning game about pets, kind of a throwaway joke my second thought is that monster rancher had a bizarre number of monsters based on windmills, which makes it possible and even likely there could be a main breed based on windmills [*dw,*gw] or that windmills could be an important interface element kind of like how in Megaman exe there are particular "outlets" you plug into and you get to see the fantasy AR world that's overlaid on the material world. early on I thought about vague connections between media libraries and Wade Watts, but I like this connection a lot better. [*ww] I don't fully know what optical media have to do with windmills but I can figure it out. one thing that occurs to me is they both spin in a circle man, I really want to mess with people who are fans of Petscop by just, the story goes on and here's a windmill or a pyramid, and they actually do mean something here but it's different people will know what's going on if they read these pages of course, but, if they don't they won't. ------ [cr. 1694856657] I never really thought about this until now, but I think a big factor in this is the way that when you read Monster Rancher descriptions, there is a very bizarre tendency to write them as if the monsters are people, in exactly a way that makes /no sense/ within the world of the game — although it slightly makes sense in terms of the dumb "saturday morning action show" tv adaptation especially in English, these monster descriptions sound completely surreal as if somebody is writing down a stream of consciousness without a lot of thought, or as if some fictional image of a "person" has been trapped in the game in some sense. it's more similar to the pet descriptions in the Gift Plane than anything should be ------ [cr. 1694856657] I'm feeling this windmill thing [*p15] windmills are like, a nice image, on their own they can be relaxing, and you could prominently focus on several camera angles of a windmill without it being creepy but it's also very strange when windmills disappear. they're not really supposed to do that. it might work well for some kind of wordless picture book sequence put at the beginning to completely not explain the story; it's like the "monster rancher 2" intro sequence but it doesn't hand you information, even dubious information ------ [cr. 1696474595] so apparently there is a cross cursor in Nifty. I did not even know that. [*n1] it mostly changes the colours of the blocks, but sometimes directs a sort of pea-shooter gun or cannon to shoot blocks, or picks up objects things about Nifty * there is "a treasure" at the end of the game, and somebody "wants to keep it" * the treasure /may/ be the Garalina logs, although it doesn't make sense with the fictional timeline. it is certainly released after beating the normal levels. * at a particular level, the mascot simply disappears. we can already see a connection to petscop in odd pet characters and kidnapping * this game reminds me of The Impossible Quiz, but less crude?? * the malicious eye character is invincible, which is the theme of the game. however the "insert" puzzle right after Nif dies supposedly can be passed by editing the save file. --- => youtube.com/watch?v=6e6RK8o1fcs *p1. petscop 1 - Gift Plane ; => youtube.com/watch?v=nogEDJu2Z4c *p15. petscop 15 - "your friend and the windmill disappeared into thin air" ; => monster-rancher.fandom.com/wiki/Winducken *dw. Winducken ; => monster-rancher.fandom.com/wiki/Nedel *gw. Nedel ; ; => petscop.fandom.com/wiki/Tony#Reused_characters *t1. petscop/ two earlier adaptations of Tapers?? ; => youtube.com/watch?v=wS0utrynpSU *t2. tapers adaptations video ; => youtube.com/watch?v=JKdQ0ZBS_f0 *n1. nifty part 1 ; ; => divided *d. "finding history in the media" ; ..91967321 divided => rp1 *ww. "genki's team vs Wade Watts" ; ..09667342 rp1 <= memo n. monsters/ Memo ; ..95091550