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All philosophy is subjective
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hypostatization (Materialism)
 
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Idealism comes up in Pokémon types, where the interactions between two Pokémon are explained after the fact using inherent characteristics (Types). Idealism comes up in Deltarune, where the element system is taken less seriously allowing for weird new elements like "mouse" and "cat" but the inherent connections between two concepts give rise to elemental pairs. Idealism shows up in Ace Attorney designs where characters have particular roles in the story and then each character's design plays up particular abstract concepts to hint at these roles (the characters having strange names that clearly mean something but only slowly unfold like miniature mysteries of their own is one of the most obvious parts of this). Idealism shows up in a lot of places in different ways.<br/>
Idealism comes up in Pokémon types, where the interactions between two Pokémon are explained after the fact using inherent characteristics (Types). Idealism comes up in Deltarune, where the element system is taken less seriously allowing for weird new elements like "mouse" and "cat" but the inherent connections between two concepts give rise to elemental pairs. Idealism shows up in Ace Attorney designs where characters have particular roles in the story and then each character's design plays up particular abstract concepts to hint at these roles (the characters having strange names that clearly mean something but only slowly unfold like miniature mysteries of their own is one of the most obvious parts of this). Idealism shows up in a lot of places in different ways.<br/>
Idealism may be "mostly" bad in that it clouds people's understanding of real-life events, but if you only want to use it as an art technique, you can learn a lot about how to create good "EarthBound logic" by unmasking various other instances of Idealism in other works.
Idealism may be "mostly" bad in that it clouds people's understanding of real-life events, but if you only want to use it as an art technique, you can learn a lot about how to create good "EarthBound logic" by unmasking various other instances of Idealism in other works.
{{li|I=S1/HAS|tradition=|Q=618}}hypostasis (religion) / hypostasis (distillation of Father, Son, or Holy Spirit from [[E:Creation (Christianity)|observed universe]]; Christianity) [https://en.wiktionary.org/wiki/hypostasis#English] / separation of a linguistic sign into a character or god (linguistics); Death (figure of speech); Nature (figure of speech) / separation of human personality into benign alters or personality traits (psychology; generic)
{{li|I=S1/ES|tradition=|Q=618}}hypostatization (Materialism) / turning abstract Ideals into ontological objects [https://www.thephilroom.com/blog/2025/08/04/reification/] / Idealism (transforming abstract concepts into 'pataphysical entities with specific interactions with other entities; generic)  ->  this is a lot of fun in some contexts, like Deltarune turning "Mouse" into an element. it's not as much fun in other contexts, like people in the United States conceptualizing "democracy" as a totally abstract quality no matter how specifically it's described in the Constitution and then insisting the completely abstract quality in their mind with no definition is invincible and perfect and unquestionable and totally works.
{{li|I=S1/Fy|tradition=|Q=618}}Democracy element  ->  ...that said, "democracy" would be absolutely hilarious as an element in an RPG that is like seeping into background objects the way these gross hunks of substances make up the zones in {{game|OFF}}. we'll say it is {{em|not}} interpreted simply as United States imagery. although i'd allow bald eagles in because it's funny. surreal fragments of angelic eagle wings and swords floating in the breeze. we'll say the conceptual space of the element includes all of North America, Europe, and Australia, and it's about {{em|the absolutely surreal feeling}} of statements you hear people making about places like the United States. it's about creating something abstract and surreal that has nothing to do with reality as the only way to express how stupid people's statements they think are about reality actually sound.<br/>
I think that like... to have this element in a setting you have to have faint mentions of {{i|a kingdom}} and {{i|a republic}}. it could come up in a setting that is making fun of the French Revolution and how France went through multiple attempts to form a republic but failed at it and didn't immediately succeed, thus the protagonist is disillusioned with "democracy" as an abstract element with thematic weight in the setting but it's not very contemporary and it's not based on recent news events. no, it's all about the element having its own weird rules like Democracy equals dividing things up into a lot of small pieces, or Democracy equals claiming that incompatible things are compatible and having a ball of eternal fire and ice squashed together, or Democracy equals... loads and loads of newspapers in random places. if you walk the balance of recognizable and incomprehensible right it's {{em|very}} "EarthBound", it's very much this idea of 'I just found United States TV shows from Japan and I have no idea what's going on'. under no circumstances should the Democracy element be logical or {{em|not}} make you ask "how does this make any sense?". it should confuse even people that somewhat understand [[E:historical materialism|historical materialism]] and [[E:meta-Marxism|the existence of different political philosophies as a plurality of contradictory objects]], by taking the most core abstract concepts of what people think "democracy" is totally and completely out of context.


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{{li|I=S2/ES|tradition=ES, MX|Q=618}}All philosophy is subjective / Because every philosophical text is an opinion piece, no philosophy is actually objective and all philosophy is subjective until it eventually turns into scientific models and applied science; this is to imply that if something could be philosophy and applied science at the same time that only within those conditions would philosophy actually be objective; this is to imply that philosophy starts out as a collection of subjective opinion pieces, becomes a form of Materialism, and then becomes labeled "applied science"  ->  you know.... this proposition is really not that bad. you have to read into it a bit but if you look at it closely enough and notice the loophole, you see it doesn't really paint a flattering portrayal of Idealism or [[User:RD/9k/Q73|academic anarchisms]] at all, and all Materialisms inherently sift out on top of it while all Idealisms inherently sink to the bottom.
{{li|I=S2/ES|tradition=ES, MX|Q=618}}All philosophy is subjective / Because every philosophical text is an opinion piece, no philosophy is actually objective and all philosophy is subjective until it eventually turns into scientific models and applied science; this is to imply that if something could be philosophy and applied science at the same time that only within those conditions would philosophy actually be objective; this is to imply that philosophy starts out as a collection of subjective opinion pieces, becomes a form of Materialism, and then becomes labeled "applied science"  ->  you know.... this proposition is really not that bad. you have to read into it a bit but if you look at it closely enough and notice the loophole, you see it doesn't really paint a flattering portrayal of Idealism or [[User:RD/9k/Q73|academic anarchisms]] at all, and all Materialisms inherently sift out on top of it while all Idealisms inherently sink to the bottom.
{{li|I=S2/STM/MX|Q=618|Q2=618|h4= Applied sciences are Materialisms }} / ({{9k|RD/Q38,59}})


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Latest revision as of 02:08, 27 July 2026

Main entry

  1. Idealism

Basic concepts

  1. abstract Ideal

    / abstract ideal (standard English capitalization outside philosophy)
  2. "I believe that everybody" statement

  3. "Moderation" is the moment Idealists realize Idealism doesn't work

Idealism and element systems

  1. Wendy Oldbag illustrates Idealism

    / Wendy Oldbag's debut is an example of Idealist reasoning (Ace Attorney) / (9k) -> to be perfectly fair to these games, they use Idealism mostly for window dressing rather than the core logical problems of the game; the setting eschews supernatural forces (divine or magical) having a serious effect on the story and the court cases actually are built on a perhaps-somewhat-naïve Materialism. I really can't think of a moment where Idealism undermined the story or lessened it in any way and made me mad. this tiny, narrow little slice of the arts and writing would be one of the very few cases where Idealism has a positive effect on society. that said. the ways the characters are designed provide a nice window into what Idealism actually is, and can be something of a teaching moment.

    Oldbag's moment of appearing is slightly surprising. she is a roadblock. there are particular central themes set up for the case — tokusatsu shows, action, epic rivalries, feudal times and their possible vague connection to the current setting, very vague connections between Edgeworth/"Mitsurugi" and the Steel Samurai — and then Ms. Oldbag suddenly shows up. but there is a buried inherent logic to why she is there. only later into the case we see that the show being a "kids' show" is important, and Ms. Oldbag has to be there as this figurative and also literal obstacle to the kids having fun. the joke lands because it is not completely obvious, but the idea comes out of a very basic contradiction between abstract concepts that are thought to be inherently opposed which then manifest in particular material ways that "make sense" — Oldbag literally running after the boy that broke in. this is what Idealism is: the use of abstract concepts to ostensibly explain material reality when something happens in material reality and you see two labeled things collide after the fact.
    Idealism comes up in Pokémon types, where the interactions between two Pokémon are explained after the fact using inherent characteristics (Types). Idealism comes up in Deltarune, where the element system is taken less seriously allowing for weird new elements like "mouse" and "cat" but the inherent connections between two concepts give rise to elemental pairs. Idealism shows up in Ace Attorney designs where characters have particular roles in the story and then each character's design plays up particular abstract concepts to hint at these roles (the characters having strange names that clearly mean something but only slowly unfold like miniature mysteries of their own is one of the most obvious parts of this). Idealism shows up in a lot of places in different ways.
    Idealism may be "mostly" bad in that it clouds people's understanding of real-life events, but if you only want to use it as an art technique, you can learn a lot about how to create good "EarthBound logic" by unmasking various other instances of Idealism in other works.

  2. hypostasis (religion) / hypostasis (distillation of Father, Son, or Holy Spirit from observed universe; Christianity) [1] / separation of a linguistic sign into a character or god (linguistics); Death (figure of speech); Nature (figure of speech) / separation of human personality into benign alters or personality traits (psychology; generic)
  3. hypostatization (Materialism) / turning abstract Ideals into ontological objects [2] / Idealism (transforming abstract concepts into 'pataphysical entities with specific interactions with other entities; generic) -> this is a lot of fun in some contexts, like Deltarune turning "Mouse" into an element. it's not as much fun in other contexts, like people in the United States conceptualizing "democracy" as a totally abstract quality no matter how specifically it's described in the Constitution and then insisting the completely abstract quality in their mind with no definition is invincible and perfect and unquestionable and totally works.
  4. Democracy element -> ...that said, "democracy" would be absolutely hilarious as an element in an RPG that is like seeping into background objects the way these gross hunks of substances make up the zones in OFF. we'll say it is not interpreted simply as United States imagery. although i'd allow bald eagles in because it's funny. surreal fragments of angelic eagle wings and swords floating in the breeze. we'll say the conceptual space of the element includes all of North America, Europe, and Australia, and it's about the absolutely surreal feeling of statements you hear people making about places like the United States. it's about creating something abstract and surreal that has nothing to do with reality as the only way to express how stupid people's statements they think are about reality actually sound.
    I think that like... to have this element in a setting you have to have faint mentions of a kingdom and a republic. it could come up in a setting that is making fun of the French Revolution and how France went through multiple attempts to form a republic but failed at it and didn't immediately succeed, thus the protagonist is disillusioned with "democracy" as an abstract element with thematic weight in the setting but it's not very contemporary and it's not based on recent news events. no, it's all about the element having its own weird rules like Democracy equals dividing things up into a lot of small pieces, or Democracy equals claiming that incompatible things are compatible and having a ball of eternal fire and ice squashed together, or Democracy equals... loads and loads of newspapers in random places. if you walk the balance of recognizable and incomprehensible right it's very "EarthBound", it's very much this idea of 'I just found United States TV shows from Japan and I have no idea what's going on'. under no circumstances should the Democracy element be logical or not make you ask "how does this make any sense?". it should confuse even people that somewhat understand historical materialism and the existence of different political philosophies as a plurality of contradictory objects, by taking the most core abstract concepts of what people think "democracy" is totally and completely out of context.

From Idealism to Materialism

  1. All philosophy is subjective

    / Because every philosophical text is an opinion piece, no philosophy is actually objective and all philosophy is subjective until it eventually turns into scientific models and applied science -> I don't think this is very controversial. there are ways to spin this that absolutely twist me in knots (please throw all post-structuralism in the trash) and there are also ways to play it that are more reasonable.
  2. All philosophy is subjective / Because every philosophical text is an opinion piece, no philosophy is actually objective and all philosophy is subjective until it eventually turns into scientific models and applied science; this is to imply that if something could be philosophy and applied science at the same time that only within those conditions would philosophy actually be objective; this is to imply that philosophy starts out as a collection of subjective opinion pieces, becomes a form of Materialism, and then becomes labeled "applied science" -> you know.... this proposition is really not that bad. you have to read into it a bit but if you look at it closely enough and notice the loophole, you see it doesn't really paint a flattering portrayal of Idealism or academic anarchisms at all, and all Materialisms inherently sift out on top of it while all Idealisms inherently sink to the bottom.
  3. Applied sciences are Materialisms

    / (9k)

"Idealism" as objection

  1. statement is Idealist

    (sense) / Idealism (truth value) -> you can slap this truth value onto statements that are improperly characterizing a material phenomenon with an Idealist model.
  2. statement is not Idealist

    (sense) / not Idealism (truth value) -> exactly-opposite truth value. you could also use "Materialist" as a truth value, but sometimes due to eclectic materialisms existing, it gets complicated whether "not Idealist" and "Materialist" are fully the same thing.

Related

  1. "Social construct" is a social construct / Most of the time anarchists talk about social constructs they are trying to imply that things that are undesigned or that come out of interacting elements are deliberately engineered Ideals, but because this overall way of thinking is Idealist, it is also fair to say that anarchists are not working with a model that is well checked against reality and their theory of a given "social construct" being "constructed" is equally as made up as the "social construct" is if not more [3] -> sounds like a deepity until you realize what it's really saying and then your mind is blown
    this is how you get out of what I referred to in another entry as "Gerson Boom BS". you realize what Idealism is and how it obscures whatever non-Idealist relationships between things may exist

Ideologies or fields

  • (none)