Ontology:Q50,74: Difference between revisions
m Reversedragon moved page Ontology:Q5074 to Ontology:Q50,74: Moving numbered Item to TTS-pronounceable title |
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{{HueCSS}}<ol class="hue clean compound"><li value="5074"> <seo title="[ | {{HueCSS}}<ol class="hue clean compound"><li value="5074"> <seo title="[F2] A twenty-sided die has free will - MX / Q50,74" /> | ||
<onlyinclude><dfn class="field_mdem manual" data-dimension=" | <onlyinclude><dfn class="field_mdem manual" data-dimension="F2" data-qid="50,74" data-numbersign="404" data-field="" data-object="" data-note="" data-lexeme="">{{IS2}}{{#if: {{{1|}}} | [[E:Q5074|{{{1}}}]] | [[E:Q5074|Twenty-sided dice have free will]] }}{{WaveScore|sum=1|quilt=1|ply=1}}</dfn></onlyinclude> | ||
</li></ol><!-- change summary template: copy or update fake Item from [[Special:PermanentLink/NNNN|Q50,74]] --> __NOTOC__ | </li></ol><!-- change summary template: copy or update fake Item from [[Special:PermanentLink/NNNN|Q50,74]] --> __NOTOC__ | ||
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{{HueClaim|P=item type| {{Template:S2}} }} | {{HueClaim|P=item type| {{Template:S2}} }} | ||
{{HueRoster|P={{E:PPPA/L}}|lang=en| {{E:Q5074}} }} | {{HueRoster|P={{E:PPPA/L}}|lang=en| {{E:Q5074}} }} | ||
{{HueClaim|P={{E:PPPA}}|lang=en | {{HueClaim|P={{E:PPPA}}|lang=en| A twenty-sided die has free will | Dice have free will | Coins have free will }} | ||
{{HueRoster|P={{E:P42}}| -- }} <!-- en: QID references --> | {{HueRoster|P={{E:P42}}| -- }} <!-- en: QID references --> | ||
{{HueRoster|P={{E:P3}}| -- }} <!-- en: sub-case of --> | {{HueRoster|P={{E:P3}}| -- }} <!-- en: sub-case of --> | ||
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<dl class="wikitable hue"> | <dl class="wikitable hue"> | ||
{{HueRoster|P=model combines claims| | {{HueRoster|P=model combines claims| {{E:Q618/ES|[S2] At least one entity on earth has Free Will}} }} | ||
{{HueRoster|P=model combines claims| [S2] Free Will is the ability to make decisions }} | |||
</dl> | </dl> | ||
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<dl class="wikitable hue data_wavebuild three"> | <dl class="wikitable hue data_wavebuild three"> | ||
{{WaveRoute| [S2] Free Will is the ability to make decisions | {{E: | {{WaveRoute| [S2] Free Will is the ability to make decisions | {{E:Q520}} | {{E:Q5074}} }} <!-- en: FROM twenty-sided die ?? --> | ||
</dl> | </dl> | ||
== Usage notes == | == Usage notes == | ||
This is the claim that twenty-sided dice have the hypothetical process called "free will" in the same sense as [[E:Q5070|humans are said to have it]]. <ref name="will" /> For the purposes of this claim, a die is any physical geometric solid which can be rolled, with any number of sides; it is a physical object, it can be tossed to land on a distinct result that it lands on independently of the user's ability to easily predict it, and it functions as a crude example of a true random number generator at least under certain conditions. Multiple other kinds of physical randomizers may count under this definition, including coins. | |||
Typically, [[Category:Existentialist-Structuralist tradition ontology|Existentialism-based philosophies]] will assume this claim is false. One possible reasoning for this is that Free Will cannot possibly be possessed by inanimate objects because inanimate objects are designed and created but they do not have the physical capacity to create anything; if everything about an object is chosen by something else, it cannot have Free Will. However, while this reasoning would be fine in relation to a static object like a ceramic mug or an umbrella, it is dubious in relation to a twenty-sided die. Given a long enough book full of data tables, a twenty-sided die can create and design any number of combinations of things even though it lacks a proper mind — this is the heart of many tabletop role-playing games. Every time a die is rolled it has the capacity to make a decision between twenty possible things. The die makes its decisions with roughly equal probability, beginning with no inherent bias toward any particular alternative, yet at the same time it can certainly pick one thing out of several things. Is this to say that the die has <i>the ability to choose</i> and <i>the ability to do otherwise</i>? It is certainly true in a technical sense that when a die lands on 5, it could have landed on 10 or 20 instead. How do we know a die is not specifically making one choice rather than another choice? | |||
If the random, equal-probability nature of the die disqualifies it from having made a choice, then it is worth asking if a non-random probability actually makes things better or worse. If Alice is a human being, and she has a 70% chance to choose one particular thing instead of another, is she more or less free to choose any outcome than the die is? If Alice always chooses the same outcome 7 out of 10 times, it would almost begin to look from the outside like the die's decision is free but Alice's decision is predetermined. | |||
== Related Items == | |||
<div class="hue"><references> | |||
<ref name="will">{{E:Q777}}</ref> | |||
</references></div> |
Revision as of 09:43, 14 July 2025
- pronounced [S2] Twenty-sided dice have free will 11 -1 -
Characteristics in draft
- item type
- S2 (pronounced C) 11 -1 -
- pronounced [P] alias (mis) [string]
- A twenty-sided die has free will
- Dice have free will
- Coins have free will
- QID references [Item] 11 -1 -
- --
- sub-case of [Item]
- --
- case of [Item]
- --
- super-case of [Item]
- --
- major theme
- pronounced S–617 pronounced [S] Free Will (pronounced C) 11 -1 -
- appears in work
- --
- prototype notes
- generally accepted not to be true.
Components
- model combines claims
- [S2] Free Will is the ability to make decisions
Wavebuilder combinations
- pronounced [P] pronounced Wavebuilder: forms result [Item]
- --
- along with [Item]
- --
Wavebuilder characterizations
- pronounced Wavebuilder: route [Item]
- pronounced [S2] Twenty-sided dice have free will 11 -1 -
- along with [Item]
- [S2] Free Will is the ability to make decisions
- forming from [Item]
- [S2] Free Will is the ability to make decisions
- pronounced Z–617 pronounced [Z] twenty-sided die (tabletop games) 11 -1 -
- pronounced [S2] Twenty-sided dice have free will 11 -1 -
Usage notes
This is the claim that twenty-sided dice have the hypothetical process called "free will" in the same sense as humans are said to have it. [1] For the purposes of this claim, a die is any physical geometric solid which can be rolled, with any number of sides; it is a physical object, it can be tossed to land on a distinct result that it lands on independently of the user's ability to easily predict it, and it functions as a crude example of a true random number generator at least under certain conditions. Multiple other kinds of physical randomizers may count under this definition, including coins.
Typically, will assume this claim is false. One possible reasoning for this is that Free Will cannot possibly be possessed by inanimate objects because inanimate objects are designed and created but they do not have the physical capacity to create anything; if everything about an object is chosen by something else, it cannot have Free Will. However, while this reasoning would be fine in relation to a static object like a ceramic mug or an umbrella, it is dubious in relation to a twenty-sided die. Given a long enough book full of data tables, a twenty-sided die can create and design any number of combinations of things even though it lacks a proper mind — this is the heart of many tabletop role-playing games. Every time a die is rolled it has the capacity to make a decision between twenty possible things. The die makes its decisions with roughly equal probability, beginning with no inherent bias toward any particular alternative, yet at the same time it can certainly pick one thing out of several things. Is this to say that the die has the ability to choose and the ability to do otherwise? It is certainly true in a technical sense that when a die lands on 5, it could have landed on 10 or 20 instead. How do we know a die is not specifically making one choice rather than another choice?
If the random, equal-probability nature of the die disqualifies it from having made a choice, then it is worth asking if a non-random probability actually makes things better or worse. If Alice is a human being, and she has a 70% chance to choose one particular thing instead of another, is she more or less free to choose any outcome than the die is? If Alice always chooses the same outcome 7 out of 10 times, it would almost begin to look from the outside like the die's decision is free but Alice's decision is predetermined.