Ontology:Q66,58: Difference between revisions
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{{ArticleTitle|[S2] Playing out of order gives a new ending / Fy / UTDR / Q66,58|NoContents=y}} | {{ArticleTitle|[S2] Playing out of order gives a new ending / Fy / UTDR / Q66,58|NoContents=y}} | ||
<includeonly><onlyinclude><dfn {{IS2/Fy/class}} data-qid="66,58"><data data-numbersign="404" data-series="" data-work="Deltarune" data-lexeme=""></data>{{IS2/ | <includeonly><onlyinclude><dfn {{IS2/Fy/class|flag}} data-qid="66,58"><data data-numbersign="404" data-series="" data-work="Deltarune" data-lexeme=""></data>{{IS2/UTDR|Q=66,58}}[[E:Q66,58|Playing out of order gives a new ending]]{{#if: {{{3|}}} | {{{3}}} | <ins class="note series_deltarune"> (<cite>Deltarune</cite>)</ins> }}{{#if: {{{2|}}} | <ins class="edition-sense term"> ([[E:Q66,58/{{{2}}}|{{{2}}}]]<nowiki />)</ins> }}{{WaveScore|sum=1|quilt=1|ply=1|enddfn=1}}</onlyinclude></includeonly>{{HueNumberPreview|E=Q66,58}}<!-- | ||
duplication hint: copy or update fake Item from [[Special:PermanentLink/NNNN|Q66,58]] --> | duplication hint: copy or update fake Item from [[Special:PermanentLink/NNNN|Q66,58]] --> | ||
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{{HueRoster|EP=PPPA|lang=en| Playing chapters out of order gives a new ending | Deltarune has a unique ending for playing the chapters out of order | The single ending of Deltarune will come from playing the chapters out of order (generic) }} | {{HueRoster|EP=PPPA|lang=en| Playing chapters out of order gives a new ending | Deltarune has a unique ending for playing the chapters out of order | The single ending of Deltarune will come from playing the chapters out of order (generic) }} | ||
{{HueRoster|EP=P42| -- }} <!-- en: QID references --> | {{HueRoster|EP=P42| -- }} <!-- en: QID references --> | ||
{{HueRoster|EP=P34| {{E:Q7617}} }} <!-- en: field Deltarune --> | {{HueRoster|EP=P34| {{E:Q7617}} | {{E:Q76,17/MM|C=M}} }} <!-- en: field Deltarune Deltarune fan theories --> | ||
{{HueRoster|EP=P3| -- }} | {{HueRoster|EP=P3| -- }} | ||
{{HueRoster|EP=P4| | {{HueRoster|EP=P4| {{E:Q618/Fy|fan theory}} }} <!-- en: case of --> | ||
{{HueRoster|EP=P35/TS| -- }} | {{HueRoster|EP=P35/TS| -- }} | ||
{{HueRoster|P=truth values| unknown }} | {{HueRoster|P=truth values| unknown }} | ||
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[[Category:Items | [[Category:Hue-format fake Items]] | ||
<!-- TTS-unfriendly, search-friendly numbers: Q6658 Q7617 --> | <!-- TTS-unfriendly, search-friendly numbers: Q6658 Q7617 --> | ||
Latest revision as of 03:47, 5 November 2025
- pronounced 66,58. (S2)pronounced (Undertale-Deltarune) (S2): Playing out of order gives a new ending (Deltarune) 1-1-1
Core characteristics[edit]
- pronounced P: label [string] (L)
- pronounced 66,58. (S2)pronounced (Undertale-Deltarune) (S2): Playing out of order gives a new ending (Deltarune) 1-1-1
- E:InAnyOrderAtAll
- pronounced P: alias (en) [string]
- Playing chapters out of order gives a new ending
- Deltarune has a unique ending for playing the chapters out of order
- The single ending of Deltarune will come from playing the chapters out of order (generic)
- QID references [Item] 1-1-1
- --
- field, scope, or group [Item]
- sub-case of [Item]
- --
- topic or subject [Item] (TS)
- --
- truth values
- unknown
- difficulty to refute
- unknown
- difficulty to falsify
- unknown
Wavebuilder combinations[edit]
- pronounced P: pronounced Wave-builder: forms result [Item]
- --
- along with [Item]
- --
Wavebuilder characterizations[edit]
- pronounced Wave-builder: route [Item]
- --
- along with [Item]
- --
Background[edit]
In Deltarune chapter 3, Kris can end up in a hidden place called "Mancountry" where the Forgotten Man is standing behind a tree. The Forgotten Man gives a schedule of where he will be on each day:
- On Thursday I go to sell the donuts.
- On Friday, I toss the leftovers in the dumpster.
- On Saturday, I let it cool on the windowsill.
- On Sunday, I harvest the wheat.
- Hold your breath, head to the left, and count backwards to 100
- Did you remember to write that down?
When put in a causal order, these instructions would rearrange Deltarune's chapters as follows:
- On Sunday, I harvest the wheat. [Chapter 5]
- On Saturday, I let it cool on the windowsill. [Chapter 4]
- On Thursday I go to sell the donuts. [Chapter 1]
- On Friday, I toss the leftovers in the dumpster. [Chapter 2]
- Hold your breath, head to the left, and count backwards to 100 [Chapter 3?]
Leading up to the release of Chapter 3, a particular Deltarune newsletter contained the phrase "in that order, or in any order at all". As well, in Chapter 4, Gerson makes several comments about retelling stories and how Dragon Blazers and Lord of the Hammer and the Prophecy are all altered versions of each other, while Susie may be able to make a better ending with "the white pen of hope". Taken together, these concepts might suggest that to get a better ending Deltarune is supposed to be rearranged.
One interpretation of these instructions is that they only tell where to find all the eggs for players that have not found all of them. Another interpretation is that they actually specify some sort of route through Deltarune which will involve playing chapters out of order to unlock some sort of unknown thing in chapters before them. There could theoretically be some hidden thing in Chapter 5 that would be good to have while going back to Chapter 4, and something in Chapter 4 that would be good to have in Chapter 1 or 2. This unlockable thing may not be directly related to the eggs, as much as just the rearranged order of the chapters.
This proposition is the theory that there is a particular ending or end result to the game unlocked by playing the chapters out of order which a new player would not be able to get without backtracking to previous chapters.
One possibility is that this order is referring to the Shadow Crystals. A player can't easily solve the Chapter 1 key puzzle without already having completed Chapter 1 and seen the castle; this would be a decent reason to play Chapter 4 and then go back to Chapter 1. Chapters 1 and 2 would be in order because they contain Jevil and Spamton, and Jevil's item is good to have against Spamton but he is also difficult enough it might make more sense to go back to Chapter 4 and fight Gerson first. Chapter 3 could be at the end because the Forgotten Man and the hidden Nightmare encounter in that chapter are each the hardest to find respective to other chapters. The only problem with this solution is that it might make more sense if the Forgotten Man's guide had been given earlier in the order than the end, when the player should have already found everything — though if it is only a checklist this might be justified.
One possibility which is likely ruled out is that playing the chapters out of order is connected to the Weird Route. The Weird Route has a more or less linear causality inside it, directly going from one chapter to another. Playing Chapter 3 would give the hint that the Weird Route exists, but the Forgotten Man's order gives Chapter 3 at the end and Chapter 4 first.
Falsification criteria[edit]
There are not enough chapters of Deltarune released to say whether this claim is true or false.