Ontology:Q72,98: Difference between revisions
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{{ArticleTitle|forced Weird Route - S1 / Fy / UTDR / Q72,98 |NoContents=y}} | {{ArticleTitle|forced Weird Route - S1 / Fy / UTDR / Q72,98 |NoContents=y}} | ||
<includeonly><onlyinclude><dfn class="{{{class|field_horror}}} manual flag" data-dimension="S2" data-qid="72,98"><data data-numbersign=" | <includeonly><onlyinclude><dfn class="{{{class|field_horror}}} manual flag" data-dimension="S2" data-qid="72,98"><data data-numbersign="200" data-field="Q76,17/AO Deltarune fanbase" data-series="Q76,17 Deltarune" data-work="multiple" data-chapter="" data-object="" data-note=""></data>{{IS1/DFy|Q=72,98}}{{#if: {{{1|}}} | [[E:Q72,98|{{{1|}}}]] | [[E:Q72,98|forced Weird Route]] }}{{#if: {{{3|}}} | {{{3}}} | <ins class="field"> ([[:Category:Deltarune fan works ontology|Deltarune fanbase]])</ins> }}{{#if: {{{2|}}} | <ins class="edition-sense term"> ([[E:Q72,98/{{{2}}}|{{{2}}}]]<nowiki />)</ins> }}{{WaveScore|sum=1|quilt=1|ply=1|enddfn=1}}</onlyinclude></includeonly>{{HueNumberPreview|E=Q72,98}}<!-- | ||
duplication hint: copy or update fake Item from [[Special:PermanentLink/NNNN|Q72,98]] --> | duplication hint: copy or update fake Item from [[Special:PermanentLink/NNNN|Q72,98]] --> | ||
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* the player not knowing Snowgrave exists while Noelle does actually kind of makes sense, because, what is it doing there in the actual game if Noelle doesn't know it. there's probably an explanation having to do with Dark Worlds dredging up your subconscious thoughts or something. but Noelle ominously ordering you to select it when you've never seen it does make a certain amount of sense [https://archiveofourown.org/works/56025355/chapters/143019670] | * the player not knowing Snowgrave exists while Noelle does actually kind of makes sense, because, what is it doing there in the actual game if Noelle doesn't know it. there's probably an explanation having to do with Dark Worlds dredging up your subconscious thoughts or something. but Noelle ominously ordering you to select it when you've never seen it does make a certain amount of sense [https://archiveofourown.org/works/56025355/chapters/143019670] | ||
* Noelle speaking was a thing in the first outline | * Noelle speaking was a thing in the first outline [https://archiveofourown.org/works/56025355/chapters/143682136] | ||
* noelle gave the player a watch. that is legitimately creepy. although it makes negative sense. for one second it's "oh god" and for twenty seconds it's "now I'm overthinking this and it shouldn't be so funny" [https://archiveofourown.org/works/56025355/chapters/143682136] | * noelle gave the player a watch. that is legitimately creepy. although it makes negative sense. for one second it's "oh god" and for twenty seconds it's "now I'm overthinking this and it shouldn't be so funny" [https://archiveofourown.org/works/56025355/chapters/143682136] | ||
* [S2] Dess' blades are ice shards [https://archiveofourown.org/works/56025355/chapters/173437987] - okay I didn't expect an actual decent theory in this | * [S2] Dess' blades are ice shards [https://archiveofourown.org/works/56025355/chapters/173437987] - okay I didn't expect an actual decent theory in this | ||
* the "lightning puzzle" has not made any sense in either of these. in the second one especially, Noelle has just not gotten scary enough for that to feel like the obvious response. not yet. | |||
* I think there's something to be said about how the act of creating a non-interactive game adaptation, regardless of how good it is, opens up a lot more ability for the "game" to mess with the player. anecdotes can do things that completely break games and make them basically not a game. but games can't really do that. even if they only exist as mods it would be very hard to get it right. | |||
== Usage notes == | == Usage notes == | ||
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[[Category:Hue-format fake Items]] <!-- page ends here. | [[Category:Hue-format fake Items]] <!-- page ends here. | ||
TTS-unfriendly, search-friendly numbers: Q7298 | TTS-unfriendly, search-friendly numbers: Q7298 Q7617 | ||
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Latest revision as of 16:49, 22 November 2025
Core characteristics[edit]
- alias (en) [string]
- --
- references [Item]1
-1-1 - exact or approximate publication date
- 29 / 8 / 2025 (date YouTube channel appeared)
- field, scope, or group [Item]
- Deltarune fan works
- case of [Item]
- --
- super-case of [Item]
- --
- appears in work [Item]
Wavebuilder combinations[edit]
- : forms result [Item]
- --
- along with [Item]
- --
Wavebuilder characterizations[edit]
- : route [Item]
Prototype notes[edit]
- forced Weird Route (Deltarune fanbase) [3] -> first instance that I put a fandom-created trope or plotline on here which wasn't from a scenario/short-story article I was writing myself. I got slightly obsessed with analyzing this thing, by far not as obsessed as I'd been with the real Deltarune, but enough it got a little out of control and I went, okay, you are taking down enough data on this to fill an Ontology entry. so just put it in there.
my thoughts: if I got Escaped Noelle I would just take some time to talk to her and explain that like, no I don't see Deltarune as real either, you can calm down, if you freeze all the fake characters it doesn't matter to me, now take some time out and breathe a bit, your anger is accomplishing literally nothing. good. now, Noelle, I'm pretty disillusioned with living in my world too. I can tell you how to get true power that will allow you to climb out of the bounds of any world and control it. you see, all universes are made of colliding chunks, and these pieces become able to control their behavior only when they gain understanding of everything about them. history is this sliding beach of plural sand grains of history until it's not. we have a lot of points to go through here... and I would tell her all about Marxism, and then I would just gently send her back into the world of Deltarune, and say, sure, it's not real, I know it's a pain to have to pretend things are normal, but you have the once-in-forever opportunity to run some simulations for me that I'd never be able to test in the real world. so why don't you test the idea of getting people to work together — it's a lot harder. and we would just see if we can manage to create aworkers' state in the world of Deltarune. I think as far as accuracy to the official Deltarune lore, "openheart" and the notion of the game just being a free-floating world you connect to whether it's filled with "real" sci-fi people or simple "Digimon" that are living code-objects is closer to accurate. so, like, logically, this would be hard to do but if it succeeded I would not be posting videos, I'd just be phoning up the relevant Communist party theorists and I'd be like, hey, here's a draft of my findings, now let's fix the real world. and like the world would become free of racism, poverty, and countries trying to undermine each other's governments. thanks Noelle.
rule: it is okay to document fandom tropes when they are popular enough to get videos made about them where one unaffiliated creator comments on another. it is recommended you prefer adding motifs before Items for specific written works, and if everything is covered in the motif Item, do not add the work separately, but you may add links to the work inside the motif Item if it is very significant. this should achieve a happy balance where individual works can be casually removed from Item pages if they are not okay to put there for some reason but fan works can still be treated as "literature" of sorts and the main ideas in the works can still be analyzed.
- the player not knowing Snowgrave exists while Noelle does actually kind of makes sense, because, what is it doing there in the actual game if Noelle doesn't know it. there's probably an explanation having to do with Dark Worlds dredging up your subconscious thoughts or something. but Noelle ominously ordering you to select it when you've never seen it does make a certain amount of sense [4]
- Noelle speaking was a thing in the first outline [5]
- noelle gave the player a watch. that is legitimately creepy. although it makes negative sense. for one second it's "oh god" and for twenty seconds it's "now I'm overthinking this and it shouldn't be so funny" [6]
- [S2] Dess' blades are ice shards [7] - okay I didn't expect an actual decent theory in this
- the "lightning puzzle" has not made any sense in either of these. in the second one especially, Noelle has just not gotten scary enough for that to feel like the obvious response. not yet.
- I think there's something to be said about how the act of creating a non-interactive game adaptation, regardless of how good it is, opens up a lot more ability for the "game" to mess with the player. anecdotes can do things that completely break games and make them basically not a game. but games can't really do that. even if they only exist as mods it would be very hard to get it right.