Category:Tea Dragon Society ontology: Difference between revisions
Appearance
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card areas |
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</li><li class="field_fantasy" value="480">card area / board field -> in general | |||
</li><li class="field_fantasy" value="470">draw deck -> board field, either central or player-specific | |||
</li><li class="field_fantasy" value="494">face-up card | |||
</li><li class="field_fantasy" value="495">face-down card | |||
</li><li class="field_fantasy" value="484">character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be | |||
</li><li class="field_fantasy" value="481">main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field | </li><li class="field_fantasy" value="481">main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field | ||
</li><li class="field_fantasy" value="482">player draw deck / deck / library / character deck -> board field | </li><li class="field_fantasy" value="482">player draw deck / deck / library / character deck -> board field | ||
</li><li class="field_fantasy" value="489">discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific | |||
</li><li class="field_fantasy" value="483">hand / player hand / hand cards / hold (Tea Dragon Society) -> board field | |||
</li><li class="field_fantasy" value="490">in-play card area -> superset of: character area, etc | |||
</li><li class="field_fantasy" value="486">figurehead area / commander area / Guide Space (Aurora) / main character area | |||
</li><li class="field_fantasy" value="487">removed from the game / exile zone -> board field | |||
</li><li class="field_fantasy" value="488">prize card area -> central or player, either can exist | |||
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=== Game pieces === | |||
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</li><li class="field_fantasy" value="449">game rules manual / card game rules sheet / board game rules sheet -> to be used for reference statements, or entries preserving official rules sheet links | |||
</li><li class="field_fantasy" value="450">board game piece / board game card / board game token / card game token / unspecified game card / unspecified game piece | |||
</li><li class="field_fantasy" value="497">modifying token / modifying counter / damage counter / power-up counter / status effect counter | |||
</li><li class="field_fantasy" value="498">free-floating token / board game token -> miscellaneous token placed on some space on table for status purposes | |||
</li><li class="field_fantasy" value="499">transient card / effect card which does not enter play | |||
</li><li class="field_fantasy" value="479">continuing event card / Condition card (Aurora) / enchantment card | |||
</li><li class="field_fantasy" value="511">card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area | |||
</li><li class="field_fantasy" value="512">card with draw effect | |||
</li><li class="field_fantasy" value="514">card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head | |||
</li><li class="field_fantasy" value="517">card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently | |||
</li><li class="field_fantasy" value="518">single use card / card which is discarded after effect | |||
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</li><li class="field_fantasy" value="471">card suit | </li><li value="452" class="field_fantasy">playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck | ||
</li><li class="field_fantasy" value="458">named trading-card-game deck / named deck | |||
</li><li class="field_fantasy" value="500">card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number | |||
</li><li class="field_fantasy" value="501">card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is | |||
</li><li class="field_fantasy" value="451">playing card / unspecified game card | |||
</li><li class="field_fantasy" value="476">resource card / Resident card (Aurora) / mana card / land card / energy card | |||
</li><li class="field_fantasy" value="477">character card / creature card / monster card / Theorist card (Aurora) | |||
</li><li class="field_fantasy" value="478">event card / Action card (Aurora) / instant event card | |||
</li><li class="field_fantasy" value="471">card suit -> the concept of something that goes in a card suit | |||
</li><li class="field_fantasy" value="472">object-based card suit / playing card suit / season-based card suit / plant or animal card suit | |||
</li><li class="field_fantasy" value="502">card suit / card element / card color | |||
</li><li class="field_fantasy" value="503">card name / card title | |||
</li><li class="field_fantasy" value="504">card cost | |||
</li><li class="field_fantasy" value="505">card worth / point value / victory points | |||
</li><li class="field_fantasy" value="508">card resource value / energy value / mana value / growth value (Tea Dragon Society) | |||
</li><li class="field_fantasy" value="509">card rules / card basic effects | |||
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</li><li class="field_fantasy" value="485">condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area -> could be plural | |||
</li><li class="field_fantasy" value="492">modifiable card | |||
</li><li class="field_fantasy" value="493">modifier card / equipment card / enchantment card / power-up card / card eaten by character card | |||
<li class="number_empty" value="7800">(none) | <li class="number_empty" value="7800">(none) | ||
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[[Category:Fictional series and metaseries ontologies]] | [[Category:Fictional series and metaseries ontologies]] | ||
Revision as of 02:26, 27 January 2025
Works
- The Tea Dragon Society (all media)
- The Tea Dragon Society
- The Tea Dragon Festival
- The Tea Dragon Tapestry
- The Tea Dragon Society Card Game
- Autumn Harvest: A Tea Dragon Society Card Game
Card game ontology - Autumn Harvest
Card areas
- card area / board field -> in general
- draw deck -> board field, either central or player-specific
- face-up card
- face-down card
- character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
- main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
- player draw deck / deck / library / character deck -> board field
- discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
- hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
- in-play card area -> superset of: character area, etc
- figurehead area / commander area / Guide Space (Aurora) / main character area
- removed from the game / exile zone -> board field
- prize card area -> central or player, either can exist
Game pieces
- game rules manual / card game rules sheet / board game rules sheet -> to be used for reference statements, or entries preserving official rules sheet links
- board game piece / board game card / board game token / card game token / unspecified game card / unspecified game piece
- modifying token / modifying counter / damage counter / power-up counter / status effect counter
- free-floating token / board game token -> miscellaneous token placed on some space on table for status purposes
- transient card / effect card which does not enter play
- continuing event card / Condition card (Aurora) / enchantment card
- card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
- card with draw effect
- card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
- card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
- single use card / card which is discarded after effect
Card fields
- playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
- named trading-card-game deck / named deck
- card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
- card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
- playing card / unspecified game card
- resource card / Resident card (Aurora) / mana card / land card / energy card
- character card / creature card / monster card / Theorist card (Aurora)
- event card / Action card (Aurora) / instant event card
- card suit -> the concept of something that goes in a card suit
- object-based card suit / playing card suit / season-based card suit / plant or animal card suit
- card suit / card element / card color
- card name / card title
- card cost
- card worth / point value / victory points
- card resource value / energy value / mana value / growth value (Tea Dragon Society)
- card rules / card basic effects
Other
- condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area -> could be plural
- modifiable card
- modifier card / equipment card / enchantment card / power-up card / card eaten by character card
- (none)
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Tea Dragon Society ontology"
The following 2 pages are in this category, out of 2 total.