Category:Tea Dragon Society ontology
Appearance
Works
- The Tea Dragon Society (all media)
- The Tea Dragon Society
- The Tea Dragon Festival
- The Tea Dragon Tapestry
- The Tea Dragon Society Card Game
- Autumn Harvest: A Tea Dragon Society Card Game
Books ontology
- [S] Town market (The Tea Dragon Society) / town bazaar
- [S] True dragon (The Tea Dragon Society)
- [S] Tea Dragon society (group)
- [S] Tea Dragon (The Tea Dragon Society)
- [S] Jasmine tea dragon
- [S] Rooibos tea dragon
- [S] Chamomile tea dragon
- [S] Ginseng tea dragon
- [S] Earl Grey tea dragon
- [S] Hibiscus tea dragon
- [S] Ginger tea dragon
- [S] Peppermint tea dragon
Card game ontology - Autumn Harvest
Card areas
- card area / board field -> in general
- draw deck -> board field, either central or player-specific
- face-up card face-down card 1-1-1
- face-up card area / card area with cards face-up face-down card area 1-1-1
- card area with cards laid out horizontally / card area with cards separated
- card area with cards laid out vertically -> superset of/instance of/consists of?: bound stack of cards
- bound stack of cards / stack of cards which is deck-shaped -> as opposed to informal card stacks in solitaire, equipment stacks, etc.
- character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
- main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
- player draw deck / deck / library / character deck -> board field
- discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
- hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
- in-play card area -> superset of: character area, etc
- figurehead area / commander area / Guide Space (Aurora) / main character area
- removed from the game / exile zone -> board field
- prize card area -> central or player, either can exist
- twelve or more -> precise order of magnitude; number of cards in character deck area
- Tea Dragon deck / character draw-deck area
Game pieces
-
Comic Quick-start (The Tea Dragon Society Card Game)
1-1-1
Tea Dragon Society Card Game Rulebook 1-1-1
board game piece 1-1-1
free-floating token (board games) 1-1-1
playing card 1-1-1
Mentors token (The Tea Dragon Society) 1-1-1
Growth token (The Tea Dragon Society) 1-1-1
Victory point token (The Tea Dragon Society) 1-1-1
- resource card / Resident card (Aurora) / mana card / land card / energy card character card which may act as figurehead 1-1-1
- event card / Action card (Aurora) / instant event card Tea Dragon card (The Tea Dragon Society) 1-1-1
- transient card / effect card which does not enter play
- continuing event card / Condition card (Aurora) / enchantment card
- card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
- card with draw effect
- card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
- card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
- single-use game piece / single-use card / card which is discarded after effect
- card with unique rules -> superset of: card with draw effect, etc.; card which is not neatly described by set theory statements
Card fields
- playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
- named trading-card-game deck / named deck
- card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
- card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
- card suit -> the concept of something that goes in a card suit
- object-based card suit / playing card suit / season-based card suit / plant or animal card suit
- card suit / card element / card color
- card name / card title
- card cost
- card worth / point value / victory points
- card resource value / energy value / mana value / growth value (Tea Dragon Society)
- card rules / card basic effects
Other
- modifiable card
- modifier card / equipment card / enchantment card / power-up card / card eaten by character card
- (none)
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Tea Dragon Society ontology"
The following 2 pages are in this category, out of 2 total.