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Category:Tea Dragon Society ontology

From Philosophical Research
Revision as of 12:39, 27 January 2025 by Reversedragon (talk | contribs) (Card game ontology - Autumn Harvest: link "character card")

Works

  1. The Tea Dragon Society (all media)
  2. The Tea Dragon Society
  3. The Tea Dragon Festival
  4. The Tea Dragon Tapestry
  5. The Tea Dragon Society Card Game
  6. Autumn Harvest: A Tea Dragon Society Card Game

Books ontology

  1. [S] Town market (The Tea Dragon Society) / town bazaar
  2. [S] True dragon (The Tea Dragon Society)
  3. [S] Tea Dragon society (group)
  4. [S] Tea Dragon (The Tea Dragon Society)
  5. [S] Jasmine tea dragon
  6. [S] Rooibos tea dragon
  7. [S] Chamomile tea dragon
  8. [S] Ginseng tea dragon
  9. [S] Earl Grey tea dragon
  10. [S] Hibiscus tea dragon
  11. [S] Ginger tea dragon
  12. [S] Peppermint tea dragon

Card game ontology - Autumn Harvest

Card areas

  1. card area / board field -> in general
  2. draw deck -> board field, either central or player-specific
  3. face-up card face-down card 1-1-1
  4. face-up card area / card area with cards face-up face-down card area 1-1-1
  5. card area with cards laid out horizontally / card area with cards separated
  6. card area with cards laid out vertically -> superset of/instance of/consists of?: bound stack of cards
  7. bound stack of cards / stack of cards which is deck-shaped -> as opposed to informal card stacks in solitaire, equipment stacks, etc.
  8. character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
  9. main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
  10. player draw deck / deck / library / character deck -> board field
  11. discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
  12. hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
  13. in-play card area -> superset of: character area, etc
  14. figurehead area / commander area / Guide Space (Aurora) / main character area
  15. removed from the game / exile zone -> board field
  16. prize card area -> central or player, either can exist
  17. twelve or more -> precise order of magnitude; number of cards in character deck area
  18. Tea Dragon deck / character draw-deck area

Game pieces

    Comic Quick-start (The Tea Dragon Society Card Game) 1-1-1 Tea Dragon Society Card Game Rulebook 1-1-1 board game piece 1-1-1 Philosophical Research:Ontology/498 playing card 1-1-1 Mentors token (The Tea Dragon Society) 1-1-1 Growth token (The Tea Dragon Society) 1-1-1 Victory point token (The Tea Dragon Society) 1-1-1
  1. resource card / Resident card (Aurora) / mana card / land card / energy card character card which may act as figurehead 1-1-1
  2. event card / Action card (Aurora) / instant event card Tea Dragon card (The Tea Dragon Society) 1-1-1
  3. transient card / effect card which does not enter play
  4. continuing event card / Condition card (Aurora) / enchantment card
  5. card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
  6. card with draw effect
  7. card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
  8. card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
  9. single-use game piece / single-use card / card which is discarded after effect
  10. card with unique rules -> superset of: card with draw effect, etc.; card which is not neatly described by set theory statements

Card fields

  1. playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
  2. named trading-card-game deck / named deck
  3. card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
  4. card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
  5. card suit -> the concept of something that goes in a card suit
  6. object-based card suit / playing card suit / season-based card suit / plant or animal card suit
  7. card suit / card element / card color
  8. card name / card title
  9. card cost
  10. card worth / point value / victory points
  11. card resource value / energy value / mana value / growth value (Tea Dragon Society)
  12. card rules / card basic effects

Other

  1. modifiable card
  2. modifier card / equipment card / enchantment card / power-up card / card eaten by character card
  3. (none)

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Tea Dragon Society ontology"

The following 2 pages are in this category, out of 2 total.