Ontology:Q21,94
- ⧼Hue-ins-domain-spacer/⧽Chunk competition originates from commodities
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- ⧼Hue-ins-domain-spacer/⧽Chunk competition follows commodities
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- label (en) [string] (L)
- ⧼Hue-ins-domain-spacer/⧽Chunk competition originates from commodities
1-1-1 - ⧼Hue-ins-domain-spacer/⧽Chunk competition follows commodities
(CC)1-1-1 - field, scope, or group [Item]
- early Marxism ( / ML)1
-1-1 - early Marxism onto meta-Marxism ( / ML)1
-1-1 - super-case of [Item]
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Component claims
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- ⧼Hue-ins-domain-spacer/⧽Chunk competition follows commodities
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Wavebuilder characterizations
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- ⧼Hue-ins-domain-spacer/⧽Chunk competition follows commodities
(CC)1-1-1 - along with [Item]
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- ⧼Hue-ins-domain-spacer/⧽Chunk competition follows commodities
Prototype notes
Chunk competition originates from commodities
/ Chunk competition follows commodities (sense CC) / In a period where capitalism or at least an artisanal market are present, chunk competition originates at various useful items being transformed into commodities; this is not to imply that before artisanal producers exist there are not other routes where chunk competition can originate within those other class structures or systems / (9k) -> I think if Marx had seen somebody in Europe write about "chunk competition" he probably would have said this.
it may be worth noting: before there were commodities everywhere (in feudal orders? before?) this would very much have been a some-occurrence statement that only happens where the first medieval craftsman or merchant appears. in those periods of history there would have been other some-occurrence statements that describe what leads to chunk competition then. I feel like in some ways there was less chunk competition when you go back enough thousands of years ago, if only because there was more open space between populations such that you wouldn't feel it. once there is agriculture you get more because groups of people reproducing at particular rates need specific plots of land. presumably it still exists when populations are far removed but it just poses no problem when they aren't interacting, you just get small amounts when two tribes are growing and suddenly collide.
god "chunk competition" is a weird concept because I always know when it's happening but I have trouble describing what it is and I have probably given slightly different descriptions of what it is at different times; it's good to be able to sort all of those out on the Ontology page. today what I think I'm referring to is the way that population growth is shaped by relativity, how everything in the universe has its own little timeline of what it's doing and then they collide, and this happens with population growth, such that when two populations grow into and over each other it leads to a spatial slot hierarchy — a situation of populational slots where people are forced to compete over particular unique slots in space or in structures to exist. when I've said "chunk competition across the spatial slot hierarchy" it means that the original collision of separate populations or tiny clustered subpopulations of people inside those populations hasn't gone away and various populations of wildly varying sizes still smash into each other daily regenerating the spatial slot hierarchy. the spatial slot hierarchy is mistaken by Liberal-republicans to be a necessary reality that they just call "economics". to Marxists, the spatial slot hierarchy is undesirable and they want to relax the competition for houses and jobs so that if subpopulations clash over the right to live in a city it at least will be for some cultural reason and won't have come from the spatial slot hierarchy; if Marxists succeed people gain the ability to plan out the broad shapes civilization will form into in advance and allow individuals to choose where they want to live and where they want to contribute for money within certain limits of what society needs and what makes sense, or otherwise build things for no money in their spare time if society is well developed and the work day is shrinking. Marxists work with the reality that populations have no space to expand into and try to basically expand the surface area of society by using its space more efficiently, like the shape of a brain or a walnut, but that new control over society through predicting what shapes it will already form gives more leeway to let people go where they want and do what they want, you can predict what options are viable and maybe see more options where otherwise you might have trouble seeing any. chunk competition isn't a trivial thing to solve but the more you can stop individuals from running into each other through knowing what shapes are available to prevent that the closer you get to making it totally irrelevant and going back to the tiny amount of populational conflict seen in tribal societies. so chunk competition is like a different lens for conceptualizing "primitive communism" and its relationship to global empire and neocolonialism, the outer shape of the populations instead of strictly looking at the inner class arrangements. talking about classes is fine especially when separating crimson and blue/strawberry Social-Philosophical Systems. it's just hard to work with at really huge scales and really small scales, where physical boundaries between demographics are a bigger deal than they are at medium scales and chunk competition is easier to identify than class divisions.