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Category:Tea Dragon Society ontology

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Works

  1. The Tea Dragon Society (all media) 1-1-1
  1. The Tea Dragon Society
  2. The Tea Dragon Festival
  3. The Tea Dragon Tapestry
  4. The Tea Dragon Society Card Game
  5. Autumn Harvest: A Tea Dragon Society Card Game

Books ontology

  1. [S] Town market (The Tea Dragon Society) / town bazaar
  2. [S] True dragon (The Tea Dragon Society)
  3. [S] Tea Dragon society (group)
  4. [S] Jasmine tea dragon
  5. [S] Rooibos tea dragon
  6. [S] Chamomile tea dragon
  7. [S] Ginseng tea dragon

Card game ontology - Autumn Harvest

Card areas

  1. card area / board field -> in general
  2. draw deck -> board field, either central or player-specific
  3. face-up card face-down card 1-1-1
  4. face-up card area / card area with cards face-up face-down card area 1-1-1
  5. card area with cards laid out horizontally / card area with cards separated
  6. card area with cards laid out vertically -> superset of/instance of/consists of?: bound stack of cards
  7. bound stack of cards / stack of cards which is deck-shaped -> as opposed to informal card stacks in solitaire, equipment stacks, etc.
  8. character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
  9. main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
  10. player draw deck / deck / library / character deck -> board field
  11. discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
  12. hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
  13. in-play card area -> superset of: character area, etc
  14. figurehead area / commander area / Guide Space (Aurora) / main character area
  15. removed from the game / exile zone -> board field
  16. prize card area -> central or player, either can exist
  17. twelve or more -> precise order of magnitude; number of cards in character deck area
  18. Tea Dragon deck / character draw-deck area

Game pieces

    board game piece 1-1-1 free-floating token (board games) 1-1-1 playing card 1-1-1 Mentors token (The Tea Dragon Society) 1-1-1 Growth token (The Tea Dragon Society) 1-1-1 Victory point token (The Tea Dragon Society) 1-1-1
  1. resource card / Resident card (Aurora) / mana card / land card / energy card character card which may act as figurehead 1-1-1
  2. event card / Action card (Aurora) / instant event card Tea Dragon card (The Tea Dragon Society) 1-1-1
  3. transient card / effect card which does not enter play
  4. continuing event card / Condition card (Aurora) / enchantment card
  5. card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
  6. card with draw effect
  7. card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head card with in-deck effect (The Tea Dragon Society) 1-1-1
  8. single-use game piece / single-use card / card which is discarded after effect
  9. card with unique rules -> superset of: card with draw effect, etc.; card which is not neatly described by set theory statements

Card fields

  1. playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
  2. named trading-card-game deck / named deck
  3. card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
  4. card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
  5. card suit -> the concept of something that goes in a card suit
  6. object-based card suit / playing card suit / season-based card suit / plant or animal card suit
  7. card suit / card element / card color
  8. card name / card title
  9. card cost
  10. card worth / point value / victory points
  11. card resource value / energy value / mana value / growth value (Tea Dragon Society)
  12. card rules / card basic effects

Other

  1. modifiable card
  2. modifier card / equipment card / enchantment card / power-up card / card eaten by character card
  3. (none)

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Tea Dragon Society ontology"

The following 2 pages are in this category, out of 2 total.