User:RD/9k/Ace Attorney (Q64,30)
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- Ace Attorney (metaseries) -> I had no reason to add this until suddenly I was watching it just for context on 'cross-examine the parrot', and then was like, oh wait, this game is about logic. it's not actually about real court procedure as much as it's about an abstract concept of "reason". which... makes it surprisingly relevant to a wiki about logic. ok. time to code it.
- Ace Attorney
Motifs
- lawyer of justice -> intuitive, because it's at least vaguely what their stated purpose is.
- lawyer of injustice -> it's rarer you see this in fiction and yet Homestuck catapulted the idea into popular consciousness.
- objection! (motif)
- narrative parallel
- Are narrative parallels admissible in court? (Ace Attorney; secular philosophy against religion) -> the answer should be no, but Phoenix, unbelievably, manages to use them in the only way that's acceptable.
- See through one lie, and their whole testimony falls apart / Lies always beget more lies. See through one, and their whole testimony falls apart (Phoenix Wright: Ace Attorney tutorial) [1] -> you know what joke I'm going to make.
- The unpredictability of Subjects will save the world / you are the most unpredictable defense attorney ... I cannot deny the possibility of what you say -> at this moment Phoenix is having a 'revelation' from a ghost who should be only as helpful as he is but is an undetectable inner experience.
I'm not going to say this shouldn't be in there or deny this kind of thing makes stories more interesting, but I do have to say, we're getting into a sizable degree of unnecessary Kantianism here; the work is departing from reality on its 'realistic' society model before it departs from reality on fictional rules.
Works
- Phoenix Wright: Ace Attorney (2001) [vol. 1]
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