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Revision as of 11:50, 1 August 2025 by Reversedragon (talk | contribs) (Materialist analyses cannot truly be owned)

6000 - 8000 [edit]

Publishing entities, "Journey to the West" related Signifiers.

Entries for miscellaneous fictional works allowed. To be included, a work should have interesting literary motifs seen in multiple other works, include references to some kind of philosophical statement within some real-world philosophy, or include consistent fictional ontologies of imagined physics or processes. Fictional physics or processes also allowed.

  1. fictional character
  2. first-person narrator
  3. second-person narrator -> see: Homestuck, narrator Chara
  4. third-person narrator
  5. narrator
  6. point-of-view character
  7. player character
  8. non-player character (NPC)
  9. hero
  10. villain
  11. antihero
  12. antivillain
  13. Good-aligned character
  14. Neutral-aligned character
  15. Evil-aligned character
  16. Lawful-aligned character
  17. Chaotic-aligned character
  18. True-Neutral-aligned character
  19. character alignment / moral alignment
  20. I contain multitudes / I am all of me -> I suppose the closest tradition tag is Jungian psychoanalysis, given how it speaks about all the different "sides" of a single personality.
  21. alignment axis
  22. Law-Chaos axis -> in the first edition of Dungeons & Dragons alignment had nothing to do with Good and Evil and this was actually bordering on historical materialism; it was a mechanism for studying how fantasy history progresses. a Lawful/Chaotic distinction is outright originally intended to set up situations like an empire versus unruly peasants, or "built on the ashes of fae bones". a video creator tried to explain this by saying "in World War II, Britain won't ally with the Nazis", specifically meaning in this case that regardless of who is Evil particular nationalities or populations join up to defend some particular order or against a particular structure or ideology. Lawful/Chaotic is a lot like the Cold War: if capitalists are on the side of Law then unions are on the side of Chaos, although if a workers' state is created Bolshevism is the side of Law in its own region and the 1930s Trotskyite conspiracy is the side of Chaos. to be Lawful is simply to be on the side of a particular civilization or in modern terms an assembled Bauplan, while to be on the side of Chaos is to be against some highly specific order. the major "mistake" made with alignment across various fantasy media as time went on is to not realize that civilizations can be plural and to universalize Law as belonging to the whole universe rather than there being several different centers of Law such that in something like the Wings of Fire setting with different coalitions of warring dragons, you would have to be aligned to Lawful-A or Lawful-B, a single universal "Lawful" doesn't actually exist. why people make this "mistake" is complicated, but it seems connected to the choice to treat Law/Chaos as a strict cosmically-metaphysical slider where Chaos tears open all the rules of reality similar to an SCP anomaly. although fantasy can be anything, this seems like a bad choice if you want people to understand fantasy populations simply as periods of history where populations are in conflict and not as inherently Good or Evil. this mere transformation of Chaos into an alchemical quality of the universe inherently spawns implications that certain groups of people are the universe's favorites and certain groups are not, and like, trying to fix that by saying "they need to be balanced, we need both of them" is just both-sidesing medieval politics. if we literally thought that way about medieval England there would have been an ongoing controversy up to today about whether creating Liberalism and getting rid of monarchy was actually a good idea. as well, we'd be both-sidesing global empire and whether it's okay to keep people marginalized into tiny areas of l—... oh wait, we already do that every day. tabletop RPGs reveal a whole lot about Europeans, don't they?
  23. [S] Good-Evil axis
  24. ??
  25. ??
  26. ??
  27. ??
  28. ??
  29. ??
  30. All arrangements of things begin as fictions / All arrangements of people begins as ontologies (socially-constructed or imagined orders which might vaguely be possible in reality; chaos magic, Existentialist cybernetics) -> kind of. sort of. if you took this and restricted it a whole lot it would somewhat be true. like, don't connect this to Free Will, don't you dare do that, but if you managed to not go there, then yes, many things about society and even causality inside society are "put together" as a designed or undesigned construct before they are actually realized. I call them Philosophical Systems of ontologies embedded inside groups of people to produce Social-Philosophical Systems. but I am reasonably sure they're real. this + (something bad which is charcoal?) = Culture is just the series of signs people make up
  31. [S] Kirby Does His Taxes / Mario Stands Still -> I forgot about this until somebody brought up "Mario Stands Still" to explain Deltarune. Kirby Does His Taxes will always be the better form though
  32. [S2] Science fiction is just nonsensical physics -> not very controversial. science fiction begins with physics discoveries, hypotheses in various fields of science, and the application of physics or general mathematics to create hypothetical technologies or worlds. warp drives. four-dimensional worlds. it's kind of all just applying advanced mathematics to storytelling.
  33. [S2] Fantasy is the best history test / Fantasy is just nonsensical history -> the more fantasy books I read the more I see this particular hypothesis building up that the impulse behind writing fantasy is to play with the causal mechanisms of history and try to slowly figure out what they are. science fiction can sidestep the actual way anyone gets to the future to focus on hypothetical technologies or forms of physics, but in a weird way, fantasy is almost inherently more progressive than sci-fi if you aren't too stupid to see it. although science fiction often does focus on analyzing civilizations in series such as Star Trek, fantasy is inherently more barebones in its palette of concepts in a way that often immediately forces it to reckon with the workings of societies. fantasy grounds itself in things like social structures, wars, nationalities and identities, whether particular civilizations are good or bad, who should be in power, and how imagined historical periods give way to other periods containing different civilizations. sometimes it seems like there is no difference between the categories of fantasy and politics, because a great heap of the things that happen in fantasy books are just medieval politics, and existing notions like Law/Chaos axes naturally lend themselves to fantasy stories about such things as characters slipping out of existing structures or patterns to discover LGBT identities. fantasy stories have all the puzzle pieces to turn into a believable imagined account of history where the material processes inside particular kingdoms, populations, or worlds actually unfold in understandable ways into new historical periods for centuries and centuries and you can actually trace through a fictional world's past and possible future(s) without any of it being arbitrary. if you actually understand history, fantasy is wired. I'm convinced that fantasy stories could teach the crustiest White people to actually understand historical materialism, maybe even more effectively than actual history could. in real-life history if somebody asks you to guess what happens next you always have "the answers at the back of the book", while fantasy is genuinely a blank history test you have to fill in. the act of creating fantasy is an act of showing that there really is such a thing as historical materialism and "history in general" without the content of a specific country. if that's not the case, how do people evaluate whether a fantastical history is convincing? why would there be a discussion about that where people have different opinions? I believe it all traces back to fantasy largely being simple representational art with regard to the processes that create real-world history. when people call for Media Representation in fantasy what they mean to say is that, because reality is stranger than fiction, in their attempt to represent the general concept of history current fantasy stories are overlooking a whole bunch of real-world historical events. it's one thing to say a story is technically unrealistic, and another to say it's literally missing information about reality that's making the representational art worse, which in this case is the complaint.
  34. [S] text claims to be bunch of senseless events, becomes discussion on history / work claims to be a bunch of senseless events, ends up a discussion on history -> happened in both Adventure Time and Dragon Ball. it's funny how works that intend to show that history is senseless actually just end up discussing the proposition it can be understood. no matter how much they try to turn around and say the characters' efforts to understand it are in vain. the point of the work is still to say that not being able to understand and steer history is a problem.
  35. [S2] Unless society is magic, there will be Communism / If society does not run on magic, Marxism-Leninism is not ruled out -> follows from: The heart of Marxism is historical materialism / Proposition zero of Marxism is historical materialism
  36. ??
  37. Materialist analyses cannot truly be owned / Materialist analyses of fiction are the only ones which cannot be attacked by capitalists -> a little subjective, but a very interesting argument to step through. information which is empirically observable can never be copyrighted, no matter how bad copyright policies get. you can never truly copyright an observation such as that hydrogen and hydroxide make water, or the earth is round, or religion exists, or countries exist, or science fiction books in general exist. but how far does this go? given a complete enough ontology of every generic thing that exists, could you build a literary analysis of a work of fiction which is totally uncopyrightable to the point it can never be taken down by a copyright claim, as long as it is very clearly an analysis and not a copy of the work? I think there's reason to believe the answer is "yes". and if that's the case. every analysis of art which is based on somebody's academic theory of social construction and utopianism and ideals is vulnerable to being taken away from people when a group of bourgeoisie bands together and decides to make life difficult for people, but comparatively, Materialist analyses are impervious to this. a Third World country or cluster of workers can have all the Materialist analyses it wants to and they can never be taken away. it can build them all from the ground up at any time without needing to access anything or anyone in particular. Materialist analyses are the only thing that perfectly suits this disgusting world of copyright and spatial slot hierarchies and defining people as isolated pockets of wealth with legs and trying to divide concepts up into people and make them totally synonymous with toxic gatekeepers and claiming that China building civilization again in parallel to the United States is "stealing" the inherent containment of concepts and culture-simply-existing into toxic individuals; if that's going to continue this is the one thing that can exist alongside all that and survive all that. Materialist analyses are even resilient to Marxisms fracturing into different blocs and denying things from each other. basically, if you want knowledge and palettes of artistic concepts to survive nearly anything, create a Materialist analysis and stay far, far away from artisanal conceptions of anything which even open the door for it to have an official shop or an official inventor. no library of Alexandria can be burned which was never inherently Greek.
  38. Fiction doesn't teach us anything -> Aron Ra's proposition. I don't think it's true, on a subtle level of failing the question-begging test. it's technically accurate to say fiction doesn't contain any educational information. but that's not what people usually mean by the statement "fiction teaches us". they are referring to a more abstract notion of learning by picking up general patterns and comparing analogies to the real world — a process of building ontological models through true or untrue scenarios using every scenario as a thought experiment. if you do that systematically enough it's essentially similar to applying a scientific method in different environments, although it entails you'll probably stop believing in Christianity after reading a few secular books and the bible and trying to compare all of them to each other and real life.
  39. Fiction is educational -> for a very long time I had a hard time believing this, although I never would have said that fiction doesn't teach people about creating art or about using language — only that there is an open question on whether it teaches people about ""life"". typically when people say this they mean that it teaches about "experiences", and gives people a model of a demographic of people without exclusively boxing them into a stereotype.
  40. Narratives exist to portray possible societies or situations -> this answer is fully compatible with historical materialism, or at least existential materialism. it allows weaving ties between the individual and historical period.
  41. [S2] Narratives exist to depict each possible kind of individual / Narratives exist to tell us about individuals -> this is the answer I do not like. it's drenched in intentional or unintentional psychoanalysis. and I'd argue it ultimately encourages racism, simply because it encourages treating past hardships as irrelevant to current individual lives while treating the successes of current individuals as un-repeatable flukes. without a causal analysis of history and historical patterns you lose the ability to argue for consistent and cumulative social progress really quickly.
  42. Why do narratives exist?
  43. Non-fiction doesn't teach us anything -> counter to Aron Ra's proposition. if you actually understand the way people learn, though ontological models and metaphors, it's easy to see how a factual book could fail to teach people anything because they can't understand it through their current models and fail to believe that it looks plausible. in some cases people don't learn well through facts and learn better through questions. but I think the "street epistemology" concept is shortsighted too, because you have to ask what it is about questions that actually makes them work.
  44. fake historical period / fake, bad history -> the motif of bad events in history being treated as a detour from "real" history. this motif is orange because, quite honestly, this is exactly what the Trotskyite conspiracy was alleging against Stalin's government, whether you commandeer Zinovievism as supposedly being Liberalism or whether you interpret it as saying Trotskyism is the real history. (my response, always: then why hasn't it happened yet??) famously this motif also comes up in the Christian bible, with the hypothetical reign of the antichrist being a kind of fake historical period, or the reign of the Roman emperors being suggested as one.
  45. The only explanation of history is the defiance of history / The only explanation of historical patterns is the defiance of historical patterns -> this claim is inherently contradictory because it proposes an explanation of history, which is forbidden by the claim; the claim forbids itself. there is one way to fix it: cross out the word "defiance" and propose that Free Will and The Subject are material phenomena which can themselves be studied by historical materialism and reduced down to a number of partly-predictable patterns. this produces existential materialism.
  46. The only explanation of defying history is history / The only explanation of the defiance of historical patterns is historical patterns -> fixed it. funny how if you say almost the exact opposite of what Existentialists say it actually begins to make sense again.
  47. History is the progression of family units / History is the progression of lines of Lived Experiences -> psychohistory proposition, often casually put forward by many people who have no idea what Lacanianism or psychohistory is, simply because Existentialism Is The Simplest Philosophy Which Everybody Already Believes. recently tossed out as an explanation for how war veterans coming back causes damage to family unit psychology, and presumably to national culture. [1] something is wrong with this logic: okay, but what causes countries to go to war and rack up trauma in the first place?
    tangent: this came up in My Pride, the questionably-written show about the lions. and it caught me off guard because I immediately noticed that choosing to interpret tribal culture as a progression of family units instead of as history is an active choice you make that can editorialize and ideologically frame the events of the story if you're not careful.
  48. History is the progression of groups operating -> this claim entails that even if the study of historical materialism up to now is wrong or lacking, Bolshevism could still be correct for reasons other than the reasons it believed to be its explanation. namely, Bolshevism could be correct because it is a sensible method of ordering people into a nation-state and functional nation-states are nearly fundamental.
  49. History is the progression of class struggles / All history ... is the history of class struggles -> have to get the classic one in there. not really exclusive with "history is the progression of groups operating", as these two things simply happen on different scales. group operating (countable area of capitalism), class struggle, rupture, group operating (named Marxism). the only serious difference is that "groups operating" allows modeling Trotskyism as its own phenomenon in parallel to mainstream Marxism-Leninism, or different anarchisms, an instance of Deng Xiaoping Thought, etc.
  50. Biographies only have one ending -> this is one of the falsest things I have ever heard that people still keep saying. literally using biographies as the example the whole point of reading them is that different things happen in them, meaning they have different endings. this is a very important distinction because this difference in "endings" provides a material difference which can become a pattern that can be studied and in some cases broadly repeated.
  51. Because all biographies have one ending, we can only reinterpret them -> no. is that how people created the underground railroad and slipped out of slavery? reinterpreting how bad they think their situation is and how bad it is or isn't to inevitably die? this is one of the only things worse than saying Free Will explains all history.
  52. Biographies have many different endings -> I don't have an example text right now but I swear the Bolshevik party knew this. look at what happened afterward. before 1900 people in Russia and China had one kind of ending. after 1930 their stories had new kinds of endings. this is almost the definition of what history is. if people didn't have different endings, we'd all live in an episodic sitcom and nothing would build on anything else.
  53. The biography of a bisexual has at least two possible endings -> this seems pretty self-evident, yet somehow nobody thinks of it. bisexuals break psychoanalysis. and they break Existentialism because there isn't necessarily an inherently better individual choice, but there are still multiple outcomes.
  54. Boring relationships in Warriors happen due to psychohistorical biases -> if you think the story of an individual life has only one ending, it's awfully tempting to slot every single individual into the same trite, boring heterosexual romance. diversity of gender and sexuality alone leads to multiple endings.
  55. ??
  56. ??
  57. ??
  58. ??
  59. Some of Western Marxism isn't Marxism / Most of Western Marxism isn't Marxism -> the claim that adding early-existentialism to Marxism may turn it into not being Marxism because it encourages replacing historical materialism with historical existentialism. or similar rather-specific claims involving particular parts of Western "Marxism".
  60. Lacanianism aims to replace historical materialism with psychohistory / Freudians are trying to create a non-Marxist replacement for historical materialism, and that alternative is psychohistory -> I could really tell something was up with Lacanianism shortly after I heard of it but had so much trouble fully explaining exactly what they were trying to replace Marxism with. I'm more confident now that I found the actual name of the thing. Rothenberg and Žižek's whole weird bridge about Heidegger is this: Marx bad because the development of populations is the physical and intellectual development of a cloud of brains. what they don't realize is that this is equating history with culture. practically speaking, the total or average behavior of a cloud of individuals is that group's culture. so if you think history is most explainable through psychology, you're pretty much necessarily asking how the culture of a group of people develops and why people are Spanish or German — as well as how they could stop being Spanish when they happen to have a definition of what their country means to them which is bad. this is so much more offensive than Marxism, because if Marxism says bad things about "the bourgeoisie" or what should happen to them, it also makes no serious effort to mess with what anybody believes to be Chinese or North Korean, and limits itself to the practical study of how an existing group of people can build a republic, industrial structures, and various possible stages of development. the premise of psychohistory implies there are superior and inferior Cultures and societal transition means transitioning Cultures into a different Culture. the implication of Deleuze & Guattari's concept of "plateaus" next to psychohistory existing unchallenged (though that relationship is only "as far as I can tell") is that separating Germany off into East Germany and West Germany is bad but staying "in-between" by making people not be Germans and making them all be Better Germans is okay. what makes people go for this? what makes us think this kind of framework is acceptable?
  61. [S2] Deltarune is an example of historical existentialism [2] -> the claim that Deltarune broadly (not necessarily super literally) embodies the concept of treating history as something that can always be defied; this claim is blue because an Existentialist also could and would make this claim. to be precise, Deltarune only talks about prophecies and narratives, but whether in reality or fiction history is a narrative, so the claim would be that Deltarune throwing around tropes about prophecies and narratives is significant because these tropes resonate with the way players intuitively want to understand history. you can see a similar thing going on in Wings of Fire: wars in a Europe-like "fantasy World War I" setting should be a matter of history, but again history is being spun solely as a matter of Free Will, especially in the Pantala arc which is literally covering the history of where the earliest wars came from. back to Deltarune: there is a really really common motif people have when talking about it: the only kind of story there can ever possibly be is the story of an individual life, therefore, all discussions about prophecy tropes are appropriate to relate back to a single human life cycle and the fact they all end in death, the "one ending" to life. only.... that is not true. that is not even true. you'd know this if you live in the United States, where some people died slaves and some people died free. that's not the same ending! people genuinely have different endings to their lives because of the fact history exists. it's flat out beneficial to racists to pretend that everyone has the same life cycle and the same ending, because if everybody's life begins and ends the same way they can then act like the era of slavery is totally irrelevant and can be left out of history books just because it's not happening any more. the really sad thing is that progressive Existentialism will put this lesson into the meat grinder too, by claiming that slavery is a deviation from history rather than being part of history, because the only real history is the history created by Free Will, and everything else is fake history, essentially. fake history that bad people concocted the contents of and then enacted but which overall taught people nothing and got in the way of real correct history unfolding that would actually teach people something. but, again, if bad history isn't real history there's a terrifyingly good argument to leave it out of textbooks, because if only Free Will matters in writing the future, wouldn't it be better to leave out everything White supremacists ever did and fill textbooks only with progressive incidents that taught people how to build the future? I hate that idea but I'm just a dumb Communist, I'm not an expert, intelligent postcolonial anarchist Lacanian. so you know, I've gotta stop being such a freedom-hating dictator for just a moment and give the actual "good" ideas a try.
  62. player as relative to game
  63. ??
  64. [S2] The history of slavery doesn't belong in textbooks -> no need to spend much time on the actual reactionary arguments, none of which are worth anything. I'm much more interested in the potential arguments that teaching about the history of racism is theoretically unnecessary for anti-racists just because most of them reject historical materialism, and if historical materialism is truly unnecessary and you really can fix everything with Free Will and protests and inclusion and Community, the hardships of the past should in theory be less relevant than the study of actively constructing the future. I feel like what I've really uncovered is the potential racism of anarchism, how utopian thinking could potentially crush people of various demographics under the material hardships they currently face which stand in the way of simply moving on.
  65. ??
  66. speedrun
  67. challenge run
  68. seemingly-impossible challenge run
  69. but first we need to talk about parallel universes
  70. ??
  71. ??
  72. An RPG world is a cultural fabrication / An RPG world is a social construct or magic circle, or "game" in the Idealist linguistics sense / Given a particular console RPG world such as Moon or Undertale, an RPG world is a cultural fabrication (idea-based fabrication; Idealism) / An RPG world is a magic circle, and this means all of it is at least somewhat arbitrary
  73. fantasy war as cultural fabrication / fantasy war as social construct (idea-based fabrication; Idealism) -> this is Q61,10 in reference to books, or anything.
  74. RPG war as cultural fabrication / RPG war as social construct (idea-based fabrication; Idealism) -> this is Q61,10 in reference to tabletop or video games but not books.
  75. RPG world as cultural fabrication / RPG universe or cosmos as cultural fabrication -> Q61,10 as a basic assumption of a work.
  76. shutting down story as horror / shutting down fictional narrative as destroying story characters -> although it's difficult to fully guess where Deltarune is going, this seems to be the major twist versus Undertale, which Ralsei unsubtly hints toward in Chapters 3-4. Undertale presents you with the thesis that the monsters can be freed if you just choose to; Deltarune poses a more difficult question of whether you can ever free the characters the way it appears they are in Undertale if they stop existing when the game shuts off.
  77. ??
  78. RPG progression as horror / game progression as horror -> Undertale; Deltarune chapter 3; FNaF Security Breach & Gregory destroying not-so-scary artificial beings.
  79. Game worlds are not cultural fabrications -> a little controversial. this claim is not an absolute one about all situations, and it rests on the concept that recognizing game or book worlds as imagined material systems of parts is actually one of the major things that helps connect them to history and become aware of how they have been influenced by empire, country-internal racism, and populational prejudices that have followed historical events. said another way: coding is to individuals as fictional material-history is to real history. some people still won't like this claim. and to them what I will say is: if Idealism fully explains fiction, then Stalin's government commissioning books full of proletarian values can convince everyone to abandon capitalism. do you think such an initiative would work on you? if not, reconsider Idealism.
  80. Novels about Communism can change everyone's minds / If fictional narratives are truly social constructs, and writing a book that rewrites all the social constructs can truly change people's way of thinking about how to regenerate society when it comes to things like empire or prejudices or the environment, then handing everyone a book that accurately represents Bolshevism will make everyone stop regenerating Liberalism and turn people into Communists -> I really don't believe this is true by itself but it's definitely funny.
  81. ??
  82. ??
  83. ??
  84. ??
  85. ??
  86. ??
  87. SCP Foundation Wikis
  88. SCP foundation database -> runs narratively parallel to: Pokédex. it killed me when a commenter on an audiobook said "the SCP Foundation is just playing Pokémon on impossible difficulty". yeah, sure, I mean, they both have a serialized index of things
  89. elemental card color (Arcmage)
  90. ??
  91. ??
  92. ??
  93. Gaian card / earth color card (darkmage)
  94. Red Banner card / sun color card (darkmage)
  95. House of Nobles card / sea color card (darkmage)
  96. Empire card / steel color card (darkmage)
  97. Shadow Legion card / death color card (darkmage)
  98. ??
  99. elemental card color (Magic)
  100. Pokémon Go teams are evil organizations / Pokémon Go teams represent evil organizations -> the devs kind of invited this theory by improperly using the word "Team" when it already had a use in Pokémon referring to fantasy mafias. never a substantial theory but definitely a funny writers' error to point out.
  101. Pokémon Go teams represent sectarian Marxisms -> cracktheory / joke interpretation. it's very funny to imagine a world where that was actually the case though. imagine three legendary Pokémon but one is Trotskyism (valor), one is Gramscianism (instinct), and one is... uh. um. MDem? it's purple. it's purple and it's sharp and cutting. I hate that but I almost like that.
  102. Pokémon Go teams resemble world wars / Pokémon Go teams represent warring kingdoms -> this is what I've thought there's always been an argument for. graph struggle itself makes its way into games accidentally when they copy earlier games more closely based on history. earlier games are war games with world maps or board game battles; fantasy games mindlessly copy patterns of empire. with Pokémon Go... let's think about it. we begin with Ingress. Ingress is kind of an alien invasion plot. but practically it's a war game, it has a world war structure. so yeah. Pokémon Go copied world wars but with three factions when for various reasons there's usually two.
  103. green card (Magic)
  104. red card (Magic)
  105. blue card (Magic)
  106. white card (Magic)
  107. black card (Magic)
  108. ??
  109. Magic: the Gathering (1993 - present)
  110. (62-6300: Magic: the Gathering sets, not totally exhaustive. list of sets being compiled here)
  111. Twelve things form a Chinese zodiac / Twelve things means Chinese astrology
  112. ??
  113. ??
  114. Dark Fountain
  115. Yume Nikki
  116. ??
  117. Super Sentai (metaseries) / Super Squad (unofficial name)
  118. Uchū Sentai Kyuranger [vol. 41] / Space Squad Kyuranger
  119. Power Rangers (abridged-series)
  120. Himitsu Sentai Gorenger [vol. 1] (1975) / Secret Squad Gorenger
  121. J.A.K.Q. Dengekitai [vol. 2] (1977) / JAKQ Blitz Squad
  122. Battle Fever J [vol. 3] (1979)
  123. Denshi Sentai Denziman [vol. 4] (1980) / Electric Squad Denziman / Electronic Squad Denziman
  124. Taiyo Sentai Sun Vulcan [vol. 5] (1981) / Solar Squad Sun Vulcan
  125. Dai Sentai Goggle-V [vol. 6] (1982)
  126. Kagaku Sentai Dynaman [vol. 7] (1983) / Science Squad Dynaman
  127. Chodenshi Bioman [vol. 8] (1984) / Super Electronic Squad Bioman
  128. Dengeki Sentai Changeman [vol. 9] (1985) / Blitz Squad Changeman
  129. Choshinsei Flashman [vol. 10] (1986)
  130. Hikari Sentai Maskman [vol. 11] (1987)
  131. Choju Sentai Liveman [vol. 12] (1988) / Super Beast Squad Liveman
  132. Kousoku Sentai Turboranger [vol. 13] (1989) / Lightspeed Squad Turboranger
  133. Chikyu Sentai Fiveman [vol. 14] (1990)
  134. Chojin Sentai Jetman [vol. 15] (1991) / Aviator Squad Jetman
  135. Kyoryu Sentai Zyuranger [vol. 16] (1992) / Dino Squad Zyuranger
  136. Gosei Sentai Dairanger [vol. 17] (1993)
  137. Ninja Sentai Kakuranger [vol. 18] (1994)
  138. Choriki Sentai Ohranger [vol. 19] (1995)
  139. ??
  140. ??
  141. ??
  142. ??
  143. ??
  144. ??
  145. ??
  146. ??
  147. twelve or more -> precise order of magnitude
  148. exactly twelve -> precise order of magnitude
  149. Twelve things form a European zodiac / Twelve things means European astrology
  150. Homestuck - included almost just as a joke, but the number is nice
  151. ??
  152. beam balance of justice
  153. ??
  154. ??
  155. ??
  156. "cancer" refers to crabs
  157. end-of-the-world scenario -> referencing SCP-ES-084, one of them where people think the world is going to end. but highly appropriate to put next to Homestuck, I mean that's exactly how it begins
  158. ??
  159. The wolf shall dwell with the lamb / The wolf and the lamb shall graze together / lion laying down with the lamb -> seen in many different bible verses, several in the book of Isaiah. perhaps one of the single most interesting things said in the Christian bible because A) it creates logically coherent narratives, even if ecologically inaccurate in the real world and B) it acts as one of the central themes driving many of the books. Q3009 "lion of kindness" should be considered a component of this proposition
  160. ??
  161. Progressive theorists are practically aliens / Social justice theorists speak another language -> Kankri Vantas
  162. ??
  163. ??
  164. alternate world / isekai -> super-case of: superstructural fantasy world.
  165. ??
  166. Homestuck act 5 / Hivebent
  167. The Underground
  168. [S] Light World
  169. Dark World
  170. The Core
  171. W.D. Gaster
  172. [S] Man behind the tree (Deltarune) / egg man (Deltarune)
  173. eggs of unclear importance
  174. The Angel (Deltarune)
  175. Kris
  176. Susie
  177. Noelle
  178. Ralsei
  179. Shadow Crystals
  180. Seam
  181. Jevil
  182. Spamton
  183. Berdly
  184. Kris was The Knight in Chapter 2 / Kris is The Knight
  185. Multiple characters are The Knight
  186. The player plays as The Angel -> what I thought to be true
  187. Noelle is The Angel -> I think this is only true in the sense of her being the "other" Angel, but might as well record it
  188. December Holiday is The Knight -> one line of reasoning is Mother 3 [3]
  189. The Knight is a knife which became a Darkner -> supposedly, knives have a "long hand"
  190. Kris gained the Red Soul after dying / Kris is dead / Kris drowned in a lake (generic)
  191. Kris fails to play the piano because they're too nervous -> the theory that the player would be able to prompt Kris to play the piano but Kris simply doesn't want to because they can't get into the right mood. [4] very good explanation in my opinion given that Kris always does the things the player selects in some particular way, like a particular tone, not provided by the player. Kris can take out the soul and pick up their knife as a passive-aggressive gesture at The Player. do you think they couldn't play a piano?
  192. ??
  193. ??
  194. ??
  195. Deltarune is a horror scenario about a world without creativity [5] / Deltarune is a horror story about networkism -> the claim is that Darkners not being able to create fiction is a relatable narrative for art creators. interesting theory, even if I don't see much evidence right now
  196. magic as bending the world to one's individual will / magic as the ability to inflict one's Free Will on the world regardless of the consequences -> Wings of Fire series, Darkstalker, Deltarune chapter 2 weird route. note very closely that Noelle is called a spellcaster, and her attacks to turn Darkners back into unmoving objects (!) are referred to as magic.
  197. Dark Fountains are created when a Lightner opens a wound in the earth
  198. Dark Fountains are created when a Lightner cracks open the limited box of reality -> combines claims: blank void outside of reality is fountain of imagination
  199. ??
  200. ??
  201. ??
  202. ??
  203. ??
  204. Ralsei's chapter 3 speech
  205. "it might be your imagination" -> several lines implying that Berdly has passed from "reality" into imagination, or rather, from the world into Kris' mind.
  206. living block tree / Darkerner puzzle [6] -> found in Chapter 1
  207. gray characters / Goners
  208. "Goners" have been deleted from Undertale's world / Goners are something more than dead
  209. The next level below Dark Worlds is the game code -> this doesn't make any sense to me because it breaks the basic/superstructural pattern, especially when Darker-ners have been found
  210. The level below Dark Worlds is the inanimate objects inside Dark Worlds coming to life -> evidence: tree object coming to life
  211. IMG_FRIEND is the darkness outside the game universe come to life -> haven't heard this from anybody but me but it seems quite possible visually. sure looks like nothingness with a face
  212. The level above the Light World is earth / The level above the Light World is Toby Fox's world / The level above the Light World is the real world
  213. The level above the Light World is The Angel's Heaven / The level above the Light World is technically fictional -> narratively parallel to: when you open up a Digimon show or game, the Real World and the Digital World are both technically fictional but the Real World is material and the Digital World is intangible relative to it
  214. ??
  215. SCP-682 "Hard-to-destroy reptile"
  216. Dark Shard -> an item dropped by the Roaring Knight that exists in the Dark World and is not the same entity as the Shadow Crystal, at least at the level of the TV and Tenna not being the same entity.
  217. Black Knife / Black Blade
  218. Shadow Mantle
  219. The Roaring Knight / The Knight (Deltarune)
  220. Roaring Knight sphere -> The Knight reverts into a little rotating sphere when defeated. is that just a cool move, or is that actually the thing that created it in some sense, like the Pippins showing up as dice in the monochrome pictures?
  221. TV screen glitches (Chapter 3)
  222. say it didn't snow -> appears to be tying snow to the notion of the barrier between mind and reality breaking? shows up in room of TVs in Chapter 3, Noelle says the words in weird route.
  223. "your heartbeat becomes twisted" -> quote that appears in Roaring Knight battle.
  224. guitar phone call -> seems to literally tell us what is happening and what will happen, only very cryptically.
  225. The Roaring Knight is Kris' repressed memory come to life -> Deltarune chapter 3. we've gotten occasional hints there is psychoanalysis in Deltarune. A) Deltarune has several surface similarities to OMORI, which was about repressed memories; toby even acknowledged this. B) Tenna's Dark World was full of memories. C) the code 1225 is included in the Dark World presumably as a memory. D) Kris opened the fountain, but the Roaring Knight was inside the fountain as what would appear to be a Darkner, and Tenna thinks "she" opened the fountain. E) Darkners are described as a very serious absence of real-world data, like a hallucination. if this is true, you'd expect that painful thoughts that torment you when you're up at night could bleed into the Dark World or even become entire Darkners.
  226. Red Soul (Deltarune)
  227. Dragon Ball pre-reboot era
  228. Dragon Ball Kai episode 1
  229. (... Dragon Ball Kai)
  230. Madotsuki's shirt symbol shows she is empty -> pattern said to be PNG transparency or censored out shape from Madotsuki's appearance, like a missing piece; evidence through same "missing piece" showing up in Poniko's room
  231. Dragon Blazers -> note the dimension. fictional works of fiction may be marked S, though real works of fiction are marked Z.
  232. ??
  233. ??
  234. Trying hard enough enough times always makes money / Individuals having skills or good ideas always leads to making money with enough time and attempts / Wackytown fallacy -> the more people are born and compete for jobs as more unique products exist the less true this gets. MDem entry 4.4/2050 baxter
  235. Diversity should be accepted because it's useful / Being different is okay only when you're useful / Red (Angry Birds) is useful to society because he's different in the perfect way -> the proposition people pick out and regard with much confusion when they're actually looking at the Wackytown fallacy. this is more a subjective thing than an error because you probably find this proposition some places too.
  236. Rudolph was useful -> plot motif in Christmas movies or similar fictional works when a character supposedly finds acceptance for being different but it falls flat. "Rudolph was useful" is a local joke in the United States about misunderstandings that happened somewhere between Japanese speakers attempting to translate the Rudolph song and Japanese students trying to make sense of the translation. we think the bigger part of the misunderstanding occurred the second time around, as "役に立つ" can be a perfectly positive and complimentary thing to say in the moment, similar to "a towel comes in handy wherever you go", and not very similar to the flat and uncaring connotation of "was useful".
  237. ??
  238. ??
  239. ??
  240. December Holiday / Dess Holiday
  241. ??
  242. SCP-914
  243. ??
  244. ??
  245. ??
  246. ??
  247. ??
  248. unsuitable Item label -> an Item for softly enforcing the policy that there are certain things that cannot be in outward-facing Item labels. whenever somebody might make a badly-worded Item label like "Lynching is a form of direct action", you redirect it to this so it can't practically be used to share or link Items.
  249. Garfield
  250. John Arbuckle (character)
  251. Garfield (character)
  252. Garfield minus Garfield -> Garfield + absence.
  253. ??
  254. The Secret of Platform 13 (Ibbotson 1994) -> somebody pointed out that this one came before Harry Potter and I laughed. good catch.
  255. ??
  256. ??
  257. ??
  258. ??
  259. Growing Around (unreleased series with ~1 published book)
  260. ??
  261. ??
  262. ??
  263. Growing Around is a dystopia
  264. ??
  265. ??
  266. ??
  267. ??
  268. ??
  269. ??
  270. ??
  271. ??
  272. ??
  273. ??
  274. ??
  275. ??
  276. ??
  277. ??
  278. ??
  279. ??
  280. ??
  281. Marxists Internet Archive
  282. Moscow: Progress Publishers
  283. Beijing: Foreign Languages Press
  284. ??
  285. ??
  286. Kersplebedeb
  287. ??
  288. ??
  289. ??
  290. ??
  291. ??
  292. ??
  293. ??
  294. ??
  295. Ironblood series -> basically just a reserved item
  296. Aurora system / IronShard -> reserved, but closer to being real
  297. ??
  298. ??
  299. ??
  300. ??
  301. ??
  302. ??
  303. ??
  304. Helix Chamber
  305. ??
  306. ??
  307. ??
  308. [S2] Vegeta IV is worse than Vegeta III
  309. [S2] Vegeta III is worse than Vegeta IV -> this is the one I think was true, although both become irrelevant when the series reboots into Super
  310. ??
  311. [S] Android 1
  312. [S] Android 2
  313. [S] Android 3
  314. [S] Android 4
  315. [S] Android 5
  316. [S] Android 6
  317. [S] Android 7
  318. [S] Android 8
  319. [S] Android 9
  320. [S] Android 10
  321. [S] Android 11
  322. [S] Android 12
  323. [S] Android 13
  324. [S] Android 14
  325. [S] Android 15
  326. [S] Android 16
  327. [S] Android 17
  328. [S] Android 18
  329. [S] Android 19
  330. [S] Android 20
  331. [S] Android 21
  332. ??
  333. ??
  334. ??
  335. [S] Android 25
  336. [S] Android 26
  337. ??
  338. ??
  339. ??
  340. ??
  341. ??
  342. ??
  343. Android 33
  344. ??
  345. That time I got reincarnated as Yamcha
  346. Future Trunks timeline
  347. Trunks (Dragon Ball)
  348. Trunks' sword -> is it different from Z sword?
  349. ??
  350. ??
  351. ??
  352. ??
  353. ??
  354. Trotskyism is possible in Dragon Ball -> MDem 5.1. still amusing, still very thought-provoking.
  355. ??
  356. ??
  357. 15-generations-prior god-of-worlds
  358. Z sword (Dragon Ball)
  359. ??
  360. ??
  361. ??
  362. ??
  363. ??
  364. ??
  365. Super Saiyan 4 (GT)
  366. ??
  367. ??
  368. ??
  369. ??
  370. ??
  371. ??
  372. ??
  373. Android 17 (GT)
  374. ??
  375. Wings of Fire prequels
  376. empire plant -> I forget its name but that's what it is
  377. the king I can't remember
  378. Freedom
  379. castle lord guy
  380. Sky the SkyWing
  381. Wren -> until I looked it up I really couldn't remember her name and thought she was named after a plant like several other characters in that book
  382. Darkstalker -> there's a lot to say about Darkstalker and narrative parallels. the funniest one is his parallel to Death Note. the most unexpected one is his parallel to the description of LV in Undertale.
  383. Clearsight
  384. Book of Clearsight
  385. Dragonslayer
  386. Darkstalker
  387. Wings of Fire series
  388. Warriors series
  389. Guardians of Ga'Hoole series
  390. One for Sorrow, Two for Joy
  391. Kimba the White Lion / Jungle Emperor Leo -> move? not sure how many chapters there are
  392. ??
  393. there is only power and those who seek it -> appears in: Harry Potter
  394. ??
  395. the Raskolnikov -> I've seen three books with a Raskolnikov in them. Crime and Punishment itself. Death Note. The 13th Tribe, which is supposedly about a whole tiny group of Raskolnikovs.
  396. Epic of Gilgamesh
  397. Crime and Punishment -> the most notable thing about this book to me is that it was loosely adapted to create Death Note.
  398. Death Note
  399. Death Note (artifact)
  400. animus scroll (Wings of Fire)
  401. [S] mistaken quest to steal immortality from the gods
  402. Undertale
  403. Deltarune
  404. ??
  405. Kolchak and Fennekin -> one of those motifs I don't actually know the definition of and just put down because it was funny. um. this is the motif of pkmn stories referencing the history of workers' states. something that I would never expect to happen in official pkmn media but you know, motifs can be whatever even if they're entirely hypothetical. as long as in reference to works and motifs that already exist you can fully imagine what they'd look like if they did exist.
  406. ??
  407. SCP-6662 [7] -> lost cereal mascot seeking "own destination"
  408. ??
  409. [S] Mx. Satan -> when a character in a story is asserted to be a regular character within a world and not necessarily supernatural in the sense of having anything to do with gods, even the gods of that secular fantasy narrative etc, but is really really clearly paralleling a Satan/antichrist narrative as you would see in the Christian bible. Mr. Satan - trope namer; ice queen (Narnia). really can be any gender.
  410. [F2] The enemy of one entity is the enemy of all humankind / The world only has one opposer / Satan fallacy -> fallacy best known in the Christian Bible, but repeated in many fantasy books. this statement fails the Trotsky model hard. if you think this statement could ever be true, then it could hypothetically be true that the enemy of Stalin's government is the enemy of all humankind. you've gotta put Trotsky to death to save Soviet civilization. and that's a pretty big contradiction to have in your philosophy for all First World countries. Trotsky is sacred. but if there's any such thing as Bible-style Good and Evil, he's done. which thing is correct? you can't change the Soviet Union to Liberalism to make the problem easier, you have to answer the moral conundrum exactly as it is.
  411. PragerU / Prager University
  412. Fox News
  413. ??
  414. [S] portraying negative phenomenon without recommending it / ironic phenomenon
  415. [S] unironic misogyny
  416. [S] ironic misogyny -> see: Dragon Ball
  417. [S] heteronormativity
  418. [S] ironic heteronormativity -> see: Amy Rose, DHMIS "Malcom"
  419. [S] normalcy of relationships proved by Lived Experiences / gay relationships are normal
  420. [S] normalcy of gender proved by Lived Experiences / transgender identity is normal
  421. ??
  422. Journey to the West
  423. [S] golden light
  424. [S] fictional religious cosmology -> Girl from the other side; Warriors / StarClan
  425. [S] evil god takes form as the earth -> Tiamat; hinduism?
  426. [S] cosmic graph struggle
  427. [S] Yamcha (Dragon Ball)
  428. [S] understanding the universe
  429. [S] karma (spatial rank)
  430. [S] bailing someone out of system
  431. [S] bailing someone out of supernatural system
  432. [S] bailing someone out of karma
  433. [S] Saiyans losing tails -> lore significance specifically
  434. ??
  435. ??
  436. [S] Sonic the Hedgehog
  437. [S] Tails
  438. [S] Knuckles
  439. [S] Amy Rose -> what is misogyny?
  440. [S] (sonic character)
  441. [S] (sonic character)
  442. [S] Shadow the Hedgehog
  443. [S] MarioCube / MarioCube theory
  444. [S] Black Arms
  445. [S] GUN -> planetary police, planetary army
  446. [S] ??
  447. [S] Sonic × Shadow / Sonadow -> Group Subject containing: Sonic, Shadow
  448. ??
  449. VIZ media
  450. Bird Studio
  451. Sega
  452. ??
  453. [S] Funtime Shenron -> "eternal dragon" or other character/device that claims to grant you a wish but actually just eats you or takes your dead body. perfectly okay to give this a different primary label, I just think "Funtime Shenlong" is a really funny image
  454. ??
  455. Steel Wool games
  456. ??
  457. ??
  458. ??
  459. ??
  460. [S2] Children are composed almost entirely of memories / Children are a shard off their parents' memories / Children are a fork off their parents' inner timeline of Lived Experiences -> Lacanianism; Charlie (Fourth Closet); Girl from the other side
  461. Girl From the Other Side (all media) / Other Side / Girl from the Outside (typo) / The Outsiders (typo)
  462. (... Girl From the Other Side)
  463. ??
  464. Ultra Q (1966)
  465. Ultraman (1966)
  466. Ultraseven (1967)
  467. The Return of Ultraman (1971) / Ultraman Jack (show)
  468. Ultraman Ace (1972)
  469. Ultraman Taro (1973)
  470. The☆Ultraman (1979) / Ultraman Joneus (show)
  471. Ultraman 80 (1980)
  472. Ultraman Zearth (1996)
  473. Ultraman Leo (1973) -> features signifier: Leon Trotsky counterpart
  474. ??
  475. ??
  476. ??
  477. ??
  478. ??
  479. ??
  480. ??
  481. ??
  482. ??
  483. ??
  484. ??
  485. ??
  486. ??
  487. ??
  488. ??
  489. Ultraman Geed (2017) -> this one was so questionable, it was like, nazi-framed Ultraman show
  490. ??
  491. ??
  492. ??
  493. ??
  494. ??
  495. ??
  496. ??
  497. ??
  498. Slay the Princess
  499. ??
  500. Pokémon (metaseries)
  501. virtual pet form / virtual pet stage / evolution stage / Pokémon kind / Pokédex kind
  502. virtual pet form tier / evolution stage
  503. virtual pet species / virtual pet strain / virtual pet form chart (internal mechanic)
  504. reused virtual pet form / virtual pet form switching from one series of forms to another / track switch / trackswitch
  505. ??
  506. ??
  507. ??
  508. Digimon (metaseries)
  509. ??
  510. ??
  511. ??
  512. neopets
  513. [S] neopet -> toon-style being, LCD-style being, Subject-style being; medium: virtual pet; only really here to demonstrate categories
  514. ??
  515. [S2] The Mimic was hiding in every game as Jackie
  516. [S2] The Mimic was hiding inside Shadow Freddy
  517. [S] MCI victim names / Gabriel (??) / Jeremy (??) / Fritz (??) / Susie (??) / Susie (Return to the Pit)
  518. [S2] Golden Freddy contains "The one you should not have killed"
  519. [S2] Golden Freddy DOES NOT contain "The one you should not have killed"
  520. [S2] Michael became Old Man Consequences
  521. [S2] Henry became Old Man Consequences
  522. [S2] Ralph became Old Man Consequences -> reliving old traumas in cyclic timeline (FNaF)
  523. [S2] Andrew, Jake, and Stitchwraith are in games / StitchlineGames
  524. [S2] Tales from the Pizzaplex takes place in games setting / TalesGames
  525. [S2] Michael Afton was protagonist of FNaF 1-4 / The Box contains Foxy mask
  526. [S2] Chica was created during Fredbear era
  527. [S2] Toy animatronics originated from Fall Fest / Toy animatronic characters first shown at carnival
  528. [S2] Mangle came from carnival ride / Mangle is not Funtime Foxy / Mangle first shown at Fall Fest
  529. [S2] The Mimic copied William Afton to create Glitchtrap
  530. [S2] Every instance of The Mimic is networked together
  531. [S2] Carnie was built out of LEFTE
  532. [S2] Cassidy died in springlock incident -> red lakes and drowning imagery
  533. [S2] Fazbear Enterprises is responsible for bringing back Fall Fest
  534. [S2] Tiger Rock plush is a counterpart to the books
  535. [S2] Desk guy counts as Henry because he is based on Scott / Scott is desk guy is Henry -> FNaF World
  536. [S2] LEFTE contains five dead kids / LefteDCI / LeftyDCI -> 1 2
  537. [S2] Circus Baby is not William's creation but Henry's revenge on William -> Circus Baby - based on - Charlie; "the baby is not mine"
  538. [S2] There are actually multiple William Aftons from different timelines
  539. [S2] Candy Cadet is contrasting Circus Baby's plan with Henry's plan / Candy Cadet is contrasting Sister Location's worst ending with Pizza Simulator's best ending
  540. [S2] Helpy is a Funtime because the Pizza Place is Henry's version of the Funtimes intended to catch Funtimes
  541. [S2] William based the Funtime animatronics on LEFTE -> I think this is slightly "anachronistic" because Baby existed at the time of the fire, but it's definitely fun, and it creates a nice transition between FNaF 6 and The Fourth Closet
  542. [S2] Henry and William are in an arms race / Whenever Henry builds something William appropriates it for evil / When William builds something Henry appropriates it for good
  543. [S2] Michael is "The one you should not have killed" and UCN was Michael's revenge -> this implies that "The vengeful spirit" is not "The one you should not have killed" because the ghost voice and Michael would be two different characters - both tormenting William.
  544. [S2] William Afton deliberately made the Funtimes able to feel pain in order to harvest Agony -> strangely enough, actually becomes more plausible on Jackie's timeline where the Mimics seem to have pre-dated Freddy Fazbear
  545. [S2] Dave Afton longed for Fredbear to protect him and possession granted him his wish -> [8]
  546. [S2] Fazbear Frights is an in-universe series created by Fazbear Entertainment -> different from the concept of Security Breach timeline vs classic timeline; some argue Frights is too insulting to Fazbear Entertainment - [9]
  547. [S2] The mound in Midnight Motorist contains a hidden Twisted One waiting to strike -> man I love the creativity. I don't think there is any serious Silver Eyes in the games before Security Breach but the image is hilarious
  548. ??
  549. [S] forest beings turning into trees -> QID references: SCP.
  550. ??
  551. [S] Lenin counterpart -> also in: Ultraman Leo
  552. [S] Leon Trotsky counterpart / Emmanuel Goldstein / Snowball -> also in: Ultraman Leo
  553. [S] Rosa Luxemburg counterpart
  554. [S] Joseph Stalin counterpart / Napoleon (pig)
  555. [S] Pigs (Animal Farm)
  556. ??
  557. [S] Pyrrhia
  558. [S] dragon tribe
  559. [S] dragon (Wings of Fire)
  560. [S] MudWing
  561. [S] SeaWing
  562. [S] RainWing
  563. [S] NightWing
  564. [S] SandWing
  565. [S] moon-touched dragon
  566. [S] Icewing
  567. [S] SkyWing
  568. [S] animus magic
  569. [S] dragon created through animus magic -> there are about three in the series: Boa, fake Clearsight, Peacemaker. notably, Darkstalker is responsible for two of them.
  570. [S] SilkWing
  571. [S] Hivewing
  572. [S] LeafWing
  573. [S] flamesilk dragon
  574. [S] Boa / Jerboa (construct)
  575. [S] hybrid dragon
  576. [S] animus dragon
  577. [S] firescales
  578. ??
  579. ??
  580. ??
  581. Dragon Ball (metaseries)
  582. Dragon Ball (first era)
  583. Dragon Ball (Z era)
  584. Dragon Ball Super (era)
  585. ??
  586. Dragon Ball prequels (era)
  587. Sonic the Hedgehog (2006)
  588. ??
  589. ??
  590. ??
  591. ??
  592. ??
  593. ??
  594. Sonic the Hedgehog (metaseries)
  595. ??
  596. ??
  597. ??
  598. "I am all of me" (song)
  599. "This is who I am" (song)
  600. Shadow the Hedgehog (2005)
  601. "Live and Learn" (song)