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Category:Tea Dragon Society ontology

From Philosophical Research
Revision as of 02:29, 27 January 2025 by Reversedragon (talk | contribs) (Tea Dragons)

Works

  1. The Tea Dragon Society (all media)
  2. The Tea Dragon Society
  3. The Tea Dragon Festival
  4. The Tea Dragon Tapestry
  5. The Tea Dragon Society Card Game
  6. Autumn Harvest: A Tea Dragon Society Card Game

Books ontology

  1. True dragon (The Tea Dragon Society)
  2. Tea Dragon (The Tea Dragon Society)
  3. Jasmine tea dragon
  4. Rooibos tea dragon
  5. Chamomile tea dragon
  6. Ginseng tea dragon
  7. Earl Grey tea dragon
  8. Hibiscus tea dragon
  9. Ginger tea dragon
  10. Peppermint tea dragon

Card game ontology - Autumn Harvest

Card areas

  1. card area / board field -> in general
  2. draw deck -> board field, either central or player-specific
  3. face-up card
  4. face-down card
  5. character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
  6. main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
  7. player draw deck / deck / library / character deck -> board field
  8. discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
  9. hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
  10. in-play card area -> superset of: character area, etc
  11. figurehead area / commander area / Guide Space (Aurora) / main character area
  12. removed from the game / exile zone -> board field
  13. prize card area -> central or player, either can exist

Game pieces

  1. game rules manual / card game rules sheet / board game rules sheet -> to be used for reference statements, or entries preserving official rules sheet links
  2. board game piece / board game card / board game token / card game token / unspecified game card / unspecified game piece
  3. modifying token / modifying counter / damage counter / power-up counter / status effect counter
  4. free-floating token / board game token -> miscellaneous token placed on some space on table for status purposes
  5. transient card / effect card which does not enter play
  6. continuing event card / Condition card (Aurora) / enchantment card
  7. card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
  8. card with draw effect
  9. card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
  10. card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
  11. single use card / card which is discarded after effect

Card fields

  1. playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
  2. named trading-card-game deck / named deck
  3. card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
  4. card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
  5. playing card / unspecified game card
  6. resource card / Resident card (Aurora) / mana card / land card / energy card
  7. character card / creature card / monster card / Theorist card (Aurora)
  8. event card / Action card (Aurora) / instant event card
  9. card suit -> the concept of something that goes in a card suit
  10. object-based card suit / playing card suit / season-based card suit / plant or animal card suit
  11. card suit / card element / card color
  12. card name / card title
  13. card cost
  14. card worth / point value / victory points
  15. card resource value / energy value / mana value / growth value (Tea Dragon Society)
  16. card rules / card basic effects

Other

  1. condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area -> could be plural
  2. modifiable card
  3. modifier card / equipment card / enchantment card / power-up card / card eaten by character card
  4. (none)

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Tea Dragon Society ontology"

The following 2 pages are in this category, out of 2 total.