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Ontology:Q66,83

From Philosophical Research
  1. pronounced [S2] Ralsei would overcome the final tragedy with kindness (Deltarune) 1-1-1

Core characteristics[edit]

item type
S 1-1-1
pronounced [P] label [string] (L)
pronounced [S2] Ralsei would overcome the final tragedy with kindness (Deltarune) 1-1-1
pronounced [P] alias (en) [string]
The final tragedy is something Ralsei would overcome with kindness
The final tragedy is something that would prompt Ralsei to be kind to someone in order to prevent it (to be nice; mercy; Deltarune)
QID references [Item] 1-1-1
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field, scope, or group [Item]
pronounced Z–617 pronounced [Z] Deltarune fan theories (2018-; pronounced C) (MM) 1-1-1
pronounced Z–617 pronounced [Z] Deltarune (2018-; pronounced C) 1-1-1
sub-case of [Item]
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case of [Item]
observation
character quotation
topic or subject [Item] (TS)
Q66,84 the final tragedy
The Prophecy (Deltarune) (proposed; Fy) 1-1-1

Wavebuilder combinations[edit]

pronounced [P] pronounced Wavebuilder: forms result [Item]
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along with [Item]
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forming from [Item]
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Usage notes[edit]

This statement is very interesting due to its connections to both Undertale and fictional depictions of psychoanalysis.

It is a rather obvious observation that many characters accept mercy eventually in Undertale, the only two serious exceptions being Asgore and the category of W.D. Gaster plus the Goner characters which either never showed up in full encounter form or are seen disappearing from alternate timelines of the game with no real way to be saved. The second, less obvious observation that can be made about Undertale and Deltarune is that mercy can be considered a particularly psychoanalyst theme. This theme features in a handful of distinct ideologies, from Christianity and Buddhism to anarchism, psychoanalysis, and schizoanalysis, but in particular, Jungian psychoanalysis has actually appeared in Deltarune. The Dark Worlds resemble the Jungian concept of a collective unconscious, containing the sum of every character's different yet similar interpretations of Light World objects. The first two Dark Worlds follow a typical adventure narrative structure; the standard steps of an adventure narrative monomyth and the common character archetypes inside it are often described in Jungian terminology although this is not mandatory.[1] More than this, there are themes in Deltarune of Kris' trauma potentially affecting the Dark Worlds and the Roaring Knight "escaping" the Dark Worlds. The Roaring Knight visually resembles Dark World beings such as the Titans, although its origin is currently unknown.

This opens up the notion of mercy applying to one of a handful of possible characters connected to the concepts of "mind" and "trauma":

  • The Roaring Knight
  • December Holiday (who may have given rise to the Roaring Knight)
  • Kris

In chapter 3, Kris' past is vaguely illustrated or alluded to in the secret "Mantle" game and the Eram fight. This game is the "original version" of the game Tenna features on his game show, but it notably features a lot of fantasy violence instead of a peaceful adventure.

(unfinished)


References[edit]

  1. The Writer's Journey.