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From Philosophical Research

Items 1 - 225 [edit]

Critical concepts and best-known countable philosophies

  1. process of Being
  2. sea of free-floating entities
  3. countable entity
  4. countable concept
  5. countable object
  6. spatially-unique object / unique object
  7. spacetime-unique event / unique event
  8. series of unique events / timeline of unique events
  9. series of non-unique events / repeatable historical pattern
  10. repeating process
  11. material-history -> the series of physical events that defines what any particular object or population is; the topic historical materialism studies
  12. set of all objects in material reality / Facticity (MDem)
  13. countable graph of people / countable set of connected people / countable community
  14. countable body of claims / countable philosophy -> particular list of axioms or beliefs which is to be shared by some particular group of individuals; intended to be used to define the term "Social-Philosophical System"
  15. countable philosophical framework / philosophy not considered an ideology
  16. countable ideology -> the major difference between a countable philosophical framework and a countable ideology is that a countable ideology can be realized into a new Social-Philosophical-Material System distinguishable from other kinds of societies in a countable way; some kind of "countable Culture" or countable political system with its own individual identity and name (USSR, Spain) as well as perhaps its own repeatable but fully distinguishable category (Marxism, Liberalism) is produced
  17. revolutionary event / event which creates new regime with new population structure
  18. countable religion or spirituality
  19. historical account -> subset of: non-fictional work
  20. work -> subset of: countable object
  21. non-fictional work -> subset of: work
  22. fictional work -> subset of: work
  23. mythical or legendary work -> subset of: work
  24. religious text -> subset of: mythical or legendary work
  25. sign / signifier-signified pair
  26. signifier
  27. signified
  28. signifier equation / sign containing signs
  29. ontology / graph of associations / graph made of signifier equations
  30. ontological model / model of concept or process / オントロジー
  31. [S0] falsifiable model
  32. [S0] unfalsifiable model
  33. [S0] conspiracy theory / model unsubstantiated by all current knowledge / model proposing hidden individual or group agents with bad motivations
  34. [S0] religious cosmology
  35. [S0] philosophical metaphysics model
  36. [S0] fictional factical system / fictional world or setting rules construct / fictional physics model / video game physics equation
  37. [S0] non-fictional physics model
  38. [S0] falsified or unsubstantiated physics model
  39. [S0] current physics model
  40. [S0] ideological nested-graph model / metaphysical society model (Existentialism) / Particle Theory (MDem) / Bauplan (MDem) / Philosophical System (MDem)
  41. [S] nihilism
  42. early existentialism / existentialism / existence-philosophy / Existenzphilosophie / existentialist tradition
  43. [S] absurdism
  44. [S0] rationalization for the continued connection of a graph of people / rationalization with a partisan character / rationalization based on existence of in-group separate from out-group
  45. [S0] logical proof / proof in mathematics / formal logic argument
  46. [S0] philosophical argument or thought experiment
  47. [S0] religious apologetic -> subset of: philosophical argument or thought experiment
  48. [S0] anecdotal argument / argument from Lived Experience
  49. [S0] observation / original research statement with associated nickel Item or link
  50. [S0] philosophy or science term
  51. [S0] literary motif
  52. historical time period
  53. historical civilization / unique feudal order / unique dynasty / unique empire / unique republican period
  54. unique named relationship / Group Subject (MDem) / relationship / connection / pairing
  55. graph theory
  56. game theory
  57. [S0] social sciences
  58. population science
  59. mathematics
  60. [S0] field of science
  61. [S0] life sciences / ecology / biology
  62. natural sciences
  63. physics
  64. astrophysics / physical cosmology
  65. quantum physics / quantum mechanics research
  66. general relativity
  67. special relativity -> subset of: general relativity
  68. string theory -> unsubstantiated but awfully neat at the time
  69. quantum field theory -> substantiated
  70. analytic philosophy
  71. [S0] field of study diagramming signs and signifiers / semiotics (generic) / structuralist linguistics (generic) / meta-ontology (generic)
  72. phenomenology / Husserl's phenomenology (Existentialism)
  73. Existentialist-Structuralist tradition -> note, early-existentialism is already Q42
  74. structuralism
  75. poststructuralism
  76. psychoanalysis / Freudian psychoanalysis (generic) / Lacanian psychoanalysis (generic)
  77. schizoanalysis
  78. alterity theories / postcolonial theories (theories about how colonialism is a prejudice about a group of people in someone's mind)
  79. post-Marxism
  80. continental philosophy
  81. Materialism
  82. [S] mechanical Materialism / mechanical philosophy
  83. dialectical materialism / diamat
  84. historical materialism (specific-sense) / histmat
  85. [S] Marxism believing itself to be uncountable / generic Marxism
  86. existential materialism / exmat
  87. Idealism
  88. [S0] named nationalism / named fascism / named Identitarianism / nationalism distinguished into cultural category / uniquely Spanish nationalism / uniquely Japanese nationalism / uniquely United-States nationalism
  89. [S0] spacetime-unique ideology / named ideology -> an "S2" style ideology with a definite Particle Theory / Bauplan, or at least a specific series of axioms; an instance of an ideology as opposed to a pure set category having no particular beliefs; in religion, a denominational religion as opposed to an umbrella religious category
  90. [S0] named Marxism / Marxism differentiated for country conditions / Marxist sect -> save the concept of named Trotskyisms for the 4000s range
  91. [S0] named republicanism which is not Marxism / named Liberalism -> Alexander Hamilton & Thomas Jefferson are examples
  92. meta-Marxism
  93. [S0] argument for general-sense historical materialism -> argument for the presence of semi-predictable cause and effect in history, for time itself as a physical process made of repeated physical patterns, and for basic kinds of predictable patterns within populations and societies. basic kinds of arguments which do not bring up class subpopulations but can serve as a foundation for these kinds of analyses
  94. claim X is a case of Y / claim something is a case of something else
  95. claim X is an instance of Y ideology / claim something is an instance of an ideology / claim something is a case of an ideology
  96. reactions journal / reactions file / reactions blog / media thoughts journal -> a file or physical page, or series of microblog posts, etc. where you write down your impressions of something either in terms of emotion or some level of analysis of how or why the thing you're looking at is the way it is. apparently this is a big novel concept to some people that they have to learn at school? for me I learned it from people posting reactions to things on Twitter. and then I just started progressively finding deeper insights on things the more of them I did until I eventually turned into a low-tier Marxist theorist. now I've put up this wiki and begun to encourage people to put these things into thesis portals. don't let the grandiose name turn you away, you can make one for all your reactions to cartoons, or anything. a "thesis" on some serious philosophical theory is just what the very top fraction of thesis portals turn into.
  97. data Entity / Wikibase Entity
  98. meta-philosophy (field)
  99. meta-ontology meta-ontology
  100. source -> work functioning as ontology example or ontology description for larger work or later work relative to earlier work; ontology graph taking the form of work
  101. printed source / text archived online
  102. audiovisual source
  103. interactive source
  104. non-interactive recording of interactive source
  105. commentary on interactive source
  106. false interactive source -> Petscop, 3D workers' island, Homestuck
  107. book / book which exists in print form -> book - conveyed through construction having parts - volume
  108. book compilation
  109. book in book compilation
  110. multi-volume book / multi-volume reference text
  111. course textbook / college textbook / grade school textbook
  112. book chapter / article compiled in book
  113. foreword, preface, or introduction
  114. article / short story
  115. article serialized in magazine or newspaper
  116. article serialized in theoretical journal
  117. article serialized on blog or substack
  118. article serialized in online archive
  119. article on miscellaneous personal homepage
  120. article serialized in unknown printed source
  121. article or chapter in book compilation
  122. article, poem, or story compiled in anthology
  123. transcribed speech
  124. transcribed interview
  125. court transcript
  126. bop entry
  127. bop scrap
  128. bop revision entry
  129. unfinished book chapter serialized as bop scrap
  130. book chapter serialized as bop scrap
  131. nameless publisher / independently published
  132. general publishing entity
  133. publishing organization / propaganda group
  134. academic or theoretical journal
  135. online book or article archive / not magazine or journal
  136. master's thesis
  137. non-serialized comic / graphic novel
  138. serialized comic
  139. multimedia serialized comic
  140. animated series / anime / cartoon
  141. song with lyrics
  142. poem
  143. computer or console game
  144. short story
  145. novel
  146. novel in multi-volume series
  147. novel in multi-volume series adapted into comic / Scholastic graphic novel
  148. online video
  149. YouTube video
  150. PeerTube video
  151. thing part of finite numbered series of things / thing part of collectors' index -> collectors' indices have serialized parts, similar to episodes or chapters; technically, a wikibase Item is an instance of this
  152. citation in local Item / work described in Item -> source - conveyed through model having parts - local Item
  153. citation in qualifiers / work described in qualifiers -> source - conveyed through model having parts - set of qualifiers
  154. citation in external Item / citation in external wikibase / work described at external data item / work described in wikidata Item
  155. citation in external wiki / work described or anchored in external wiki article
  156. citation buried in other work / work unknown or unconfirmed but referenced in work -> source - conveyed through model having parts - citation
  157. video described in qualifiers -> online video - conveyed through model having parts - work described in qualifiers
  158. ??
  159. numbered series of things / finite numbered collectors' index of things / spatial map of things where all the things have numbers -> equally applies to an index of TV show episodes, a list of wikidata Items, a list of Pokémon, and the periodic table of elements.
  160. serialization unit or unit of work construction / unit of series construction
  161. serialized part -> numbered part which is syndicated or expected to release periodically
  162. non-serialized part -> discrete part which may be released in an all-at-once or timeless manner
  163. volume -> physical printed book, or book-sized division
  164. chapter (serialized part)
  165. episode -> serialized part
  166. ??
  167. ??
  168. ??
  169. ??
  170. text / written work
  171. chapter (non-serialized part)
  172. part (book division)
  173. ??
  174. ??
  175. ??
  176. ??
  177. ??
  178. wiki page -> non-serialized part; text not in the form of volume
  179. MediaWiki category -> non-serialized part which clusters wiki pages
  180. analyzing a text for motifs -> there are different connotations to this. Freudians do this because they think motifs reveal the rules of psychohistory. schizoanalysts do this because they think motifs reveal the rules of finding Freedom. Marxists do this because they think many motifs come from the rules of populations and material-history.
  181. ??
  182. software package
  183. UNIX-style package / UNIX-style program
  184. Free Software package
  185. nonfree software package
  186. Debian package
  187. Arch package
  188. Linux package / Linux program
  189. Lisp module / asdf system / .asd system
  190. emacs package
  191. MediaWiki extension
  192. ??
  193. reading list / unique reading list / unique list of thematically-related works -> "unique reading list" sounds beyond weird as natural language, but it sounds perfectly logical to me after thinking in the language of linked concepts
  194. ??
  195. ??
  196. ??
  197. ??
  198. ??
  199. ??
  200. ??
  201. ??
  202. ??
  203. ??
  204. [S0] alchemy / hermeticism / Historical study of chemical qualities and quality-based cosmology -> "Alchemy, the great secret"
  205. [S0] alchemical symbol / alchemical motif
  206. [S0] European alchemy / alchemical concepts in Christianity
  207. [S0] Buddhist alchemy / alchemical concepts in Buddhism
  208. consistent repetition or replicability -> component of predictability, used to define "repeating process" and events that are easy to empirically verify
  209. Marxist text
  210. defined reality -> a specific collection of material objects united by physics, which may be a whole reality or part of a reality. similar definition to a "system", but intertwined with the concepts of relativity theories
  211. no real-world defined reality
  212. hypothetical object
  213. hypothetical interaction / hypothetical process
  214. hypothetical series of events
  215. ??
  216. ??
  217. "nickel" Item - video or page used 3-5 times in stacks of examples which has thus passed minimum notability. credit author with "author name string" or "external data item"; if already recorded on Signifier Item which is linked instead of its sources, no need for new item

226 - 900

  1. fictional reality / fictional universe / fictional cosmos
  2. fictional object / non-unique fictional object
  3. unique fictional object -> do not make Items for every single kind of fictional object, just also tag it as the real thing
  4. fictional process / non-unique fictional process / fictional physics process
  5. unique fictional event / unique fictional process
  6. fictional historical event / canonical event / confirmed theory
  7. unconfirmed fictional process / unconfirmed fan theory
  8. unconfirmed fictional event / unconfirmed fan theory
  9. ??
  10. ??
  11. ??
  12. fictional population
  13. ??
  14. ??
  15. earth as relative to fictional world -> wasn't totally sure whether this should be an S Item or a Z Item. mostly, it is quite literally just the real world with all its real-world characteristics, only looked at from the angle of a fictional universe. it's a very literal thing. it's technically used as a motif because everything in a work is a signifier, but... everything in a work is referenced through a signifier. I think this is a Z Item.
  16. audience as relative to fictional world
  17. ??
  18. ??
  19. ??
  20. statement with no possible backing claims
  21. ??
  22. misinformation or disinformation
  23. ??
  24. 'pataphysics
  25. relativistic gap -> gap between physical objects made of something bigger than quarks. when there are no fundamental interactions such as photons crossing the gap between objects, there is no serious causality going on between objects. great separation between objects in terms of how easy it is for them to interact is relativistic separation: two planets several light-years apart have a difficulty in interacting with each other measured by the fact interactions through physical signals take years. in this, there is a certain inherent connection between relativity and quantum physics. relativity talks about gaps that photons travel across. quantum mechanics talks about gaps photons travel across. this means something for gravity, but nobody knows what that statement actually will be.
  26. transfer of packet between objects / transfer of free-floating packet from one free-floating object to another
  27. physical interaction -> critical concept for relativity, and Heidegger's book, because it is arguably the sheer definition of physics existing
  28. particle physics
  29. fundamental particle / fundamental force quantum / fundamental force packet
  30. fundamental particle interaction / Feynman diagram reaction
  31. hadron / composite subatomic particle -> nucleons, mesons
  32. interaction that assembles composite particles / force that holds composite particle together -> strong interaction, weak interaction, electromagnetism; may be totally synonymous with "fundamental force" except that we don't know what interactions gravity is composed of
  33. [S0] fundamental force -> strong interaction, weak, electromagnetism, gravity
  34. quantum (amount) / quanta
  35. ??
  36. [S] quantized gravity (hypothetical theory) / quantum gravity model / theory of quantum gravity
  37. [S0] paraparticle -> [1]
  38. [S0] boson physics
  39. boson
  40. boson field
  41. double-slit experiment
  42. gauge boson
  43. scalar boson
  44. higgs boson
  45. ??
  46. ??
  47. [S0] graviton (hypothetical particle)
  48. [S0] fermion physics
  49. fermion
  50. fermion field
  51. exclusion principle
  52. quark -> color charge
  53. lepton -> no color charge
  54. ??
  55. ??
  56. ??
  57. ??
  58. [S0] dark matter problem
  59. [S2] supersymmetry / SuSy -> unsubstantiated; doesn't have a lot of evidence as of yet
  60. [S] neutralino -> unsubstantiated; a supersymmetry solution
  61. [S2] weakly-interacting massive particle (WIMP) / WIMP (hypothetical particle) -> looks unsubstantiated, but not totally falsified
  62. [S] axion (hypothetical particle) -> currently being researched
  63. [S2] Matter-antimatter annihilation converts dark matter to matter
  64. [S2] Dark matter particles interact with visible matter through Higgs bosons / Higgs portal hypothesis
  65. [S2] technicolor Higgs model
  66. [S2] Gravity interactions are just one big coincidence / postquantum gravity -> [2]
  67. [S] dark matter / unknown solution to dark matter problem -> [3]
  68. [S0] quantum field
  69. photon field
  70. gluon field / strong field / quantum chromodynamics field
  71. W & Z boson field / weak field / flavor swap field / stellar fusion field
  72. Higgs field -> scalar field not transformed by relativity
  73. ??
  74. ??
  75. ??
  76. ??
  77. [S] theta field / axion field
  78. physical field
  79. scalar field
  80. vector field
  81. spinor field
  82. tensor field
  83. classical field
  84. electric field -> vector field
  85. magnetic field -> vector field
  86. ??
  87. gravitational field (classical physics) / gravity field (classical physics)
  88. radian (unit)
  89. degree (unit)
  90. [S2] No individual object moves faster than a photon / No object moves faster than gauge bosons / Nothing moves faster than the speed of light in a vacuum
  91. [S2] ??
  92. ??
  93. ??
  94. ??
  95. ??
  96. ??
  97. ??
  98. ??
  99. ??
  100. ??
  101. ??
  102. ??
  103. [S2] Spacetime can be broken down into a probabilistic process / To find quantum gravity, create a probabilistic version of general relativity [4] -> a tall claim, but one I think is plausible. quantum mechanics is inherently similar to relativity thanks to things like wave functions and fundamental interactions. this all begins at a contradiction of whether and when we can assume that things happen or measure each other independent of our observations (hidden variable theories)
  104. [S2] Quantum mechanics is secretly a science of ordinary stochastic processes / Quantum systems can be modeled as non-Markovian stochastic processes -> Jacob Barandes; I don't understand the mathematics but it already makes so much sense. technically a hidden-variable theory, but claimed to be much simpler and bring in a smaller area of non-classical behavior [5] [6]
  105. [S] time travel
  106. [S] world line / correlation shown on Penrose diagram
  107. predetermined future -> this concept is so general it could apply to real-life historical theology debates, but I'm coding it as a fictional trope for science fiction reasons.
  108. [S] time paradox
  109. original timeline
  110. desirable future
  111. undesirable future
  112. future as mathematical superposition
  113. ??
  114. [S] The Hat Man
  115. [S] Was this made on drugs?? / How could anybody have made this sober / I want what they were smoking
  116. [S] Actual drug trip artwork / Ambien post
  117. ??
  118. ??
  119. ??
  120. ??
  121. ??
  122. ??
  123. ??
  124. ??
  125. fringe science / pseudoscience
  126. [S] fringe history / pseudohistory -> I don't even know what swatch to use for this.
  127. [S] galactic bible -> the motif of a pseudohistory detailing large events between multiple civilizations, where it may be that not a single one of the civilizations or events is verifiable. Atlanteans vs snake people, Mormon bible almost equally fall under this motif.
  128. ??
  129. player score point
  130. team score point
  131. ??
  132. ??
  133. ??
  134. ??
  135. ??
  136. ??
  137. game rules manual / card game rules sheet / board game rules sheet -> to be used for reference statements, or entries preserving official rules sheet links
  138. board game piece / board game card / board game token / card game token / unspecified game card / unspecified game piece
  139. playing card / unspecified game card
  140. playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
  141. trump deck / poker deck
  142. pinochle deck
  143. tarot deck
  144. mahjong set / mahjong deck
  145. creature deck / medieval kingdom deck / Arcmage-style deck / Magic-style deck
  146. named trading-card-game deck / named deck
  147. trading-card-game set
  148. chess piece
  149. pawn (chess piece)
  150. knight (chess piece)
  151. bishop (chess piece)
  152. rook (chess piece)
  153. queen (chess piece)
  154. king (chess piece)
  155. promoted pawn (chess piece)
  156. checker (board game piece)
  157. 8 by 8 checkerboard / checker board / chess board -> they are not strictly the same, as apparently one is smaller, but they sure are awfully similar
  158. draw deck -> board field, either central or player-specific
  159. card suit -> the concept of something that goes in a card suit
  160. object-based card suit / playing card suit / season-based card suit / plant or animal card suit
  161. elemental card suit / card color
  162. numbered card
  163. face card
  164. resource card / Resident card (Aurora) / mana card / land card / energy card
  165. character card which may act as figurehead / character card / creature card / monster card / Theorist card (Aurora)
  166. event card / Action card (Aurora) / instant event card
  167. continuing event card / Condition card (Aurora) / enchantment card
  168. card area / board field -> in general
  169. main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
  170. player draw deck / deck / library / character deck -> board field
  171. hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
  172. character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
  173. condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area -> could be plural
  174. figurehead area / commander area / Guide Space (Aurora) / main character area
  175. removed from the game / exile zone -> board field
  176. prize card area -> central or player, either can exist
  177. discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
  178. in-play card area -> superset of: character area, etc
  179. stack of connected cards -> solitaire, Member Zone masses/groups (Aurora)
  180. modifiable card
  181. modifier card / equipment card / enchantment card / power-up card / card eaten by character card -> refers to visually representing cards more than to effects
  182. face-up card
  183. face-down card
  184. generated card / token card
  185. modifying token / modifying counter / damage counter / power-up counter / status effect counter
  186. free-floating token / board game token -> miscellaneous token placed on some space on table for status purposes
  187. transient card / effect card which does not enter play
  188. card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
  189. card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
  190. card suit / card element / card color
  191. card name / card title
  192. card cost
  193. card worth / point value / victory points
  194. card power / offensive power
  195. card endurance / defensive power / stamina / hit points if same as defensive strength
  196. card resource value / energy value / mana value / growth value (Tea Dragon Society)
  197. card rules / card basic effects
  198. card flavor text -> the concept of flavor text. put especially memorable flavor text in "relevant quote"
  199. card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
  200. card with draw effect
  201. card with discard effect
  202. card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
  203. card with in-discard-pile effect / card with in-graveyard effect
  204. card with in-draw-deck effect -> never heard of this one but maybe it exists, who knows
  205. card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
  206. single-use game piece / single-use card / card which is discarded after effect
  207. card with unique rules -> superset of: card with draw effect, etc.; card which is not neatly described by set theory statements
  208. twenty-sided die
  209. face-up card area / card area with cards face-up
  210. face-down card area / card area with cards face-down
  211. faced-away card area / card area with cards face-up toward one player / face-up card area specific to one player / hidden face-up card area
  212. card area with cards laid out horizontally / card area with cards separated
  213. card area with cards laid out vertically -> superset of/instance of/consists of?: bound stack of cards
  214. bound stack of cards / stack of cards which is deck-shaped -> as opposed to informal card stacks in solitaire, equipment stacks, etc.
  215. ??
  216. ??
  217. resource card area -> doesn't necessarily exist in game rules but likely to exist on svg images
  218. truth value (top level category) / non-binary truth value
  219. spring (card suit) -> technically exists in mahjongg as well as Tea Dragon Society
  220. summer (card suit)
  221. autumn (card suit)
  222. winter (card suit)
  223. ??
  224. ??
  225. ??
  226. ??
  227. binary truth value -> sub-case of: non-binary truth value.
  228. False / FALSE / F -> formal logic or boolean value
  229. True / TRUE / T -> formal logic or boolean value
  230. communication rating level / work rating code
  231. U / Unknown -> highly implies "probably not false" but doesn't state it
  232. NG / Not Good
  233. G / Good
  234. (communication rating level)
  235. (communication rating level)
  236. N/A / Not Applicable
  237. E / Excepted
  238. zero or more
  239. one or more
  240. exactly 52 / deck of 52 -> subset of: order of magnitude
  241. ??
  242. ??
  243. ??
  244. ??
  245. many
  246. ??
  247. [S] fictional incident, tragedy, or crime / un-true crime
  248. ??
  249. ??
  250. ??
  251. ??
  252. ??
  253. ??
  254. absence -> the lack of something that would otherwise be there, usually physically, sometimes within a logical framework
  255. inanimate object / countable inanimate object
  256. living thing / countable lifeform -> any of a number of kinds of living things, real or fictional, which is not an inanimate object but is countable
  257. ??
  258. [S] dystopian alien nation
  259. [S] Beast (AllDir simulation) / Beast (mathematics) / Beast field atop natural resource field -> vector representation of an individual animal; see scrap MDem 4.4/"starclan"
  260. ??
  261. ??
  262. ??
  263. placeholder -> the concept of placeholders
  264. [S] proposed Item
  265. ??
  266. ??
  267. ??
  268. ??
  269. ??
  270. ??
  271. ??
  272. ??
  273. ??
  274. ??
  275. ??
  276. ??
  277. ??
  278. ??
  279. ??
  280. ??
  281. [S] people-gambling -> the usually non-fictional motif of sorting through a lot of people to hit the jackpot and find the right people. this motif is inherent in most "job interview advice", as well as some "relationship advice", "product marketing advice", and rants against "social media". however, it also comes up in other unexpected places, like looking through a lot of books on a particular topic to find a book which is considered good or useful for some purpose. most people consider people-gambling perfectly normal. (as much as that totally baffles me.) this is often missed in critiques of "social media" as uniquely bad — if everything in life involves gambling on groups of people like some kind of poker deck, why wouldn't it be obvious for videos or microblog posts to work that way? people-gambling + ?? = Carl Sagan's professors. people-gambling + kaiju = Pokémon. people-gambling + Difference makes you useful = Wackytown fallacy.
  282. ??
  283. [S] social event horizon / Vegeta effect / Entei effect -> the non-fictional motif of people having a horizon around themselves which other people cannot pierce through to control, with only a few exceptions for such things as people forming a social structure that makes a decision of how to use all its people. this motif doesn't directly include those exceptions. this motif combines with other propositions to form particular historical or contemporary conceptions of "free will", but it doesn't really have to be used that way if you instead wish to study people through existential materialism.
  284. [S] Free Will -> a motif I have never liked because of the fact nobody can actually define it. whenever you try to discuss Free Will the discussion becomes confusing, because what process are we even debating the existence of? worse yet, people who think they can disprove it typically try to counter it with concepts that are difficult to substantiate or falsify. even Sabine Hossenfelder, who is convinced she knows exactly what hypotheses are so up-in-the-air they aren't science, tossed out an unfalsifiable hypothesis to counter Free Will. this entry.... will be a messy one. there will be about 10+ different models associated with what is supposedly the same thing.
  285. [S] freedom (top-level category) -> one of the only terms worse than free will in terms of how many definitions it has. genuinely don't use this except to list the category on category pages
  286. ??
  287. formal logic
  288. [S0] formal logic operator / logical operator / logic gate
  289. [S] NOT (logical operator) / NOT (logic gate)
  290. [S] IMPLY (logical operator) / material conditional / → / P → Q -> silly question: do these arrows go the text direction in RTL and vertical scripts? I'd think they would but I have no idea
  291. [S] converse (logical operator) / ← / P ← Q -> not always equal to IMPLY operation
  292. [S] NAND (logical operator) / NAND (logic gate) -> absolutely everything except an overlap
  293. [S] XNOR (logical operator) / XNOR (logic gate) -> there was some reason I needed this in the past. I think it was for tearing apart Rothenberg's set theory chapter.
  294. [S] OR (logical operator) / OR (logic gate)
  295. [S] AND (logical operator) / AND (logic gate)
  296. [S] XOR (logical operator) / XOR (logic gate)
  297. [S] NOR (logical operator) / NOR (logic gate)
  298. set theory
  299. set (set theory) -> collection of elements modeled by mathematical structures; mathematical structure
  300. empty set (set theory) / ∅ / {} / void set / size-zero set -> my nemesis ever since Rothenberg bizarrely abused it to explain The Subject
  301. non-empty set (set theory)
  302. multiset (set theory) -> set that behaves like a programming language array, with non-unique members allowed
  303. subset -> set contained in another set; empty set is a subset of most non-empty sets
  304. union (set operation) / OR (set operation) -> combination of two sets; empty set causes no change
  305. intersection (set operation) / AND (set operation) -> overlap of two sets only; use the empty set, get the empty set
  306. symmetric difference (set operation) / ∆ / A ∆ B / XOR (set operation)
  307. absolute complement (set operation) / NOR (set operation)
  308. set theory axiom
  309. set property / set characteristic / set indicator function result
  310. [S2] Sets are equal if they contain the same members / axiom of extensionality (ZFC set theory)
  311. [S2] No set can be a member of itself -> true in ZFC set theory, but not all set theories
  312. [S2] Defining sets based on properties that cannot be true creates a set that cannot exist / There is no set of all sets that do not contain themselves / Russel's paradox / Sets must be defined following the rules of sets in order to be sets (ZFC set theory)
  313. [S2] A set definition will never outrun the biggest possible set / Sets cannot be defined based on the biggest possible sets / Cantor's paradox -> this one is easy to escape if you want to number countable infinities, because mathematicians simply use other structures than sets
  314. bisimulation / bisimilarity -> when two mathematical ontologies have equivalent behavior; when two mathematical objects are functionally indistinguishable regardless of whether they are the same spacetime-unique object; suitable mathematical equality test for Particle Theories / Bauplans
  315. hyperset -> a set which definitionally contains itself in a bisimilarity relation
  316. hyperset theory
  317. ZFC set theory / Zermelo-Fraenkel Choice-axiom set theory (ZFC) -> set theory where sets are "computational" and pointers into the set cause a kind of infinite loop bug in the logic
  318. non-well-formed set theory
  319. anti-foundation axiom (set theory)
  320. [S2] Sets are actually just directed graphs containing the same arrows (AFA) / Aczel's anti-foundation axiom (AFA)
  321. [S2] Sets are actually just tree graphs that cannot be rearranged (SAFA) / Sets are trees connecting Quine atoms with no interesting automorphisms (SAFA) / Scott's anti-foundation axiom (SAFA)
  322. [S2] Sets are actually just directed graphs with no exact symmetries / Finsler's anti-foundation axiom (FAFA) -> this one sounds pretty similar to the popular AFA if you don't look closely, but it's based on rotating the graph around and renumbering it
  323. [S2] Sets are nothing more than baskets of tiny sets / Sets are a proper class based on collections of Quine atoms / Boffa's anti-foundation axiom (BAFA) -> some mathematicians really don't like this one but I don't know enough to say why it would be objectively bad. I'm not even sure I've found a good/correct definition of BAFA yet
  324. atom (set theory) / set element that cannot have set-structured members / urelement
  325. set-based atom (set theory) / Quine atom (set theory) / singleton / graph node serving as one-element set / graph node mapped to ur-element in binary relation -> Quine atom is one of the most arcane terms I've ever seen and I refuse to use it just yet
  326. univocality -> mapping from one unique name or object to another unique name or object. signifier equations sometimes do this, in cases such as technical jargon
  327. biunivocality -> a really fancy word for counting. no, I'm serious. a biunivocal mapping exists when one set of unique names maps onto a set of unique elements, as if counting things with natural numbers. Deleuze and Guattari once abused this concept to try to forbid counting and grouping individuals and try to turn them into a non-local beam of photon-people
  328. ??
  329. ??
  330. two indistinguishable iron spheres called Castor and Pollux -> I love when mathematicians actually think of entertaining thought experiments
  331. proper class (set theory) / class (set theory) -> the repeated pattern of having a given characteristic or returning a given indicator function result, which is not a set. similar to "class" or "interface" in object oriented programming
  332. graph-to-set mapping / exact picture of set -> a concept that comes up quite a bit in defining non-well-founded set theories
  333. ??
  334. ??
  335. ??
  336. ??
  337. ??
  338. ??
  339. ??
  340. ??
  341. graph node
  342. disjoint union -> logical combination of internally unconnected graphs/sets. seems like I might have to use it to describe populations some day
  343. hypergraph -> a mathematical graph that could theoretically store a 3D model composed of a bunch of triangles, or the collection of all subpopulations in a population including overlapping subpopulations
  344. ??
  345. ??
  346. ??
  347. ??
  348. ??
  349. ??
  350. ??
  351. graph (graph theory) -> a collection of nodes and node pairs, typically visualized as a path
  352. undirected graph (graph theory)
  353. directed graph (graph theory) / 𝒢 (variable)
  354. cyclic graph (graph theory)
  355. acyclic graph (graph theory)
  356. tree (graph theory) / tree graph -> acyclic graph, one path between any two nodes, every vertex a particular point in space on a map essentially
  357. rooted graph (graph theory) / pointed graph / arborescence / anti-arborescence -> an arborescent graph points away from the root. also: according to Deleuze and Guattari it's basically the devil. you didn't know there was a Good and Evil to graph theory did you, but now you know
  358. star graph (graph theory) -> graph with everything connected to a central node. how I often visualize what non-well-founded sets are supposed to be, you just put the empty set in the center
  359. ??
  360. ??
  361. [S2] Gödel's incompleteness theorem / Gödel gap (barrier beyond which an individual entity cannot reason without interacting with another object)
  362. ??
  363. [S0] metamathematics -> this is it. Marxism : meta-Marxism :: ontology : meta-ontology :: mathematics : metamathematics
  364. ??
  365. ??
  366. ??
  367. ??
  368. ??
  369. ??
  370. [S] casual steganography for fun -> how Spore creatures are stored in an image [7]