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From Philosophical Research

Items 1 - 225 [edit]

Critical concepts and best-known countable philosophies
Final live version of this section: Philosophical Research:Items 1 to 1,000

  1. process of Being
  2. sea of free-floating entities
  3. countable entity
  4. countable concept
  5. countable object
  6. spatially-unique object / unique object
  7. spacetime-unique event / unique event
  8. series of unique events / timeline of unique events
  9. [S0] series of non-unique events / repeatable historical pattern
  10. repeating process
  11. material-history -> the series of physical events that defines what any particular object or population is; the topic historical materialism studies
  12. set of all objects in material reality / Facticity (MDem)
  13. countable graph of people / countable set of connected people / countable community
  14. countable body of claims / countable philosophy -> particular list of axioms or beliefs which is to be shared by some particular group of individuals; intended to be used to define the term "Social-Philosophical System"
  15. countable philosophical framework / philosophy not considered an ideology
  16. countable ideology -> the major difference between a countable philosophical framework and a countable ideology is that a countable ideology can be realized into a new Social-Philosophical-Material System distinguishable from other kinds of societies in a countable way; some kind of "countable Culture" or countable political system with its own individual identity and name (USSR, Spain) as well as perhaps its own repeatable but fully distinguishable category (Marxism, Liberalism) is produced
  17. revolutionary event / event which creates new regime with new population structure
  18. countable religion or spirituality
  19. historical account -> subset of: non-fictional work
  20. work -> subset of: countable object
  21. non-fictional work -> subset of: work
  22. fictional work -> subset of: work
  23. mythical or legendary work -> subset of: work
  24. religious text -> subset of: mythical or legendary work
  25. sign / signifier-signified pair
  26. signifier
  27. signified
  28. signifier equation / sign containing signs
  29. ontology / graph of associations / graph made of signifier equations
  30. ontological model / model of concept or process / オントロジー
  31. falsifiable model
  32. unfalsifiable model
  33. [S0] conspiracy theory / model unsubstantiated by all current knowledge / model proposing hidden individual or group agents with bad motivations
  34. [S0] religious cosmology
  35. philosophical metaphysics model
  36. fictional factical system / fictional world or setting rules construct / fictional physics model / video game physics equation
  37. non-fictional physics model
  38. falsified or unsubstantiated physics model
  39. current physics model
  40. civilizational shape (model) / ideological nested-graph model / metaphysical society model (Existentialism) / Particle Theory (MDem) / Bauplan (MDem) / Philosophical System (MDem)
  41. [S] nihilism
  42. early existentialism / existentialism / existence-philosophy / Existenzphilosophie / existentialist tradition
  43. [S] absurdism
  44. rationalization for the continued connection of a graph of people / rationalization with a partisan character / rationalization based on existence of in-group separate from out-group
  45. logical proof / proof in mathematics / formal logic argument
  46. philosophical argument or thought experiment
  47. religious apologetic -> subset of: philosophical argument or thought experiment
  48. anecdotal argument / argument from Lived Experience
  49. observation / original research statement with associated nickel Item or link
  50. philosophy or science term
  51. [S0] literary motif
  52. historical time period
  53. historical civilization / unique feudal order / unique dynasty / unique empire / unique republican period
  54. unique named relationship / Group Subject (MDem) / relationship / connection / pairing
  55. graph theory
  56. game theory
  57. social sciences
  58. population science
  59. mathematics
  60. field of science
  61. life sciences / ecology / biology
  62. natural sciences
  63. physics
  64. astrophysics / physical cosmology
  65. quantum physics / quantum mechanics research
  66. general relativity
  67. special relativity -> subset of: general relativity
  68. string theory -> unsubstantiated but awfully neat at the time
  69. quantum field theory -> substantiated
  70. analytic philosophy
  71. field of study diagramming signs and signifiers / semiotics (generic) / structuralist linguistics (generic) / meta-ontology (generic)
  72. phenomenology / Husserl's phenomenology (Existentialism)
  73. Existentialist-Structuralist tradition -> note, early-existentialism is already Q42
  74. structuralism
  75. poststructuralism
  76. psychoanalysis / Freudian psychoanalysis (generic) / Lacanian psychoanalysis (generic)
  77. schizoanalysis
  78. alterity theories / postcolonial theories (theories about how colonialism is a prejudice about a group of people in someone's mind)
  79. post-Marxism
  80. continental philosophy
  81. Materialism
  82. mechanical Materialism / mechanical philosophy
  83. dialectical materialism / diamat
  84. historical materialism (specific-sense) / histmat
  85. Marxism believing itself to be uncountable / generic Marxism
  86. existential materialism / exmat
  87. Idealism
  88. named nationalism / named fascism / named Identitarianism / nationalism distinguished into cultural category / uniquely Spanish nationalism / uniquely Japanese nationalism / uniquely United-States nationalism
  89. spacetime-unique ideology / named ideology -> an "S2" style ideology with a definite Particle Theory / Bauplan, or at least a specific series of axioms; an instance of an ideology as opposed to a pure set category having no particular beliefs; in religion, a denominational religion as opposed to an umbrella religious category
  90. named Marxism / Marxism differentiated for country conditions / Marxist sect -> save the concept of named Trotskyisms for the 4000s range
  91. named republicanism which is not Marxism / named Liberalism -> Alexander Hamilton & Thomas Jefferson are examples
  92. meta-Marxism
  93. argument for general-sense historical materialism -> argument for the presence of semi-predictable cause and effect in history, for time itself as a physical process made of repeated physical patterns, and for basic kinds of predictable patterns within populations and societies. basic kinds of arguments which do not bring up class subpopulations but can serve as a foundation for these kinds of analyses
  94. claim X is a case of Y / claim something is a case of something else
  95. claim X is an instance of Y ideology / claim something is an instance of an ideology / claim something is a case of an ideology
  96. reactions journal / reactions file / reactions blog / media thoughts journal -> a file or physical page, or series of microblog posts, etc. where you write down your impressions of something either in terms of emotion or some level of analysis of how or why the thing you're looking at is the way it is. apparently this is a big novel concept to some people that they have to learn at school? for me I learned it from people posting reactions to things on Twitter. and then I just started progressively finding deeper insights on things the more of them I did until I eventually turned into a low-tier Marxist theorist. now I've put up this wiki and begun to encourage people to put these things into thesis portals. don't let the grandiose name turn you away, you can make one for all your reactions to cartoons, or anything. a "thesis" on some serious philosophical theory is just what the very top fraction of thesis portals turn into.
  97. data Entity / Wikibase Entity
  98. meta-philosophy (field)
  99. meta-ontology meta-ontology
  100. source -> work functioning as ontology example or ontology description for larger work or later work relative to earlier work; ontology graph taking the form of work
  101. printed source / text archived online
  102. audiovisual source
  103. interactive source
  104. non-interactive recording of interactive source
  105. commentary on interactive source
  106. false interactive source -> Petscop, 3D workers' island, Homestuck
  107. book / book which exists in print form -> book - conveyed through construction having parts - volume
  108. book compilation
  109. book in book compilation
  110. multi-volume book / multi-volume reference text
  111. course textbook / college textbook / grade school textbook
  112. book chapter / article compiled in book
  113. foreword, preface, or introduction
  114. article / short story
  115. article serialized in magazine or newspaper
  116. article serialized in theoretical journal
  117. article serialized on blog or substack
  118. article serialized in online archive
  119. article on miscellaneous personal homepage
  120. article serialized in unknown printed source
  121. article or chapter in book compilation
  122. article, poem, or story compiled in anthology
  123. transcribed speech
  124. transcribed interview
  125. court transcript
  126. bop entry
  127. bop scrap
  128. bop revision entry
  129. unfinished book chapter serialized as bop scrap
  130. book chapter serialized as bop scrap
  131. nameless publisher / independently published
  132. general publishing entity
  133. publishing organization / propaganda group
  134. academic or theoretical journal
  135. online book or article archive / not magazine or journal
  136. master's thesis
  137. non-serialized comic / graphic novel
  138. serialized comic
  139. multimedia serialized comic
  140. animated series / anime / cartoon
  141. song with lyrics
  142. poem
  143. computer or console game
  144. short story
  145. novel
  146. novel in multi-volume series
  147. novel in multi-volume series adapted into comic / Scholastic graphic novel
  148. online video
  149. YouTube video
  150. PeerTube video
  151. thing part of finite numbered series of things / thing part of collectors' index -> collectors' indices have serialized parts, similar to episodes or chapters; technically, a wikibase Item is an instance of this
  152. citation in local Item / work described in Item -> source - conveyed through model having parts - local Item
  153. citation in qualifiers / work described in qualifiers -> source - conveyed through model having parts - set of qualifiers
  154. citation in external Item / citation in external wikibase / work described at external data item / work described in wikidata Item
  155. citation in external wiki / work described or anchored in external wiki article
  156. citation buried in other work / work unknown or unconfirmed but referenced in work -> source - conveyed through model having parts - citation
  157. video described in qualifiers -> online video - conveyed through model having parts - work described in qualifiers
  158. ??
  159. numbered series of things / finite numbered collectors' index of things / spatial map of things where all the things have numbers -> equally applies to an index of TV show episodes, a list of wikidata Items, a list of Pokémon, and the periodic table of elements.
  160. text / written work (book; story; article; web page) / visual work (comic; animated series) / aural work (audiobook; podcast) -> I think the major thing that this entry excludes is compilations of things. like, a magazine with many articles is not a text, although it is a periodical issue and by other definitions a work.
  161. part (book division)
  162. ??
  163. serialized part -> numbered part which is syndicated or expected to release periodically
  164. non-serialized part -> discrete part which may be released in an all-at-once or timeless manner
  165. volume -> physical printed book, or book-sized division. I'll say this doesn't refer to science periodical volumes unless they're physically collected into a self-contained book you can browse or something vaguely resembling one.
  166. chapter (non-serialized part) -> in reference to novels.
  167. episode / chapter (serialized part) -> in reference to works that are entirely planned for serialization, like manga, or some prose stories submitted to magazines which were not treated as standard novels when published later. personally I'd take the bold stance that there's no serious difference between serialized chapters of printed things and episodes of voiced things. but, this Item will have both sense-labels to minimize confusion.
  168. ??
  169. ??
  170. ??
  171. ??
  172. ??
  173. unit for constructing works / unit for constructing texts / unit of work or series construction / serialization unit or unit of work construction -> note that this one is so general that "text" can be a unit for constructing texts, although "volume" or "episode" could also be.
  174. atom-like entity -> an atom-like entity is a mostly-indivisible unit which contains the capacity for particular patterns when combined with particular other atom-like entities. a chemical element is the prototypical example: two hydrogens and one oxygen form water. but one hypothesis I am trying to investigate is the possibility that individuals of particular ideologies are atom-like entities, and when put together in various "compounds" they form specific ideologies. I feel like there is some remote possibility that one day there could just be a periodic table of ideologies that is as prosaic and numerical as the study of chemical elements and chemical compounds.
    an atom-like entity is not an entity that can be considered in total isolation from all others akin to a helium atom. I really don't like models like Rothenberg's that imply that, because not even chemistry works that way. chemistry may be reductionist, but the predictable emergences from the elements are the whole study of chemistry.
  175. ??
  176. ??
  177. ??
  178. wiki page -> non-serialized part; text not in the form of volume. move these two to later number?
  179. MediaWiki category -> non-serialized part which clusters wiki pages
  180. analyzing a text for motifs -> there are different connotations to this. Freudians do this because they think motifs reveal the rules of psychohistory. schizoanalysts do this because they think motifs reveal the rules of finding Freedom. Marxists do this because they think many motifs come from the rules of populations and material-history.
  181. solid phase
  182. liquid phase
  183. gas phase -> may be shown as either STM swatch or ES swatch, due to how I like to use "behaving like a room of helium atoms" as a metaphor for Existentialism.
  184. plasma phase -> a form of matter where atoms do not remain neutrally-charged and can create electric arcs passing on electrons from atom to atom.
  185. quark-gluon plasma -> exotic phase which usually doesn't exist under the current conditions of the universe, which push these particles to stick together.
  186. supersolid / Bose-Einstein Condensate
  187. phase change
  188. phase of matter / non-classical state of matter -> practically, phases of matter are just a continuous way of describing states of matter. they can capture the edge cases like hot ice, liquid crystal, etc.
  189. state of matter / classical state or phase of matter
  190. software package
  191. UNIX-style package / UNIX-style program
  192. Free Software package
  193. nonfree software package
  194. Debian package
  195. Arch package
  196. Linux package / Linux program
  197. Lisp module / asdf system / .asd system
  198. emacs package
  199. MediaWiki extension
  200. phase diagram (chemistry)
  201. reading list / unique reading list / unique list of thematically-related works -> "unique reading list" sounds beyond weird as natural language, but it sounds perfectly logical to me after thinking in the language of linked concepts
  202. chemistry
  203. organic chemistry
  204. chemical substance
  205. chemical element
  206. chemical compound
  207. ??
  208. ??
  209. ??
  210. four elements (alchemy) -> these oddly mirror the four states of matter, especially if you count fire as a partial plasma. it's like, a long time ago people thought chemical substances were made out of hot, cold, wet, and dry, and the next level up was solid, liquid, gas, and bright burning things (fire, lightning, plasma). then Newton arrived and we renamed those the states of matter. then science kept going and we realized phases of matter were more complicated than we thought they were and there were a lot of in-between phases like hot ice, supercritical liquid, and so forth, although the four "major" phases of matter were still the most common and important within the bounds of either Earth or the sun.
  211. emergence / ergodicity (sic - movement of free-floating entities toward particular patterns which may become consistent structures; MDem 4.3) -> the real-world phenomenon or non-fictional motif of smaller objects functioning against each other to produce larger objects or processes.
  212. alchemy / hermeticism / Historical study of chemical qualities and quality-based cosmology -> "Alchemy, the great secret"
  213. alchemical symbol / alchemical motif
  214. European alchemy / alchemical concepts in Christianity
  215. Buddhist alchemy / alchemical concepts in Buddhism
  216. consistent repetition or replicability -> component of predictability, used to define "repeating process" and events that are easy to empirically verify
  217. Marxist text
  218. defined reality -> a specific collection of material objects united by physics, which may be a whole reality or part of a reality. similar definition to a "system", but intertwined with the concepts of relativity theories
  219. no real-world defined reality
  220. hypothetical object
  221. hypothetical interaction / hypothetical process
  222. hypothetical series of events
  223. ??
  224. ??
  225. "nickel" Item - video or page used 3-5 times in stacks of examples which has thus passed minimum notability. credit author with "author name string" or "external data item"; if already recorded on Signifier Item which is linked instead of its sources, no need for new item

226 - 900

  1. fictional reality / fictional universe / fictional cosmos
  2. fictional object / non-unique fictional object
  3. unique fictional object -> do not make Items for every single kind of fictional object, just also tag it as the real thing
  4. fictional process / non-unique fictional process / fictional physics process
  5. unique fictional event / unique fictional process
  6. fictional historical event / canonical event / confirmed theory
  7. unconfirmed fictional process / unconfirmed fan theory
  8. unconfirmed fictional event / unconfirmed fan theory
  9. ??
  10. ??
  11. ??
  12. fictional population
  13. ??
  14. ??
  15. earth as relative to fictional world -> wasn't totally sure whether this should be an S Item or a Z Item. mostly, it is quite literally just the real world with all its real-world characteristics, only looked at from the angle of a fictional universe. it's a very literal thing. it's technically used as a motif because everything in a work is a signifier, but... everything in a work is referenced through a signifier. I think this is a Z Item.
  16. audience as relative to fictional world
  17. ??
  18. ??
  19. ??
  20. ??
  21. ??
  22. ??
  23. ??
  24. ??
  25. ??
  26. ??
  27. ??
  28. ??
  29. ??
  30. ??
  31. ??
  32. ??
  33. ??
  34. ??
  35. source with particular rarity / source at some particular level of abundance
  36. source found at library
  37. source found at distant library -> sub-case of: source found at library
  38. source found at used book sale / used book found locally (comic, video, etc)
  39. source found at free bookshelf -> sub-case of: source found at used book sale
  40. source found used online
  41. source found new locally
  42. source found new online -> this is for physical texts that are purchasable through the internet
  43. source found new as eBook / source found new as digital audiobook -> this is for non-physical texts that are purchasable through the internet
  44. source reprinted online -> this is for texts that are free online, in any format
  45. ??
  46. ??
  47. ??
  48. ??
  49. ??
  50. ??
  51. ??
  52. ??
  53. ??
  54. ??
  55. statement with no possible backing claims
  56. ??
  57. ??
  58. ??
  59. ??
  60. ??
  61. ??
  62. ??
  63. misinformation or disinformation
  64. ??
  65. ??
  66. 'pataphysics
  67. relativistic gap -> gap between physical objects made of something bigger than quarks. when there are no fundamental interactions such as photons crossing the gap between objects, there is no serious causality going on between objects. great separation between objects in terms of how easy it is for them to interact is relativistic separation: two planets several light-years apart have a difficulty in interacting with each other measured by the fact interactions through physical signals take years. in this, there is a certain inherent connection between relativity and quantum physics. relativity talks about gaps that photons travel across. quantum mechanics talks about gaps photons travel across. this means something for gravity, but nobody knows what that statement actually will be.
  68. ??
  69. ??
  70. ??
  71. ??
  72. ??
  73. transfer of packet between objects / transfer of free-floating packet from one free-floating object to another
  74. physical interaction -> critical concept for relativity, and Heidegger's book, because it is arguably the sheer definition of physics existing
  75. particle physics
  76. fundamental particle / fundamental force quantum / fundamental force packet
  77. fundamental particle interaction / Feynman diagram reaction
  78. hadron / composite subatomic particle -> nucleons, mesons
  79. interaction that assembles composite particles / force that holds composite particle together -> strong interaction, weak interaction, electromagnetism; may be totally synonymous with "fundamental force" except that we don't know what interactions gravity is composed of
  80. fundamental force -> strong interaction, weak, electromagnetism, gravity
  81. quantum (amount) / quanta
  82. ??
  83. quantized gravity (hypothetical theory) / quantum gravity model / theory of quantum gravity
  84. paraparticle -> [1]
  85. boson physics
  86. boson
  87. boson field
  88. double-slit experiment
  89. gauge boson
  90. scalar boson
  91. higgs boson
  92. ??
  93. ??
  94. graviton (hypothetical particle)
  95. fermion physics
  96. fermion
  97. fermion field
  98. exclusion principle
  99. quark -> color charge
  100. lepton -> no color charge
  101. ??
  102. ??
  103. ??
  104. ??
  105. dark matter problem
  106. supersymmetry / SuSy -> unsubstantiated; doesn't have a lot of evidence as of yet
  107. neutralino -> unsubstantiated; a supersymmetry solution
  108. weakly-interacting massive particle (WIMP) / WIMP (hypothetical particle) -> looks unsubstantiated, but not totally falsified
  109. axion (hypothetical particle) -> currently being researched
  110. Matter-antimatter annihilation converts dark matter to matter
  111. Dark matter particles interact with visible matter through Higgs bosons / Higgs portal hypothesis
  112. technicolor Higgs model
  113. Gravity interactions are just one big coincidence / postquantum gravity -> [2]
  114. dark matter / unknown solution to dark matter problem -> [3]
  115. quantum field
  116. photon field
  117. gluon field / strong field / quantum chromodynamics field
  118. W & Z boson field / weak field / flavor swap field / stellar fusion field
  119. Higgs field -> scalar field not transformed by relativity
  120. ??
  121. ??
  122. ??
  123. ??
  124. theta field / axion field
  125. physical field
  126. scalar field
  127. vector field
  128. spinor field
  129. tensor field
  130. classical field
  131. electric field -> vector field
  132. magnetic field -> vector field
  133. gravitational field (classical physics) / gravity field (classical physics)
  134. radian (unit)
  135. degree (unit)
  136. No individual object moves faster than a photon / No object moves faster than gauge bosons / Nothing moves faster than the speed of light in a vacuum
  137. ??
  138. ??
  139. ??
  140. ??
  141. ??
  142. ??
  143. ??
  144. ??
  145. ??
  146. ??
  147. ??
  148. ??
  149. ??
  150. ??
  151. ??
  152. ??
  153. ??
  154. ??
  155. ??
  156. ??
  157. ??
  158. ??
  159. ??
  160. ??
  161. ??
  162. ??
  163. ??
  164. ??
  165. ??
  166. ??
  167. ??
  168. ??
  169. ??
  170. ??
  171. ??
  172. ??
  173. ??
  174. ??
  175. reductionism
  176. pronounced upreductionism or ana-reductionism / retermination (relativistic determination or determinism; framed as a new kind of reductionism) / emergence (the subset of emergence which is relatively predictable and involves one scale of things producing a larger scale of things) -> science communicators and anti-science people need to understand the distinction between splitting atoms to find the quarks and attempting to predict atoms from quarks, and realize that the latter is still sometimes possible even if it's a lot harder. let's think about weather models: a lot of big objects like cold fronts and warm fronts interact to produce a weather outcome. when the weather report is correct you've managed to do up-reductionism.
    it's taking all of me to not flip the swatch color to STM from MX and say this is already science. no, I need a science article. a credible science hypothesis in an article will do as far as marking this a motif; you'd need more to mark it Z0 but that would prove it's being discussed in science and not just in philosophy.
  177. constructor theory -> a weird and interesting scientific hypothesis that, the more I think about it, the more I doubt could possibly be true. I think humanity has more chance of cracking a model of up-reductionism / retermination than this being a theory that makes sense.
  178. cube dimensionality -> the kind of "dimensions" that most people usually think of as dimensions: the real number line extended into a plane, and into a cube, or into a tesseract, with all the infinitesimals in between each corner of the solid.
    cube dimensionality exists on three known axes in real life, so... Z0. there are three of them, you at least know what a fourth one would look like in fiction even if it is not confirmed to physically exist.
  179. non-spatial dimension -> easy to comprehend with treed dimensionality where a dimension isn't a whole plane of real numbers. more confusing as the dimension-on-paper gets continuous. I mean, just try imagining a non-spatial dimension that's not time. it took me years and years to ever think of one.
  180. There is a probability dimension below time / We live in pronounced 3+1+1D space with a dimension of probability and a dimension of history / We live in 5D space with a dimension of probability below time -> somebody has to have discovered this hypothesis before me. I cannot be the first one. it's too simple, it's too obvious. it's almost too obvious to be correct?? attacking this thing is where the real fun begins, I suppose.
    thought 1: did I rediscover hilbert spaces? I don't think so but I do not even know.
  181. ??
  182. ??
  183. Spacetime can be broken down into a probabilistic process / To find quantum gravity, create a probabilistic version of general relativity [4] -> a tall claim, but one I think is plausible. quantum mechanics is inherently similar to relativity thanks to things like wave functions and fundamental interactions. this all begins at a contradiction of whether and when we can assume that things happen or measure each other independent of our observations (hidden variable theories)
  184. Quantum mechanics is secretly a science of ordinary stochastic processes / Quantum systems can be modeled as non-Markovian stochastic processes -> Jacob Barandes; I don't understand the mathematics but it already makes so much sense. technically a hidden-variable theory, but claimed to be much simpler and bring in a smaller area of non-classical behavior [5] [6]
  185. time travel
  186. world line / correlation shown on Penrose diagram
  187. predetermined future -> this concept is so general it could apply to real-life historical theology debates, but I'm coding it as a fictional trope for science fiction reasons.
  188. time paradox
  189. original timeline
  190. desirable future
  191. undesirable future
  192. future as mathematical superposition
  193. treed dimensionality -> the mathematical definition of "dimensions" as how many levels deep you are in a choice tree, or how many columns deep you are in a table. this is not the only definition of "dimensions" nor the most common one. it's generally preferred to define "dimensions" as things that can create whole fields of numbers like a whole real number line that can be expanded out into a plane and a cube of coordinates. I have no issue with that, of course. but, this is the kind of dimensionality that "Item dimension" or "Item dimensionality" refers to in the context of all these numbered Items. the simple depth of a rooted tree that we are referring to as dimensionality.
    the first place I saw treed dimensionality was either in statistics — "n-dimensional analysis" — or in reference to quantum numbers, where once again you have multiple degrees of freedom where things can slide along axes, and it seems possible though not certain that some people are literally confusing them with cube dimensionality and turning them into spatial dimensions.
  194. The Hat Man
  195. Was this made on drugs?? / How could anybody have made this sober / I want what they were smoking
  196. Actual drug trip artwork / Ambien post
  197. Flatland (1884) [7] -> I watched the animated movie recently. I have to say, when the commenters labeled it cosmic horror, that's perfectly fair. my first thought is that it was a "look how advanced the aliens are" plot, especially when the Spacelanders want to wipe out the Flatlanders. I think this is exactly the right number range for it.
  198. ??
  199. ??
  200. ??
  201. ??
  202. ??
  203. ??
  204. ??
  205. fringe science / pseudoscience
  206. fringe history / pseudohistory -> I don't even know what swatch to use for this.
  207. ??
  208. ??
  209. ??
  210. ??
  211. ??
  212. ??
  213. ??
  214. galactic bible -> the motif of a pseudohistory detailing large events between multiple civilizations, where it may be that not a single one of the civilizations or events is verifiable. Atlanteans vs snake people, Mormon bible almost equally fall under this motif.
  215. zero game [8] -> a game which essentially is over. neither player has a legal move, and the board may as well be empty.
  216. player score point -> a player-specific score tracker in a board game or similar.
  217. team score point
  218. move in N direction / move in negative direction (game theory) -> these are the more technical definitions of scoreboard points. you can choose to define scoreboards or game spaces in terms of positive and negative numbers, although it results in the strange artifact of star numbers that act oddly like a new version of zero you can multiply. all of this rests on the assumption of a zero-sum game, akin to tic tac toe or checkers.
  219. move in P direction / move in positive direction (game theory)
  220. space in neutral direction / playable game space in direction which is neither player N nor player P -> while moves in a zero-sum game must go a particular direction, game spaces don't have to. this is part of the definition of "star", although I still don't understand what the full definition is.
  221. ??
  222. ??
  223. ??
  224. game rules manual / card game rules sheet / board game rules sheet -> to be used for reference statements, or entries preserving official rules sheet links
  225. board game piece / board game card / board game token / card game token / unspecified game card / unspecified game piece
  226. playing card / unspecified game card
  227. playing card deck -> has three uses. explaining card game mechanics; references; explaining Deltarune / Homestuck
  228. trump deck / poker deck
  229. pinochle deck
  230. tarot deck
  231. mahjong set / mahjong deck
  232. creature deck / medieval kingdom deck / Arcmage-style deck / Magic-style deck
  233. named trading-card-game deck / named deck
  234. trading-card-game set
  235. chess piece
  236. pawn (chess piece)
  237. knight (chess piece)
  238. bishop (chess piece)
  239. rook (chess piece)
  240. queen (chess piece)
  241. king (chess piece)
  242. promoted pawn (chess piece)
  243. checker (board game piece)
  244. 8 by 8 checkerboard / checker board / chess board -> they are not strictly the same, as apparently one is smaller, but they sure are awfully similar
  245. draw deck -> board field, either central or player-specific
  246. card suit -> the concept of something that goes in a card suit
  247. object-based card suit / playing card suit / season-based card suit / plant or animal card suit
  248. elemental card suit / card color
  249. numbered card
  250. face card
  251. resource card / Resident card (Aurora) / mana card / land card / energy card
  252. character card which may act as figurehead / character card / creature card / monster card / Theorist card (Aurora)
  253. event card / Action card (Aurora) / instant event card
  254. continuing event card / Condition card (Aurora) / enchantment card
  255. card area / board field -> in general
  256. main draw deck / deck / central draw deck / market deck (Tea Dragon Society) -> board field
  257. player draw deck / deck / library / character deck -> board field
  258. hand / player hand / hand cards / hold (Tea Dragon Society) -> board field
  259. character area / creature area / Army (Arcmage) / Member Zone (Aurora) -> implied to be player-specific but not stated to be
  260. condition area / permanents area / Condition Zone (Aurora) / terrain area / supporter area -> could be plural
  261. figurehead area / commander area / Guide Space (Aurora) / main character area
  262. removed from the game / exile zone -> board field
  263. prize card area -> central or player, either can exist
  264. discard pile / graveyard / GY / Devastation Zone (Aurora) -> implied to be player-specific
  265. in-play card area -> superset of: character area, etc
  266. stack of connected cards -> solitaire, Member Zone masses/groups (Aurora)
  267. modifiable card
  268. modifier card / equipment card / enchantment card / power-up card / card eaten by character card -> refers to visually representing cards more than to effects
  269. face-up card
  270. face-down card
  271. generated card / token card
  272. modifying token / modifying counter / damage counter / power-up counter / status effect counter
  273. free-floating token / board game token -> miscellaneous token placed on some space on table for status purposes
  274. transient card / effect card which does not enter play
  275. card field / card stat / card metric / card attribute -> superset of: object suit, suit color, number
  276. card category / card kind -> Condition, Action, etc. should usually be represented through "instance of" property, this is just to define what a category technically is
  277. card suit / card element / card color
  278. card name / card title
  279. card cost
  280. card worth / point value / victory points
  281. card power / offensive power
  282. card endurance / defensive power / stamina / hit points if same as defensive strength
  283. card resource value / energy value / mana value / growth value (Tea Dragon Society)
  284. card rules / card basic effects
  285. card flavor text -> the concept of flavor text. put especially memorable flavor text in "relevant quote"
  286. card with in-play effect / effect permanent / enchantment creature -> could also be a "modifier card", but in some games may take effect in hand / graveyard / etc. a card which has an effect when in something a particular game considers an in-play area
  287. card with draw effect
  288. card with discard effect
  289. card with in-hand effect -> Tea Dragon Society is the only game I can think of that does this, off the top of my head
  290. card with in-discard-pile effect / card with in-graveyard effect
  291. card with in-draw-deck effect -> never heard of this one but maybe it exists, who knows
  292. card with in-deck effect / card with different rules in particular decks / card affected by figurehead card / card affected by main-character card / card affected by commander card / inherently tutorable card / fusion mechanic card / synchro card / pendulum card / card that complements other cards inherently
  293. single-use game piece / single-use card / card which is discarded after effect
  294. card with unique rules -> superset of: card with draw effect, etc.; card which is not neatly described by set theory statements
  295. twenty-sided die
  296. face-up card area / card area with cards face-up
  297. face-down card area / card area with cards face-down
  298. faced-away card area / card area with cards face-up toward one player / face-up card area specific to one player / hidden face-up card area -> this is for coding player hands.
  299. card area with cards laid out horizontally / card area with cards separated
  300. card area with cards laid out vertically -> superset of/instance of/consists of?: bound stack of cards
  301. bound stack of cards / stack of cards which is deck-shaped -> as opposed to informal card stacks in solitaire, equipment-card stacks, etc.
  302. ??
  303. ??
  304. resource card area -> doesn't necessarily exist in game rules but likely to exist on svg images
  305. truth value (top level category) / non-binary truth value
  306. spring (card suit) -> technically exists in mahjongg as well as Tea Dragon Society
  307. summer (card suit)
  308. autumn (card suit)
  309. winter (card suit)
  310. Hackenbush [9]
  311. tic tac toe -> seems like a silly thing to be talking about until you realize how complicated combinatorial game theory makes simple things, and then you absolutely won't want to use a more complex game than this.
  312. super tic tac toe / tic tac toe with a tic tac toe board on each square -> this thing reminds me of Communist Internationals. there's definitely something to that. like, the small boards are the countries containing the class populations. the large boards are either the global class populations or the rival Internationals. I wonder what is the simplest board game you'd need to represent mainstream Marxism-Leninism versus Trotskyism, making the unrealistic assumption they are both equally powerful.
  313. star (unreal number) / star (number-like object in game theory; number that is neither positive nor negative, cancels out itself, and yet can be multiplied) -> this thing is unbelievably interesting to me. it feels strangely like a non-numerical object thrown into the slot of a number. it's like the Missingno of numbers.
    let's see... GIGO / undefined behavior + Pokémon = glitch Pokémon. undefined behavior + numbers = abstract algebra. or something.
  314. binary truth value -> sub-case of: non-binary truth value.
  315. False / FALSE / F -> formal logic or boolean value
  316. True / TRUE / T -> formal logic or boolean value
  317. communication rating level / work rating code
  318. U / Unknown -> highly implies "probably not false" but doesn't state it
  319. NG / Not Good
  320. G / Good
  321. (communication rating level)
  322. (communication rating level)
  323. N/A / Not Applicable
  324. E / Excepted
  325. zero or more
  326. one or more
  327. exactly 52 / deck of 52 -> subset of: order of magnitude
  328. ??
  329. ??
  330. ??
  331. ??
  332. ??
  333. ??
  334. ??
  335. ??
  336. ??
  337. ??
  338. ??
  339. ??
  340. ??
  341. ??
  342. ??
  343. ??
  344. ??
  345. ??
  346. ??
  347. ??
  348. ??
  349. ??
  350. ??
  351. ??
  352. ??
  353. ??
  354. ??
  355. ??
  356. ??
  357. ??
  358. ??
  359. ??
  360. ??
  361. ??
  362. ??
  363. ??
  364. ??
  365. ??
  366. ??
  367. many
  368. ??
  369. fictional incident, tragedy, or crime / un-true crime
  370. ??
  371. ??
  372. ??
  373. ??
  374. ??
  375. ??
  376. absence -> the lack of something that would otherwise be there, usually physically, sometimes within a logical framework
  377. inanimate object / countable inanimate object
  378. living thing / countable lifeform -> any of a number of kinds of living things, real or fictional, which is not an inanimate object but is countable
  379. ??
  380. dystopian alien nation
  381. Beast (AllDir simulation) / Beast (mathematics) / Beast field atop natural resource field -> vector representation of an individual animal; see scrap MDem 4.4/"starclan"
  382. ??
  383. ??
  384. ??
  385. placeholder -> the concept of placeholders
  386. proposed Item
  387. ??
  388. ??
  389. ??
  390. ??
  391. ??
  392. ??
  393. ??
  394. ??
  395. ??
  396. ??
  397. ??
  398. ??
  399. ??
  400. ??
  401. ??
  402. ??
  403. ??
  404. ??
  405. ??
  406. ??
  407. ??
  408. Pascal's wager / god grid (Christian philosophy)
  409. ethics problem involving Trotsky / ethics thought experiment involving Trotsky / Trotskyite variant of existing thought experiment / Trotsky problem (philosophical dilemma which centers around Trotskyite conspirators or early Trotskyism; meta-Marxism) -> there are bound to be some new ones that come up but the variants of old ones can also go on this entry
  410. ??
  411. ethics problem involving workers' states
  412. Trotsky's wager / Trotskyist god grid -> Pascal's wager except with early Trotskyism.
  413. ??
  414. ??
  415. ??
  416. ??
  417. ??
  418. trolley problem -> I swear the principle of these is violated by anticommunist memoirs. think about it. every anticommunist memoir sends the trolley over thousands of people to save one person.
  419. single victim (philosophy)
  420. trolley (philosophy)
  421. trolley sacrifice (philosophy) / fat person (fat man; philosophy)
  422. Trotskyite trolley problem -> there are at least two possible "Trotsky problems". one is the god grid with Trotsky where he loses everything if Trotskyism is wrong. one is the Trotskyite trolley problem where there are 1,000 Trotskyites on one track and a million Soviet people on the other track. this entry refers to the "train tracks" Trotsky problem.
  423. five victims (philosophy)
  424. ??
  425. ??
  426. ??
  427. Communist trolley problem -> this is already a coherent concept but I just don't have a perfect idea of what it means. I think... a Communist trolley problem is simply a trolley problem where all the objects in the diagram are labeled as things that exist in workers' states.
  428. morality or ethics / morality (method of distinguishing Right from Wrong; MDem 5.1-5.2) -> I at first wanted to put morality at number 333 but that was already filled up by quantum physics concepts. this will do
  429. local morality -> localized conception of morality produced by the motions of a particular countable culture
  430. ??
  431. class-based morality
  432. ??
  433. ??
  434. moral wrong / Wrong (morality and ethics)
  435. moral right / Right (morality and ethics)
  436. ??
  437. objective morality / ethics (objective study of how groups of people construct morality and what are the best ways to construct morality)
  438. ??
  439. ??
  440. ??
  441. ??
  442. ??
  443. ??
  444. ??
  445. ??
  446. ??
  447. ??
  448. ??
  449. ??
  450. ??
  451. ??
  452. ??
  453. ??
  454. ??
  455. ??
  456. ??
  457. ??
  458. ??
  459. ??
  460. ??
  461. ??
  462. ??
  463. ??
  464. ??
  465. ??
  466. ??
  467. ??
  468. ??
  469. ??
  470. ??
  471. ??
  472. ??
  473. ??
  474. ??
  475. ??
  476. ??
  477. ??
  478. ??
  479. ??
  480. ??
  481. ??
  482. ??
  483. ??
  484. ??
  485. ??
  486. ??
  487. ??
  488. ??
  489. ??
  490. ??
  491. ??
  492. ??
  493. ??
  494. ??
  495. ??
  496. ??
  497. ??
  498. ??
  499. ??
  500. ??
  501. ??
  502. ??
  503. ??
  504. ??
  505. ??
  506. ??
  507. ??
  508. What are numbers? / What are integers? / What are real numbers? -> has several different technical definitions within mathematics.
  509. Integers are multiples of True / using True to construct numbers -> common in programming languages. was not used in the lambda calculus video I watched, which was closer to using sets.
  510. Integers are actually functions / using function to construct numbers / using succession function to construct numbers (iterator function; lambda calculus) / Church numbers -> a method used in lambda calculus.
  511. Integers are actually sets / using sets to construct numbers -> Peano arithmetic. in a way, using sets to construct numbers is not very different from using an iterator function. it's pretty easy to argue that putting a set around a number is its own kind of function, in the computer programming sense or maybe in a lambda calculus sense.
  512. Integers are actually graphs / Integers are actually undirected graphs -> I haven't found a solid application of this aside from the most preliminary descriptions of graph economics and the Lattice model; right now I don't have a single small, obvious demo, so this is currently more of just a "weird thought". this is the concept that depending on what kind of objects you're counting, any particular collection of people or snowflakes or water molecules is better modeled as an undirected graph than a Peano-style set. in the real world, quantities of things are largely important because they either are grouped together or are not grouped together, thus creating separate physical objects that can interact.
  513. Numbers are whatever is between two sets / Numbers are whatever is in the middle of a Dedekind cut / Game theory can make a number system / Game theory can be used to create a number system / surreal numbers proposition / Hackenbush numbers proposition -> very interesting. looks like some version of complex numbers with more axes?? or maybe some form of superpositional numbers. I'm surprised I haven't heard of that before. I mean, how can it be that there are all these quantum physics equations and no superpositional numbers regarded as their own objects instead of just error bars? the wikipedia article says it's a weird new form of infinitesimals.
    [edit:] wow, that was not correct. I think the explanations I watched just had a lot of trouble explaining it in a way that made sense. surreal numbers mostly get complicated because the sets get infinite and they're having to number countable infinities.
  514. Numbers are secretly error bars -> I had to go over the definition of surreal numbers several times to properly understand that this wasn't what those were.
  515. ??
  516. ??
  517. ??
  518. fuzzy logic -> proposition-based logic which uses real numbers from 0 to 1. I don't think this is the only way to do non-binary logic, but it may be one of the easiest ones to explain and demonstrate.
  519. fuzzy set -> a fuzzy set is a lot like any set, but its membership uses a non-binary truth value in the form of a rational number from 0 to 1. it's like one big circle with a bunch of numbers or Algebras around it where every object is a particular distance from the center to the outside. and of course, where the exact position around the circle doesn't matter, the circle is for flavor.
    I'm thinking. I think if you threw these into a Dedekind cut, you'd have to define what each number in the set is first. one intuitive way to do it is to draw a real number line, with a ramp of numbers rising off it so you start at zero membership and go all the way up to one or higher if you want. and I think that would be complex numbers; I think one way to define a fuzzy set is to say basically each integer in a fuzzy set is a complex number that only goes up to n+i.
  520. ??
  521. ??
  522. ??
  523. ??
  524. ??
  525. ??
  526. ??
  527. ??
  528. ??
  529. ??
  530. ??
  531. ??
  532. ??
  533. ??
  534. ??
  535. ??
  536. ??
  537. ??
  538. people-gambling -> the usually non-fictional motif of sorting through a lot of people to hit the jackpot and find the right people. this motif is inherent in most "job interview advice", as well as some "relationship advice", "product marketing advice", and rants against "social media". however, it also comes up in other unexpected places, like looking through a lot of books on a particular topic to find a book which is considered good or useful for some purpose. most people consider people-gambling perfectly normal. (as much as that totally baffles me.) this is often missed in critiques of "social media" as uniquely bad — if everything in life involves gambling on groups of people like some kind of poker deck, why wouldn't it be obvious for videos or microblog posts to work that way? people-gambling + ?? = Carl Sagan's professors. people-gambling + kaiju = Pokémon. people-gambling + Difference makes you useful = Wackytown fallacy.
  539. Dedekind cut / {...|...} -> an operator used for defining numbers, whether the real numbers or the surreal numbers. a number or set can be put on each side, and the result of the operation goes in the middle of the cut.
  540. ??
  541. surreal numbers -> a grouping of numbers defined in a different way than the real numbers are typically defined. reading books about these things you'll quickly come to the realization that fractions and decimals are a social construct and there are actually any number of different ways to define what number comes before or after a different number or how to divide a range of numbers.
  542. Surreal Numbers (Knuth 1974) -> in dialogue format.
  543. Winning ways for your mathematical plays (Berlekamp, Conway, and Guy 1982)
  544. social event horizon / Vegeta effect / Entei effect -> the non-fictional motif of people having a horizon around themselves which other people cannot pierce through to control, with only a few exceptions for such things as people forming a social structure that makes a decision of how to use all its people. this motif doesn't directly include those exceptions. this motif combines with other propositions to form particular historical or contemporary conceptions of "free will", but it doesn't really have to be used that way if you instead wish to study people through existential materialism.
  545. Free Will -> a motif I have never liked because of the fact nobody can actually define it. whenever you try to discuss Free Will the discussion becomes confusing, because what process are we even debating the existence of? worse yet, people who think they can disprove it typically try to counter it with concepts that are difficult to substantiate or falsify. even Sabine Hossenfelder, who is convinced she knows exactly what hypotheses are so up-in-the-air they aren't science, tossed out an unfalsifiable hypothesis to counter Free Will. this entry.... will be a messy one. there will be about 10+ different models associated with what is supposedly the same thing.
  546. freedom (top-level category) -> one of the only terms worse than free will in terms of how many definitions it has. genuinely don't use this except to list the category on category pages
  547. ??
  548. ??
  549. ??
  550. ??
  551. ??
  552. ??
  553. ??
  554. ??
  555. ??
  556. ??
  557. formal logic
  558. formal logic operator / logical operator / logic gate
  559. NOT (logical operator) / NOT (logic gate)
  560. IMPLY (logical operator) / material conditional / → / P → Q -> silly question: do these arrows go the text direction in RTL and vertical scripts? I'd think they would but I have no idea
  561. converse (logical operator) / ← / P ← Q -> not always equal to IMPLY operation
  562. NAND (logical operator) / NAND (logic gate) -> absolutely everything except an overlap
  563. XNOR (logical operator) / XNOR (logic gate) -> there was some reason I needed this in the past. I think it was for tearing apart Rothenberg's set theory chapter.
  564. OR (logical operator) / OR (logic gate)
  565. AND (logical operator) / AND (logic gate)
  566. XOR (logical operator) / XOR (logic gate)
  567. NOR (logical operator) / NOR (logic gate)
  568. set theory
  569. set (set theory) -> collection of elements modeled by mathematical structures; mathematical structure
  570. empty set (set theory) / ∅ / {} / void set / size-zero set -> my nemesis ever since Rothenberg bizarrely abused it to explain The Subject
  571. non-empty set (set theory)
  572. multiset (set theory) -> set that behaves like a programming language array, with non-unique members allowed
  573. subset -> set contained in another set; empty set is a subset of most non-empty sets
  574. union (set operation) / OR (set operation) -> combination of two sets; empty set causes no change
  575. intersection (set operation) / AND (set operation) -> overlap of two sets only; use the empty set, get the empty set
  576. symmetric difference (set operation) / ∆ / A ∆ B / XOR (set operation)
  577. absolute complement (set operation) / NOR (set operation)
  578. set theory axiom
  579. set property / set characteristic / set indicator function result
  580. Sets are equal if they contain the same members / axiom of extensionality (ZFC set theory)
  581. No set can be a member of itself -> true in ZFC set theory, but not all set theories
  582. Defining sets based on properties that cannot be true creates a set that cannot exist / There is no set of all sets that do not contain themselves / Russel's paradox / Sets must be defined following the rules of sets in order to be sets (ZFC set theory)
  583. A set definition will never outrun the biggest possible set / Sets cannot be defined based on the biggest possible sets / Cantor's paradox -> this one is easy to escape if you want to number countable infinities, because mathematicians simply use other structures than sets
  584. bisimulation / bisimilarity -> when two mathematical ontologies have equivalent behavior; when two mathematical objects are functionally indistinguishable regardless of whether they are the same spacetime-unique object; suitable mathematical equality test for Particle Theories / Bauplans
  585. hyperset -> a set which definitionally contains itself in a bisimilarity relation
  586. hyperset theory
  587. ZFC set theory / Zermelo-Fraenkel Choice-axiom set theory (ZFC) -> set theory where sets are "computational" and pointers into the set cause a kind of infinite loop bug in the logic
  588. non-well-formed set theory
  589. anti-foundation axiom (set theory)
  590. [S2] Sets are actually just directed graphs containing the same arrows (AFA) / Aczel's anti-foundation axiom (AFA)
  591. [S2] Sets are actually just tree graphs that cannot be rearranged (SAFA) / Sets are trees connecting Quine atoms with no interesting automorphisms (SAFA) / Scott's anti-foundation axiom (SAFA)
  592. [S2] Sets are actually just directed graphs with no exact symmetries / Finsler's anti-foundation axiom (FAFA) -> this one sounds pretty similar to the popular AFA if you don't look closely, but it's based on rotating the graph around and renumbering it
  593. [S2] Sets are nothing more than baskets of tiny sets / Sets are a proper class based on collections of Quine atoms / Boffa's anti-foundation axiom (BAFA) -> some mathematicians really don't like this one but I don't know enough to say why it would be objectively bad. I'm not even sure I've found a good/correct definition of BAFA yet
  594. atom (set theory) / set element that cannot have set-structured members / urelement
  595. set-based atom (set theory) / Quine atom (set theory) / singleton / graph node serving as one-element set / graph node mapped to ur-element in binary relation -> Quine atom is one of the most arcane terms I've ever seen and I refuse to use it just yet
  596. univocality -> mapping from one unique name or object to another unique name or object. signifier equations sometimes do this, in cases such as technical jargon
  597. biunivocality -> a really fancy word for counting. no, I'm serious. a biunivocal mapping exists when one set of unique names maps onto a set of unique elements, as if counting things with natural numbers. Deleuze and Guattari once abused this concept to try to forbid counting and grouping individuals and try to turn them into a non-local beam of photon-people
  598. ??
  599. ??
  600. two indistinguishable iron spheres called Castor and Pollux -> I love when mathematicians actually think of entertaining thought experiments
  601. proper class (set theory) / class (set theory) -> the repeated pattern of having a given characteristic or returning a given indicator function result, which is not a set. similar to "class" or "interface" in object oriented programming
  602. graph-to-set mapping / exact picture of set -> a concept that comes up quite a bit in defining non-well-founded set theories
  603. ??
  604. ??
  605. ??
  606. ??
  607. ??
  608. ??
  609. ??
  610. ??
  611. ??
  612. ??
  613. ??
  614. ??
  615. ??
  616. ??
  617. ??
  618. ??
  619. ??
  620. ??
  621. ??
  622. ??
  623. ??
  624. ??
  625. ??
  626. ??
  627. ??
  628. ??
  629. ??
  630. ??
  631. ??
  632. ??
  633. ??
  634. ??
  635. ??
  636. ??
  637. ??
  638. graph node
  639. disjoint union -> logical combination of internally unconnected graphs/sets. seems like I might have to use it to describe populations some day
  640. hypergraph -> a mathematical graph that could theoretically store a 3D model composed of a bunch of triangles, or the collection of all subpopulations in a population including overlapping subpopulations
  641. ??
  642. ??
  643. ??
  644. ??
  645. ??
  646. ??
  647. ??
  648. graph (graph theory) -> a collection of nodes and node pairs, typically visualized as a path
  649. undirected graph (graph theory)
  650. directed graph (graph theory) / 𝒢 (variable)
  651. cyclic graph (graph theory)
  652. acyclic graph (graph theory)
  653. tree (graph theory) / tree graph -> acyclic graph, one path between any two nodes, every vertex a particular point in space on a map essentially
  654. rooted graph (graph theory) / pointed graph / arborescence / anti-arborescence -> an arborescent graph points away from the root. also: according to Deleuze and Guattari it's basically the devil. you didn't know there was a Good and Evil to graph theory did you, but now you know
  655. star graph (graph theory) -> graph with everything connected to a central node. how I often visualize what non-well-founded sets are supposed to be, you just put the empty set in the center
  656. ??
  657. ??
  658. Gödel's incompleteness theorem / Gödel gap (barrier beyond which an individual entity cannot reason without interacting with another object)
  659. ??
  660. metamathematics -> this is it. Marxism : meta-Marxism :: ontology : meta-ontology :: mathematics : metamathematics
  661. ??
  662. ??
  663. ??
  664. ??
  665. ??
  666. ??
  667. casual steganography for fun -> how Spore creatures are stored in an image [10]